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Author Topic: New Version water/magma ideas.  (Read 457 times)

Retro42

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New Version water/magma ideas.
« on: July 31, 2007, 09:24:00 pm »

One thing I've been thinking about alot is how to build a stable econ without water/magma.

Water:
...What about glacial runoff?  Tap into the mountains ice cap or runoff stream.

...Moisture collection or rain catches?  Think windtraps ala Dune, or maybe just a simple funneled depression leading to a cistern.

Below is a simple design for a rain-catch that would funnel falling rain into the underground cistern for use.

code:

+++++++++++
.._______..
....___....
....._.....
....._.....
._________.
._________.
...........

+ = sky
. = ground
_ = dug cistern



...Underground fungal growths?  WAAAAAY out there but fungi adapted to produce it's own moisturein an isolated environment.


Magma:
...Burnable bodies or other objects for fuel?  Think of forging your weapons using goblin corpses as fuel.

...Large-Scale smelters?  Most modern foundries NEVER cool down (It's too costly to try and re-melt all that metal).  What about centralized (and backups) smelters for each metal.  Instead of a 1:1 (fuel) : (ore) ratio why not make the smelter consume fuel on a semi-regular basis, ie: stoking a boiler.   Besides nothing says Dwarven Stronghold like giants vats of molten metal.

Below is a simple design for an Iron Smelter.  Charcoal/wood/etc is deposited at the [] and burns at a slow but steady rate to keep the Iron Molten.  Dwarves will stockpile ore in the : and it'll melt and be added to the rest.  The " are the output channel toa forge.  Dwarves would simply direct a small flow of molten iron to their forge to work.

code:

(Simplified to 1 z-level)

............
....=[]=....
...==II==...
...:IIII=...
...=IIII=...
...==II==...
....=="=....
......".....
......".....


. = level ground
= = Wall of smelter
: = Hopper to deposit ore to be melted
[]= Fuel input
" = Molten metal output channel to forge
I = Molten Iron


...Oil or other fuel sources?  Caged Dragons or salamanders....Oil....Alcohol(blasphemy!)  These could all be used to fire a forge.

Just some thoughts, I know these are long-term ideas, but what the hell...can't hurt to open a dialog on the subject.


Retro

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Haedrian

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Re: New Version water/magma ideas.
« Reply #1 on: August 01, 2007, 02:42:00 am »

Would lyke something lyke that implemented. The large scale smelter however can easily be 'replaced' by the magma smelter.
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Draco18s

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Re: New Version water/magma ideas.
« Reply #2 on: August 01, 2007, 04:30:00 pm »

quote:
Originally posted by Retro42:
<STRONG>Caged Dragons or salamanders</STRONG>

Dragons is why I can't wait for Trials of Ascention.  If the dragon PCs can't heat up forges with their firey breath I'll rant on the forums (of course, that's after I and several friends conquer the TA world by force--an adult dragon is strong enough to best an entire city of non-dragon PCs, the problem is getting there).

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AlanL

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Re: New Version water/magma ideas.
« Reply #3 on: August 01, 2007, 04:50:00 pm »

It would be interesting to have the a fort with molten metal channels (maybe acting like magma channels, except orangish liquid?), bringing the metal from the foundry to all of the forges in the fort. I would imagine a fort with molten iron channeled all around, the channels even going across paths, bridged with retractable, steel bridges, would definately give human traders the sense of being in a flourishing industrial center :P
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