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In what format should the reports in DFFD be?

MS Excel 2007
- 0 (0%)
MS Excel, older than 2007
- 3 (37.5%)
PDF
- 3 (37.5%)
Other (specify)
- 2 (25%)

Total Members Voted: 8


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Author Topic: [COMMUNITY] Helmfist  (Read 13196 times)

Kipi

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[COMMUNITY] Helmfist
« on: April 10, 2010, 04:50:56 pm »

While waiting for more bug fixes to come out to continue my contest fort, I decided to run a community fort.

I've added some things to raws, like training dummy and training workshops for medical dwarves.

So, you can claim a dwarf from the listing I'm updating in this post, as well as do some minor roleplaying. What that means is that you can ask to different kind of things for me to do to your dwarf, like build bigger bedroom or engrave the room. The possibilities of what you can ask is limitless, as long as it's possible and I (or in this case the dwarf named after me) feel like to fill.
The only rules are that it must be possible (if it's not I will postpone it to the point when it's possible), and that it must be under the authority of the given dwarf. The last means that not everybody can order specific number of dwarves to be drafter to military, but the captains can ask for specific number of squad members and so on.

Any question about the rules can be posted here as well as asking for a dwarf and the roleplaying.


ATTENTION!!
I know that some of the translations of the last names are incorrect, or differ between pictures and/or what's written here. This is due the fact that Dwarf Therapist, which I use to keep track of dwarves, gives incorrect translation at times. Going to fix all the names as soon as it's figured out what's causing the wrong translation.

The founders of Helmfist
The Ferocious Smith
Haika Veilship[Manager] <<Haika>>
Spoiler (click to show/hide)

Urist Imiknorris Inkytests[Bookkeeper /Arsenal Dwarf] <<Urist Imiknorris>>
Spoiler (click to show/hide)

Kipi Twisturns [trader / Expedition Leader] <<Kipi>>
Spoiler (click to show/hide)

ISGC Castlewalls  [Chief Medical Dwarf] <<ISGC>>
Spoiler (click to show/hide)

GaxkangtheUnbound Peakedfences <<GaxkangtheUnbound>>
Spoiler (click to show/hide)

Zanziik Tombsdeaths[Masonry + Axedwarf] <<Zanziik>>
Spoiler (click to show/hide)

Sigvardr Takenclasps <<Sigvardr>>
Spoiler (click to show/hide)

First immigrant wave, Malachite 1051
Cog Fountainweight [Stonecrafter]
Spoiler (click to show/hide)

Zon Hamesell [Wood cutter]
Spoiler (click to show/hide)

Mosus Rocksmobs [Butcher + Tanner]
Spoiler (click to show/hide)

Tiphareth Paddledponder [Soldier] <<Tiphareth>>
Spoiler (click to show/hide)

Nuker w Armoriron [Sheriff + mason] <<nuker w>>
Spoiler (click to show/hide)

Ilral Tubesmine [Carpenter]
Spoiler (click to show/hide)

Second immigrant wave, Limestone 1051
Kumil Bookraw [Stonecrafter]
Spoiler (click to show/hide)

Minkot Woundrope
Spoiler (click to show/hide)

Momuz Imp Ceilingempire <<Imp>>
Spoiler (click to show/hide)

Onol Coastwhipped
Spoiler (click to show/hide)

Reg Pagedlustrous
Spoiler (click to show/hide)

Sigun Saintlance [Masonry]
Spoiler (click to show/hide)

Thob Appearmetal
Spoiler (click to show/hide)

Bloogonis Tradetwinkle <<Bloogonis>>
Spoiler (click to show/hide)

Zuglar Rulerglaze [Butchery]
Spoiler (click to show/hide)

Third immigrant wave, Granite 1052
Avuz Masterpick
Spoiler (click to show/hide)

Dumed Orbdrums
Spoiler (click to show/hide)

Ingish Waxybook
Spoiler (click to show/hide)

Nill Mirroredbrains
Spoiler (click to show/hide)

Shorast Craftedjaw
Spoiler (click to show/hide)

Stakud Laborquested
Spoiler (click to show/hide)

