LevelsLevel -7: Some gold here.
Level -3: Stockpiles. Leather, ammo, finished goods, many furniture stockpiles. I'll move the FG stockpile to near the depot, the ammo to the barracks and the leather to near the leather workshops (as they are fairly small), and make a very large furniture stockpile instead of a few smaller ones to make things neater.
Level -2: Same issue with wood stockpiles.
Level -1: Mud, and a farm.
Level 0: Small wood stockpiles and a horrific collection of blood. A magma pool. Removed stockpiles, to be send to level -2. A moat.
Level 1: Entrance to the fortress. Five magma smelters, two jeweler's workshops (neither in use so I removed one), a magma glass furnace, a mechanic's workshop, a wood furnace, a magma kiln, a magma forge, an ashery, four mason's workshops, two carpenter's workshops (neither in use so I removed one). Replaced with mason's workshops, ordered blocks.
Level 2: Bedrooms. Not nearly enough. I'll need to make more.
Level 3: Kitchen, filled to the brim with animals. Some workshops.
Level 4: Barracks and dormitory. More workshops.
Level 5: Many coffins, leather stockpile, soap stockpile.
Level 6: Some levers, more animals, cloth stockpile, energy generators.
Level 7: Bedrooms, food stockpile.
Level 8: Magma labyrinth.
Level 9: Magma works. Furnaces, etc.
Level 10: Some stuff. Levers. Cage traps, for some reason.
Level 11: Also stuff and levers.
Level 12: More stuff.
Level 13: Basically empty.
Level 14: Empty.
Level 15: Some workshops, obsidian.
Level 16: More obsidian. Lashings of blood.
Level 17: Stockpiles. Furniture and nonmetal blocks.
Level 18: Obsidian, workshops, a flood.
Level 19: Obsidian, refuse stockpile. Mold being removed - how do I do this?
Level 20: Obsidian, tomb of Microcline II, a small dining room with a viewing port made of glass.
Level 21: Obsidian.
As we have 62 haulers, I think we can spare a few and am making a militia. The previous militia had four crews of a few dwarves each - two squads had only one dwarf in them. I may be making a major mistake here; I realize the importance of having many squads to do many jobs. That being said, this fortress seems to only have one point to defend, the entrance, so I am making one large squad instead... we have many legendary fighters. Led by Legendary Axedwarf Terminator Onul Catteninal, five Legendary Fighters will defend the fortress.
We don't have enough metal armor. I'll have to get on that.
I'll also have to slaughter all these cats. And some animals too. So many animals.
We need more drink.