Not injured.
(3) You check you wallet and find that you have 50 dollars. The rest was lost when you payed the fine for sleeping in the street
Inventory:
-A Guitar: You Reformed it, so it may be somewhat out of tune.
-A Wallet:
-A Wad of 50 Dollars:
Skills:
-Competent Distance: 2/6 exp
-Competent Music: 0/6 exp
Other:
Abilities:
Minor Teleport
Not injured.
(5) You walk into the crypt and summon Kel'Thuzad for instructions. Soon he arises and reminds you of the task at hand. You recieve orders to interrupt the political debates in a way to benefit your side.
Inventory:
-A Wallet:
-A Wad of 124 Dollars: You Know, money
Skills:
-Competent Death: 0/6 exp
-Competent Concentration: 0/6 exp
Not injured.
(5) You project to your brother's secretary and ask her if she knows where you can get a job. Though she didn't know, you can rest in peace knowing that you got better in Shade (+1)
Inventory:
Skills:
-Novice Shade: 1/4 exp
-Novice Soul: 0/4 exp
-Novice Adaptability: 0/4 exp
Other:
Abilities:
Shadow Projection
Not injured.
(6) Interested in finding a job, you head over to the section police station. The officer on duty sets up an interview and you astound the examiner with your responses. You are hired as a Probationary Cop, and recieve a Police Badge
Inventory:
-A -1 Antique Lance:
-A Book on the 4th Dimension:
-A Police Badge:
Skills:
-Novice Duration: 0/4 exp
-Novice Lance: 0/4 exp
-Novice Leadership: 0/4 exp
Not injured.
(5) You recall where you left your weapon to smite evil, and go to retrieve it. Optained Average Quality Pistol and 12 Silver Bullets
Inventory:
-A Wallet:
-A Wad of 140 Dollars:
-A +0 Pistol:
-A Clip of 20 Silver Bullets:
Skills:
-Competent Holy: 0/6 exp
-Novice Gun: 0/4 exp
-Novice Knowledge: 0/4 exp
Not injured.
(4) You follow the men into a small enclave where you see a woman, apparently deep in meditation. She watches as you approach, and then proceeds to slap you(5) but you remain mostly uninjured. She proceeds to interrogate you on your purpose in being
Inventory:
Skills:
-Novice Flame: 0/4 exp
-Novice Soul: 0/4 exp
-Novice Stalking: 0/4 exp
Not injured.
(7) You attempt to practice the spell again, while eating the convieniently placed snacks inside the practice lobby. Soon, you realize that you have perfected "Purifying Flames". You feel a pain in your chest, as if it is containing some great power.
Inventory:
Skills:
-Novice Holy: 0/4 exp
-Novice Flame: 2/4 exp
-Novice Lance: 0/4 exp
Other:
Abilities:
Blinding Light
Purifying flames
Not injured.
(7)Angered that you cannot leave the park, you use every fabric of your being to remove the lock from the fence. The water around you quivers, and it blasts out to obliterate the lock. After the deed is done, the water remains in a towerlike shape. Y
Inventory:
-A Street Clothes: Includes a White T-shirt and Blue Jeans.
Skills:
-Novice Wave: 2/4 exp
-Novice Bow: 0/4 exp
-Novice Vengence: 0/4 exp
Other:
Abilities
Animate: Water
Not injured.
(5) You talk to the mysterious stranger. Doom has met Mitch!
Inventory:
-A Hand Axe: The hand axe your grandfather used to kill the 24th President of the United Federation.
-A Wallet:
-A Stack of 113 Dollars:
Skills:
-Novice Holy: 0/4 exp
-Novice Halberd: 0/4 exp
-Novice Justice: 0/4 exp
Not injured.
(7) You attempt to create an aura that boosts plant growth. It was a complete success, and you know how to reapply the theory to increase Natural Regeneration in a Human (+2 Life)
Inventory:
-A Pocketknife:
-A Wallet:
Skills:
-Novice Life: 2/4 exp
-Novice Blade: 0/4 exp
-Novice Self Defence: 0/4 exp
Other:
Abilities
Regeneration
Not injured.
You awaken to find yourself serving a new master.
Skills:
-Novice Wave
Time: 3:30 PM
Note: Time will go in increments of 30 minutes, with the day ending at 6 PM, where you will give your actions for the night.