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Author Topic: embark location size suggestions  (Read 691 times)

meowmix

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embark location size suggestions
« on: April 10, 2010, 06:27:19 pm »

whats a good size to make my embark location without causing lag?

i was thinking something like 7x7 or 7x6
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gtmattz

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Re: embark location size suggestions
« Reply #1 on: April 10, 2010, 06:29:55 pm »

This can vary widely based on system specs, an embark that is laggy for you might be fine for someone with a better system.

For me I stick to 3x3 areas, since there are tons and tons of Z levels in the new version and loads of interesting things underground I really see no reason to have a huge area.
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clc02

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Re: embark location size suggestions
« Reply #2 on: April 10, 2010, 08:16:34 pm »

i was thinking something like 7x7 or 7x6
Tears were shed, I stick with 3x3, there was that one guy who either ran it at full size or 200 dwarfs max, mine is crawling at 50 on a 3x3.  It all depends.
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RedWick

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Re: embark location size suggestions
« Reply #3 on: April 10, 2010, 08:19:41 pm »

Typically, I go with a 5x5 area, but the map I'm working on right now is something like a 6x4 which feels a lot better.  In 40d, I did do a 5x5 with a full 200+ dwarves, but it was running at about 15 FPS (up to 25ish when I turned off temps and weather).
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Max White

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Re: embark location size suggestions
« Reply #4 on: April 10, 2010, 08:37:29 pm »

4 by 4 and cap the population at 150.

Goran

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Re: embark location size suggestions
« Reply #5 on: April 11, 2010, 03:43:17 am »

3x3 is made of win, its the best ratio of size/performance of all maps.

You should definitively use a square map. 3x3 works better than 4x2 as the lag mostly comes from flood pathfinding so square maps are always more efficient than rectangular.
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Doomshifter

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Re: embark location size suggestions
« Reply #6 on: April 11, 2010, 04:21:30 am »

I generally have 4x4 maps, only because my computer is fairly fast (despite it's age) and the fact that I never really end up with that many dwarves. Though, when I do, the computer handles it fine.
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