Update - v1.00 - The Chaos Age has passed.
The Chaos Age has passed. Whether it has lasted millennia or centuries, few can say, as historical records are few and incomplete, and civilization as it once was has crumbled during the Chaos Age. Only now, at the dawn of a new age, do the people of the world set out again to colonize the savage wilds, to reclaim what was lost to time and tide. Hamlets once again grow into cities, and towers of the dark forces rise high again as well. Mystic chants and fey trickery fill the woods, and picks and shovels once more strike the earth in search of ore.
A world has been forged through a dire age. An age that led to elves devouring their foes and goblins worshiping demons. An age that saw the emergence of the undead itarin and the rise of the Carmine Court from a minor fey court to a great force. An age that people like the humans, aurides, and encars barely survived. Now, the world passes into a new age. In which way will this new age reforge the world?
Much of new stuff in this version. New antagonistic civs are the hobgoblins, led by an imperant, and the diverse evil fey of the carmine court.
Great sphinxes, anurisphinxes (frog sphinxes), and bhotisphinxes (scorpion sphinxes) are new (semi)megabeasts.
Several new crops. The underground crops are all food crops - deep morels are just food crops, crested helmets can be brewed as well, and cavern gourd seeds can be pressed like rock nuts.
Several new armor items for the existing civilizations.
Boiled leather - uses wax and is performed at the tannery.
Crysants are hiveable insects found in evil regions - they can provide iron bars among other things.
Adventure mode spellcasting. See the first post for details. This is bound to change once the interaction framework comes in.
There are a number of things I planned that I can work on without the next version, so I might do that for a bit. That version should also be when I switch over to the new manual, replacing the current readme file, regardless of whether it is fully finished at the time.