Moldath Admiredurn
Spoiler (click to show/hide)

Kel Tradegulfs
Spoiler (click to show/hide)

Onol Roomnotch
Spoiler (click to show/hide)

Ustuth Lancewaves
Spoiler (click to show/hide)

Kosoth Stockadepatterns
Spoiler (click to show/hide)

Udib Trustbell
Spoiler (click to show/hide)

Rimtar Strengthmachine
Spoiler (click to show/hide)

Urdim Rubbedcastles
Spoiler (click to show/hide)

Zuglar Atticlove
Spoiler (click to show/hide)

Monom Inkygem
Spoiler (click to show/hide)

Aban Lensfury
Spoiler (click to show/hide)

Bembul Carnalcudgel
Spoiler (click to show/hide)

Mosus Knightedhatchets
Spoiler (click to show/hide)

Monom Lashcopper
Spoiler (click to show/hide)

Lor Ropechance
Spoiler (click to show/hide)

Rovod Whirledglaze
Spoiler (click to show/hide)

Asmel Waywardboots
Spoiler (click to show/hide)

Tulon Gearstabbed
Spoiler (click to show/hide)

Current jobs open (and hopefully be filled from immigrants)
All necessare jobs filled from immigrants

Deities
Limar Jeweldiamond the Gilded Treasures, deity: wealth
Doren, deity: earth, mountains
olal Rockpale, deity: jewels
Sinsot Pridesavage the Banners of Control, deity: fortresses, war, chaos
Inod Helpedmoral, deity: generosity, sacrifice, charity
Evud, deity: poetry
Kenis, deity: consolation
Kib, deity: loyalty, oaths, laws, children
Shedim, deity: lies

Reports
Year 1051
Spring of 1051
Hematite update, 1051
Malachite update, 1051
Flooding, Galena 1051
Galena update, 1051
Flooding, Food & Fortress Development update no. 1, Limestone, 1051
Immigrant update, Limestone, 1051
Fortress Development update no. 2, Limestone, 1051
Meeting with Saintlance and Woundrope & Fortress Development update
Reports of Pageluster's behaviour, no. 1 & 2
Food situation & fortress development update, beginning of Timber, 1051
Trading with dwarven caravan
Report about Pageluster & fortress development update
Work and stockpile update, Moonstone & Fortress development update, Opal
Water draining report & Idea for decorating
End of the year 1051 -report
Demand for Religion & Religion Issue
New wave of migrants and starting of mining project[/url

Community entries
This section contains entries of diary, ingame discussion and so on made by others.
[url=http://www.bay12forums.com/smf/index.php?topic=53833.msg1184360#msg1184360]Tiphareth's diary

Imp's diary


Map of the fortress
The map was formed at 2ndth of Granite, year 1052
http://mkv25.net/dfma/map-8876-helmfist

Relations of dwarves & Stockpiles
The zip file containing both relations table and stockpile table can be downloaded from DFFD. Check the link bellow.
http://dffd.wimbli.com/file.php?id=2306

Both tables are in PDF format.
« Last Edit: May 31, 2010, 01:41:31 pm by Kipi »
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Zanziik

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Re: [COMMUNITY] Helmfist
« Reply #1 on: April 10, 2010, 04:53:22 pm »

Give me Adil!

ISGC

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Re: [COMMUNITY] Helmfist
« Reply #2 on: April 10, 2010, 05:52:32 pm »

I'll take Olin Castlewalls
:D
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Urist Imiknorris

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Re: [COMMUNITY] Helmfist
« Reply #3 on: April 10, 2010, 06:02:11 pm »

And I'll have Zefon.
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GaxkangtheUnbound

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Re: [COMMUNITY] Helmfist
« Reply #4 on: April 10, 2010, 06:52:28 pm »

Limul Peakedfences, please.
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SIGVARDR

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Re: [COMMUNITY] Helmfist
« Reply #5 on: April 10, 2010, 06:55:21 pm »

I'll take bembul,if thats cool.
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Zanziik

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Re: [COMMUNITY] Helmfist
« Reply #6 on: April 10, 2010, 06:57:24 pm »

