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Poll

Direforged needs ...

... a clearer manual
- 36 (12.4%)
... a more flavorful manual
- 25 (8.6%)
... expanded options for dwarves
- 27 (9.3%)
... expanded options for shyhak'ur
- 22 (7.6%)
... more adventurer-playable entities
- 27 (9.3%)
... more fortress-playable entities
- 38 (13.1%)
... more diversity in existing additions
- 33 (11.3%)
... more new creatures
- 28 (9.6%)
... more new plants
- 19 (6.5%)
... less of something that I'll maybe post
- 2 (0.7%)
... something you left out of the poll that I'll maybe post
- 6 (2.1%)
... dragon liver roast
- 28 (9.6%)

Total Members Voted: 84


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Author Topic: Direforged Original 47.0X  (Read 108588 times)

Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #165 on: October 16, 2015, 10:41:29 am »

Alright made an account just for this.

I'm having a lot of fun with the mod but I can't seem to get the options file to work.
I got python 2.7.Something and windows 7 is my operating system. Whenever I select the objects folders it considers it an invalid folder and wont let me edit it.
I've tried it for both individual saves and for the main objects folder.
I'm pretty sure I know what I did wrong here (though I'm a little surprised it took this long for someone to point it out). Could you please try the script I uploaded here and tell me whether it works correctly?
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Direforged Original
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Aleksanderus

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #166 on: October 16, 2015, 01:15:05 pm »

Make deep evils playable both adventure and fortress mode.
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his title changed to "thruthful chills"
Also known as : "Believe me when I say this guy is a psychotic murderer".

Admiral

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #167 on: October 16, 2015, 03:50:12 pm »

Alright, downloading and trying out now.

EDIT: Did not work pasting the python log if that can help.

Spoiler (click to show/hide)


« Last Edit: October 16, 2015, 03:56:43 pm by Admiral »
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Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #168 on: October 17, 2015, 12:09:59 pm »

Alright, downloading and trying out now.

EDIT: Did not work pasting the python log if that can help.

Spoiler (click to show/hide)
Okay, I've uploaded a new version at the same link that should resolve that bug and a few others I stumbled upon.

Make deep evils playable both adventure and fortress mode.
Eventually. Right now, dark fortresses tend to be miserable to travel through for adventurers (though I can add the potential to play them through the options file, of course), and for fortress mode, I want to add some more "hooks" to differentiate them.
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Admiral

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #169 on: October 17, 2015, 02:19:46 pm »

The new test options work perfectly so far.
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Admiral

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #170 on: October 18, 2015, 12:21:02 am »

Is the hive speaker supposed to be a hobgoblin?
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GoblinCookie

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #171 on: October 18, 2015, 06:31:18 am »

Is the hive speaker supposed to be a hobgoblin?

I am sure he is just an immigrant that moved to the hive and became their speaker.
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Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #172 on: October 18, 2015, 01:01:40 pm »

Yeah, that's what's going on there. It's less of a "supposed to" and more of an "allowed to".
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Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #173 on: November 09, 2015, 12:33:47 pm »

Apparently, I was wrong about civ-wide TRADE responsibility positions not coming to sites of their own civ, though there may be added wrinkles there in the form of trade progress triggers. Even if it turns out related to the progress triggers, that's still annoying, as it turns out I tested the wrong way to see whether the responsibility works that way. :-[
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Direforged Original
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InsanityPrelude

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #174 on: November 10, 2015, 12:16:49 am »

Why do wyrmblood tree logs show up as "wyrmblood tree wyrmblood wood logs"? Comparing the raws for it to the raws for vanilla trees I can't see why it's coming out so repetitively.
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Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.

Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #175 on: November 10, 2015, 10:43:44 am »

They're missing a [PREFIX:NONE] token in their WOOD material, and as it turns out, so do spiderroots. Thanks for the report, :)
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DrunkGamer

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #176 on: November 19, 2015, 07:35:58 pm »

I'm having a small problem when trying to select a path for the options python file on Linux.

When I try to run it I get a weird message about a tkinter module or something. I'm trying to use Python3. Python2 "works" as long as I don't try to set the raw path, it shows the same tkinter error.
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Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #177 on: November 20, 2015, 01:17:35 pm »

Python3 shouldn't work (though I plan to provide a version for it), but Python2 should. Can you get the precise error for me? Also, are you using the options file I linked to above, or the one from the zip file?
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Direforged Original
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DrunkGamer

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #178 on: November 20, 2015, 01:22:08 pm »

Python3 shouldn't work (though I plan to provide a version for it), but Python2 should. Can you get the precise error for me? Also, are you using the options file I linked to above, or the one from the zip file?

Thanks for the quick response!

Well, I'll try to copy paste the exact error when I get back home

I used the options file from the zip file.

EDIT: Back on home, here is the error:

Code: [Select]
Exception in Tkinter callback
Traceback (most recent call last):
  File "/usr/lib/python2.7/lib-tk/Tkinter.py", line 1489, in __call__
    return self.func(*args)
  File "direforged_options.py", line 1041, in <lambda>
    get_directory_button = Button(main,text='Choose a directory',command=lambda: button_get_directory())
  File "direforged_options.py", line 400, in button_get_directory
    analyze_raws()
  File "direforged_options.py", line 136, in analyze_raws
    analyzed_raw_creatures[current_creature].caste_name_lines[caste_context] = len(content)
UnboundLocalError: local variable 'caste_context' referenced before assignment
« Last Edit: November 20, 2015, 01:49:38 pm by DrunkGamer »
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Knight Otu

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Re: [0.40.24] Direforged Mod v1.3 - To the Hive!
« Reply #179 on: November 20, 2015, 02:09:53 pm »

Ah, yes. That's something I fixed in the options file I uploaded separately, here. Using that one should solve the problem.
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