Note: I forgot to mention how die Rolls will work.
1- Catastrophic Failure. You failed to even do anything remotely related to the task at hand. You likely caused more harm than good.
2- Failure. You failed to make any progress, and caused some harm to the task at hand.
3- Nothing. You make no progress or failure
4- Meager Success. You managed to get something done, but at the rate you are going the next DF will be out when you are done.
5- Success. You managed to accomplish something with your efforts.
6- Perfect Success. You succeeded to the point where you managed to get more done than you expected.
7- Overshoot. Your efforts got the job done, but it seems that a few side effects occured.
8- Extreme Overshoot. Your efforts led so that something completely different than you wanted occured.
Not injured.
You wake up on the ground in the middle of the street. Some bystanders are staring at you awkwardly.
Inventory:
Skills:
-Competent Distance: 0/6 exp
-Competent Music: 0/6 exp
Not injured.
You wake up at the church, and realize you slept through another funeral. Though you are the offical burial officer, you know that no one cares that you were absent.
Inventory:
Skills:
-Competent Death: 0/6 exp
-Competent Concentration: 0/6 exp
Not injured.
You wake up in the Gym, apparently you slept inside the gym during the night. Again.
Inventory:
Skills:
-Novice Shade: 0/4 exp
-Novice Soul: 0/4 exp
-Novice Adaptability: 0/4 exp
Not injured.
You wake up inside your apartment, and predict what the days events will be. That is, boring.
Inventory:
Skills:
-Novice Duration: 0/4 exp
-Novice Lance: 0/4 exp
-Novice Leadership: 0/4 exp
Not injured.
You find youself inside a slum block, and don't recall how you got there. You suspect you have been drinking.
Inventory:
Skills:
-Novice Holy: 0/4 exp
-Novice Gun: 0/4 exp
-Novice Knowledge: 0/4 exp
Not injured.
You leave your campste, and wonder what today holds.
Inventory:
Skills:
-Novice Flame: 0/4 exp
-Novice Soul: 0/4 exp
-Novice Stalking: 0/4 exp
Not injured.
You wake up in the library. You fell asleep while reading a book on magic theory.
Inventory:
Skills:
-Novice Holy: 0/4 exp
-Novice Flame: 0/4 exp
-Novice Lance: 0/4 exp
Not injured.
You find yourself on a bench in the city park. You have a headache, and suspect the reason you are not in your apartment is that your friends gave you to much boose.
Inventory:
Skills:
-Novice Wave: 0/4 exp
-Novice Bow: 0/4 exp
-Novice Vengence: 0/4 exp
Not injured.
You awaken to find yourself in your bothers office at the courthouse.
Inventory:
Skills:
-Novice Holy: 0/4 exp
-Novice Halberd: 0/4 exp
-Novice Justice: 0/4 exp
Not Injured
You wake up inside a car. You remember watching for UFO's, but you couldn't see inside the city.
Inventory:
-Novice Blade 0/4 exp
-Novice Life 0/4 exp
-Novice Self Defence 0/4 exp
NOTE: Locations will not be revealed unless you search your area. So search so you can have an offical location you are at.
Map:
Red-Military Complex
Yellow- Slums
Light Green-City Park
Blue- Commercial District
Purple- Administration and Law Buildings
Dark Green- Forest