Poor Deler, last dwarf out :-\

Haika

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Re: [COMMUNITY] Helmfist
« Reply #7 on: April 10, 2010, 07:25:07 pm »

I suppose I'll claim whoever is left as of this posting. And from what I read, that's Deler.
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Kipi

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Re: [COMMUNITY] Helmfist
« Reply #8 on: April 11, 2010, 06:53:28 am »

Okay, all the claims has been edited to the OP, as well as pictures of embark site, embark item list, and info about each dwarf.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: [COMMUNITY] Helmfist
« Reply #9 on: April 11, 2010, 03:00:08 pm »

Report of the spring of year 1051
Written by Kipi Twisturns at the 1st of Hematite, year 1051.

The last season has been very busy to our little group. When spring arrived officially we found the site we have been looking for months, and begun the preparations of new fortress, Helmfist.

The group consist some interesting fellows, like the one called Zanziik. Who wouldn't like someone who is eager to help others out? On the other hand, who could have such "cruel" parents to give their child a name like GaxkangtheUnbound? But that's the name, had ask it myself to be certain.

So, after we halted the caravan I begun searching a good spot to start digging. It was quite easy task actually, as there was nice mountain wall very close to our wagon, with different kinds of ores and gems sticking out near it and above. The river is close, which helps to irrigate the incoming farming site. Yes, the farming has not yet begun, and Sigvardr has been staying near the wagon whole time. I kinda appointed him to look after the supplies, as there is no way to get all them to safety undergrounds soon enough. Though we just begun hauling food inside, as the room for storing food temporary has been finished.

We have found all kinds of interesting things while mining out the fortress. Coal, iron ores, gems. This site looks very rich in terms of resources. Wood is plenty outside, though Zanziik has been very effective in cutting trees west side of the river.

Speaking of Zanziik, she has been working day and night to complete the equipment for irrigating the farming sector. Eight floodgates has been constructed, though only three has been built at this moment. Also, nineteen pieces of mechanisms is ready, of which she built two levers to control the floodgates and connected the three built floodgates to one of those two. That took nine pieces of mechanisms, which leaves twelve to use to link rest five floodgates, after those have been built, to the second lever. After that has been done, we are ready to flood the farming room. I think I will leave that task to Zanziik, she has earned it.

Next we have to decide how deep the actual fortress shall be. I think I arrange voting for that, just to get the opinion of others. No need to act as dictator this early.





Okay, so voting is up. How deep shall I dig before starting to plan the fortress? Till the first underground cavern? Or specific layer? The ground and the entrance is at 149.

Oh, and pictures about the fortress, specifically the two floors the fortress has thus far:
Entrance
Spoiler (click to show/hide)

Entrance - 1z
Spoiler (click to show/hide)
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

SIGVARDR

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Re: [COMMUNITY] Helmfist
« Reply #10 on: April 11, 2010, 04:22:33 pm »

Dig as far down as possible :P

joking aside,dig 10 or 20 z levels down perhaps,or until you hit a cavern.
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GaxkangtheUnbound

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Re: [COMMUNITY] Helmfist
« Reply #11 on: April 11, 2010, 04:24:43 pm »

About 5 z-levels.
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Zanziik

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Re: [COMMUNITY] Helmfist
« Reply #12 on: April 11, 2010, 04:38:22 pm »

Look at me, being industrious.

My vote is dig down 5 z-levels. I've never even really needed more space than that'd allow, and we don't want to go messing with the HFS before I get some military backup!

EDIT: Though, you know, the dwarfy thing to do would be to intentionally do the exact opposite. I'm still voting -5 z levels, but just let this be me stating that once we're a little larger I fully support inviting mayhem ;)
« Last Edit: April 11, 2010, 05:33:41 pm by Zanziik »
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ISGC

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Re: [COMMUNITY] Helmfist
« Reply #13 on: April 11, 2010, 05:31:45 pm »

I agree, 5 z-levels
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Urist Imiknorris

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Re: [COMMUNITY] Helmfist
« Reply #14 on: April 11, 2010, 06:04:52 pm »

5 sounds reasonable. It gets my vote.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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