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Author Topic: #Warm clothes# instead of 34 items...  (Read 2032 times)

Dwarfu

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Re: #Warm clothes# instead of 34 items...
« Reply #15 on: December 19, 2007, 04:45:00 pm »

Like what puffs and Shades said, except make it more of a 'next step' in clothing production.

So your 'set of clothes' would actually be a created item much like a container.

You craft all the individual pieces, and then put them in a 'container' to make a set of clothes (perhaps you can customize your own sets as I like certain items and not others).

Example:

Clothier crafts:
2 silk socks, a silk tunic, a silk cap, and a plant fiber vest.

Leatherworker crafts:
a pair of leather breeches, a pair of leather gloves and a pair of low boots.

Either one then crafts a 'Artisan's Outfit' as a container and loads all the pieces in.

[v]iewing a dwarf's inventory would show their regular list of items but a bit more organized:
Steel Axe
Artisan's Outfit

Upon pressing the

  • pand key, you'd see the full list:

    code:
    Steel Axe
    Artisan's Outfit
     silk cap
     silk shirt
     plant fiber vest
     right leather glove
     left leather glove
     leather breeches
     right silk sock
     left silk sock
     right leather low boot
     left leather low boot


    Etc.

    From then on, you can just use the manager screen and select Make 30 Artisan's Outfits and the two workshops would proceed to make all that was needed.

    [ December 19, 2007: Message edited by: Dwarfu ]

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Yat

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Re: #Warm clothes# instead of 34 items...
« Reply #16 on: December 19, 2007, 07:12:00 pm »

With several types of customizable outfits? Then dwarves would have a "preferred outfit" toggle depending on what they are... And they fill in gaps with whatever is available? Or maybe what they like to wear is part of their likes dislikes and they are unhappy if a particular type of clothing is not available?
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