Not injured.
(6) You, angered by the distruction of your guitar, command the gods of music to reform it in your hands. You feel magic flow within you, and you feel it rematerialize in your hand. You recall the feeling, and realize that you have bettered your abil
Inventory:
Guitar
Skills:
-Competent Distance: 2/6 exp
-Competent Music: 0/6 exp
Other:
Abilities:
Minor Teleport
Not injured.
(3) You attempt to call upon your masters beyond the realm, but realize that you don't have you materials, which are buried in the crypt. You can't let your church see that you consort with death, can you?
Inventory:
-A Wallet:
-A Wad of 124 Dollars: You Know, money
Skills:
-Competent Death: 0/6 exp
-Competent Concentration: 0/6 exp
Not injured.
(5) You leave the room and see that you are on the second floor of the law-office. You walk downstairs and recall why you were in your brother's office: You were evicted out of your apartment so a veteran could have a home.
Inventory:
Skills:
-Novice Shade: 0/4 exp
-Novice Soul: 0/4 exp
-Novice Adaptability: 0/4 exp
Other:
Abilities:
Shadow Projection
Not injured.
(5) You talk to someone near you. They talk about the rising legal battle between the Universal Rights Society and the Government. Apparently, not much is going on right now.
Inventory:
-A -1 Antique Lance:
-A Book on the 4th Dimension:
Skills:
-Novice Duration: 0/4 exp
-Novice Lance: 0/4 exp
-Novice Leadership: 0/4 exp
Not injured.
(6) You find an altar and pray to the deity. You feel holy energy flow through you (+4 Holy)
Inventory:
-A Wallet:
-A Wad of 140 Dollars:
Skills:
-Competent Holy: 0/6 exp
-Novice Gun: 0/4 exp
-Novice Knowledge: 0/4 exp
Not injured.
(1) You light a small flame, and see that you are surrounded by various men. After you see their weapons, you comply and follow them deeper into the structure.
Inventory:
Skills:
-Novice Flame: 0/4 exp
-Novice Soul: 0/4 exp
-Novice Stalking: 0/4 exp
Not injured.
(7) You request an empty room for the library. After you end up inside, you attempt to fuse Light and fire magic. After much attempts, you seem to have created a fire that burns things of the dark, and everything in the complete absensce of light. Fo
Inventory:
Skills:
-Novice Holy: 0/4 exp
-Novice Flame: 2/4 exp
-Novice Lance: 0/4 exp
Other:
Abilities:
Blinding Light
Purifying flames, False (Attacks Dark beings and anything in shadows)(Attempt to Relearn the spell to remove the effects of "false")
Not injured.
(3) You attempt to use vengence magic to blast open the lock, but realize that vengence is closer related to intimidation than to magic, so you can't blast it open with vengence MAGIC per se.
While contemplating this, you get nothing done.
Inventory:
-A Street Clothes: Includes a White T-shirt and Blue Jeans.
Skills:
-Novice Wave: 0/4 exp
-Novice Bow: 0/4 exp
-Novice Vengence: 0/4 exp
Not injured.
(7)You look around and spot a person who had apparently slept in a car, based on his hair. You get distracted and join an argument about local politics before you can note where he is going.
Inventory:
-A Hand Axe: The hand axe your grandfather used to kill the 24th President of the United Federation.
-A Wallet:
-A Stack of 113 Dollars:
Skills:
-Novice Holy: 0/4 exp
-Novice Halberd: 0/4 exp
-Novice Justice: 0/4 exp
Not injured.
(3) You wander around town, and overhear a conversation on what was happening in the city at the moment, but fail to find anything remotely interesting.
Inventory:
-A Pocketknife:
-A Wallet:
Skills:
-Novice Life: 0/4 exp
-Novice Blade: 0/4 exp
-Novice Self Defence: 0/4 exp
Note: Don't expect me to update much on weekends. I am often occupied with important... stuff.
Other Note: You may notice that certain spells are labeled as false. This occurs when you roll high and you fail the saving throw. Spells that are "false" often malfunction or do other strange effects.