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Author Topic: Surgeon Practice  (Read 1445 times)

FreakyCheeseMan

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Surgeon Practice
« on: April 12, 2010, 01:35:45 am »

So, right now surgery seems like a tough skill to practice- you can only use it whenyou need it to work well, thus, tough to train.

Why not institute a system where they can practice on corpses?

Or, if we're talking evil- and when aren't we- captured enemies?
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Stromko

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Re: Surgeon Practice
« Reply #1 on: April 12, 2010, 04:52:04 am »

Brilliant idea. +1. It would be very historically accurate. There could even be societies that frown upon this practice, as many did, eventually (many versions from now) leading to shady adventurer missions to procure fresh corpses and so on. :)
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Pilsu

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Re: Surgeon Practice
« Reply #2 on: April 12, 2010, 06:07:03 am »

Should all sentient bodies be equal when it comes to practice? Being able to use dwarven corpses instead of just injured dwarves hardly solves the issue, it just makes the immigrantpult more efficient.
« Last Edit: April 12, 2010, 06:11:09 am by Pilsu »
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Todestool

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Re: Surgeon Practice
« Reply #3 on: April 12, 2010, 07:55:55 am »

Considering that most mammals are fundamentally similar, there's no reason to limit training to dwarf corpses.  Dissecting cats and pigs is still a standard part of biology training, so I'd say any humanoid composed of traditional tissues (NO magma man autopsies!) would work just fine.
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NinjaE8825

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Re: Surgeon Practice
« Reply #4 on: April 12, 2010, 10:59:26 am »

For total realism purposes, you would have several surgeondwarf skills, one for each type of creature, adding a fraction of your skill with similar creatures.

For a more workable system, just have autopsies give exp in order of most to least -
Dwarves, dwarfoids (gnomes, dark gnomes), sapient humanoids (elves, goblins, humans), humanoids (trolls, apes, fairies) mammals, non-mammals. Non-living stuff and HFS would give no exp (maybe occultism exp, though).
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FreakyCheeseMan

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Re: Surgeon Practice
« Reply #5 on: April 12, 2010, 11:38:00 am »

If dwarven corpses are better/needed, maybe add an unhappy thought- "He was upset by a friend's remains being used for practice by medical interns", similiar to the corpse decay issue.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

sweitx

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Re: Surgeon Practice
« Reply #6 on: April 12, 2010, 04:01:43 pm »

If dwarven corpses are better/needed, maybe add an unhappy thought- "He was upset by a friend's remains being used for practice by medical interns", similiar to the corpse decay issue.

Or maybe a personality based system.
"He was encouraged by a friend's remains being use to advance dwarven medicine."
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LaughingSkullGuy

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Re: Surgeon Practice
« Reply #7 on: April 12, 2010, 07:18:55 pm »

I really like this idea. If it were to be implemented I'd have my butcher double as a surgeon.

URIST MCDWARF, BUTCHER REQUIRES FRESH MEAT

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Rakoth

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Re: Surgeon Practice
« Reply #8 on: April 12, 2010, 07:44:41 pm »

You all realize, of course, that from here we can only go in one direction:

Frankenurist's Monster.
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LordShotGun

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Re: Surgeon Practice
« Reply #9 on: April 12, 2010, 07:52:12 pm »

There is a thread with a modded workshop that allows surgeons to practice and train up.
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varkarrus

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Re: Surgeon Practice
« Reply #10 on: April 12, 2010, 08:00:43 pm »

It shouldn't train him up perfectly. Under a real situation, there will be stress, and it might get to him.
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

FreakyCheeseMan

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Re: Surgeon Practice
« Reply #11 on: April 12, 2010, 11:42:21 pm »

I'd like to do it with a cap on how high he can train through corpse-practice, and make it stop giving XP after he reaches that point, but that doesn't seem very DFenly.

The closest parallel is the military, and there's no limit on how high they can train without facing a "real" opponent.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Draco18s

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Re: Surgeon Practice
« Reply #12 on: April 13, 2010, 11:57:33 am »

If dwarven corpses are better/needed, maybe add an unhappy thought- "He was upset by a friend's remains being used for practice by medical interns", similiar to the corpse decay issue.

Would they know?
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ZeroGravitas

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Re: Surgeon Practice
« Reply #13 on: April 13, 2010, 12:33:28 pm »

Considering that most mammals are fundamentally similar, there's no reason to limit training to dwarf corpses.  Dissecting cats and pigs is still a standard part of biology training, so I'd say any humanoid composed of traditional tissues (NO magma man autopsies!) would work just fine.

You'd probably want to limit to mammalian autopsies still. Slugman autopsy probably wouldn't help  much.
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profit

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Re: Surgeon Practice
« Reply #14 on: April 13, 2010, 12:47:29 pm »

You'd probably want to limit to mammalian autopsies still. Slugman autopsy probably wouldn't help  much.

Not with surgery but I bet it would help the military if they knew where its heart was.
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