Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 56

Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 155931 times)

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile

The save probably.
Logged

Reelyanoob

  • Bay Watcher
    • View Profile

I heard adamantine sucks for hammers, because it's so light. Make adamantine picks for the miners to use. And perhaps adamantine axes for everyone else (and give them all woodcutter job, so they pick up axes) so they have some chance if they end up in a fight, though without armor, this could get really messy in case of tantrums.
« Last Edit: April 15, 2011, 06:08:38 am by Reelyanoob »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile

That's exactly why I wanted to make an adamantine hammer. For the hammerer. Which we don't have. So that he doesn't kill people with it.

Anyways, feel free to use my image as a guideline to mine away the adamantine without having to buy tickets.
Logged

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile

What won't show up?

The save. I unzip the RAR, put it in the save folder and it doesn't show up when I launch the game.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Graebeard

  • Bay Watcher
  • The reasonable penguin
    • View Profile

Are you using .25?
Logged
At last, she is done.

Reelyanoob

  • Bay Watcher
    • View Profile

What won't show up?

The save. I unzip the RAR, put it in the save folder and it doesn't show up when I launch the game.

make sure it's not in a folder save\skyscrapes\skyscrapes, because if you go "extract to folder" with winRar, this is how it ended up for me.

BTW i had a quick peek at the save file, and a goddamn FB got in! I saved it with him inside, then reloaded the original, trying to see where he got in, but he wouldn't path in a second time :(
« Last Edit: April 15, 2011, 10:54:12 am by Reelyanoob »
Logged

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile

Well then I'll be able to post on Monday. Sorry. But that's how the cookie crumbles.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile

As long as you build everything from 81 on out of gold and put a balcony there :3
Logged

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile

Right, downloading now...

OK, it's hovering at about 30-40 fps and I'm damned if I know what the hell is going on.

Oh, it's late autumn! So the caravan arrived.

I'm currently just kind of looking around the fort. And holy fuck that's a lot of coffins. What is it with those pumps on level 4?

AND WHY THE FUCKING HELL ARE THERE 37 DEAD CHILDREN? WHAT IS IT WITH THIS PLACE?

Spoiler (click to show/hide)
Damn metalsmith. Well, she won't be missed after she removes the floor she's standing on, as she has no friends and her husband is dead. I place more coffins to handle her and the random skeleton down on ground level.
« Last Edit: April 18, 2011, 07:05:31 am by dhokarena56 »
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile

I'll dorf a furnace operator- dhokarena56, Born Cubic and the Wisest Dwarf. He receives an all-gold bedroom with a clear glass cabinet, 2 rose gold armor stands AND an artifact oak armor stand, 2 rose gold bins and 2 all-emerald gem windows, as well as an all-gold tomb with a platinum sarcophagus and 2 platinum statues, and an all-gold dining room with a platinum chair, a platinum table, and 2 platinum statues. The tomb and dining room also have artifact querns in them.

Also I really think we should move eating arrangements to a higher level than currently.

So here's what I really think we should do. We should create a system in which, at the pull of a lever, the entire damn thing just collapses. Alternatively, we could make a multi-level dwarfputer.

http://dffd.wimbli.com/file.php?id=4239

Enjoy! Who's up next?
« Last Edit: April 18, 2011, 12:06:39 pm by dhokarena56 »
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

Well that was an underwhelming update.
Why would you want to make a dwarfputer anyway? Same thing with the selfdestruct lever; when there's a lever, someone will inevitably come around and pull it. It doesn't even have to be unlabeled - its effects can be thoroughly documented, it could have platinum exclamation mark-shaped walls all around it and you could still be sure that eventually, someone, somehow would pull that lever.
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile

Well that was an underwhelming update.
Why would you want to make a dwarfputer anyway? Same thing with the selfdestruct lever; when there's a lever, someone will inevitably come around and pull it. It doesn't even have to be unlabeled - its effects can be thoroughly documented, it could have platinum exclamation mark-shaped walls all around it and you could still be sure that eventually, someone, somehow would pull that lever.

Yes. Yes, they would do that. I think you're forgetting the whole point of Dwarf Fortress.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

Well that was an underwhelming update.
Why would you want to make a dwarfputer anyway? Same thing with the selfdestruct lever; when there's a lever, someone will inevitably come around and pull it. It doesn't even have to be unlabeled - its effects can be thoroughly documented, it could have platinum exclamation mark-shaped walls all around it and you could still be sure that eventually, someone, somehow would pull that lever.
Yes. Yes, they would do that. I think you're forgetting the whole point of Dwarf Fortress.

To pointlessly and instantly ruin 80 levels' worth of other people's work? That's just fail, no fun to be had there.
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile

4. The levels of the tower can be designed in any way you desire, as long as it won't easily collapse (e.g. with the pull of a lever). Be sure to roof over any sections of the tower you want to be considered "inside", as there might not be a floor directly above it.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

billybobfred

  • Bay Watcher
  • [PRONOUN: she:her:hers:herself]
    • View Profile

Levers that destroy the whole fort--
4. The levels of the tower can be designed in any way you desire, as long as it won't easily collapse (e.g. with the pull of a lever). Be sure to roof over any sections of the tower you want to be considered "inside", as there might not be a floor directly above it.
... yeah, that.
Logged
urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,
Pages: 1 ... 44 45 [46] 47 48 ... 56