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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 156014 times)

Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #195 on: May 05, 2010, 10:40:26 am »

Strangely, the elves did not arrive this spring. odd.

The last elf civ died out in 428, due to a cyclops. There are few goblins left, now part of the dwarf civ that took over the only dark fortress.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #196 on: May 05, 2010, 11:48:44 am »

Strangely, the elves did not arrive this spring. odd.

The last elf civ died out in 428, due to a cyclops. There are few goblins left, now part of the dwarf civ that took over the only dark fortress.

What about the human civ?
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #197 on: May 05, 2010, 12:17:47 pm »

Skip me. I'm at my aunt's until Saturday, and their computer is shit. 15 fps on embark in 40d. Throw me back on the end of the list.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #198 on: May 05, 2010, 12:24:19 pm »

Strangely, the elves did not arrive this spring. odd.

The last elf civ died out in 428, due to a cyclops. There are few goblins left, now part of the dwarf civ that took over the only dark fortress.

What about the human civ?

They're still around.


Skip me. I'm at my aunt's until Saturday, and their computer is shit. 15 fps on embark in 40d. Throw me back on the end of the list.

You could postpone your turn until after Japa.
« Last Edit: May 05, 2010, 12:28:13 pm by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #199 on: May 05, 2010, 12:33:25 pm »

We seem to have a problem. The nobel screen seems to have broken, and as such, I can't get any real control over the military. It won't let me make anyone Militia Commanders, so our only squad is controlled by a corpse. Any tips?
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #200 on: May 05, 2010, 12:43:52 pm »

Skip me. I'm at my aunt's until Saturday, and their computer is shit. 15 fps on embark in 40d. Throw me back on the end of the list.

You could postpone your turn until after Japa.

Nah. I want some chaos.

We seem to have a problem. The nobel screen seems to have broken, and as such, I can't get any real control over the military. It won't let me make anyone Militia Commanders, so our only squad is controlled by a corpse. Any tips?

Disband the squad?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #201 on: May 05, 2010, 01:19:13 pm »

Whoops, I'm stupid. Problem solved.

We now have a recruit, An axedwarf, and a Macedwarf.
I also set them to carry tree food, and three of any drink with them, and for them to guard the main bridge, one at a time. That should solve the problem of them always starving...
Logged
Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #202 on: May 06, 2010, 06:03:29 pm »

Early Autumn, 1058

Another of those blasted moods today. The dwarf appears to be some sort of narcissist, or something, as his golden greaves he made, are named after himself. I have the men busy building a barracks for the militia, I'm making sure there is enough room for the guard, the militia, and the Rangers. The rangers will have a room on the third floor of the barracks. The Gaurd gets the second floor. The militia gets the ground floor. Under the barracks, will be located Weapon and armor storage. On the fourth floor, will be bolt an crossbow storage. Until winter, journal.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #203 on: May 07, 2010, 12:04:45 am »

Pewter shield, gold greaves... we're on our way to a full armor set!
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #204 on: May 07, 2010, 12:10:36 am »

Adamantine breastplate
Steel mail shirt
Gold greaves
Iron left gauntlet
Bronze right gauntlet
Bismuth Bronze high boot
Black Bronze low boot
Platinum war hammer
Pewter shield
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #205 on: May 07, 2010, 02:05:07 am »

26th Sandstone, 1058

Another blasted Beast appeared in the caverns. Unfortunately, this one flies, and shoots poison gasses. Or so they say. How they know, I have no idea. I hope the next admin can get the militia together and destroy these two. (Note: I suggest war dogs. Lots. and cats/cows/ect. to distract them. oh, and marksdwarves.)
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

AzureShadow

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #206 on: May 07, 2010, 05:50:06 am »

26th Sandstone, 1058

Another blasted Beast appeared in the caverns. Unfortunately, this one flies, and shoots poison gasses. Or so they say. How they know, I have no idea. I hope the next admin can get the militia together and destroy these two. (Note: I suggest war dogs. Lots. and cats/cows/ect. to distract them. oh, and marksdwarves.)

Forgotten beasts? Fun...
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These are the kinds of bugs that make DF the game it is.  Magma vanishing?  Oops, it's all being sucked down by hell.
This is how everything works. This, right here, is DF.

Graebeard

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #207 on: May 08, 2010, 03:58:23 pm »

OK, guys.  I apologize for slacking on my journal duties for my turn.  I went and added a few pictures to my prior post showing the progress on the tower.
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At last, she is done.

JoshBrickstien

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #208 on: May 08, 2010, 04:21:36 pm »

1st Moonstone, 1058
Winter is upon you

In the late fall, I opened a logging operation in the topmost cavern level. Things are going well, and the troglodytes have only been sighted twice. I wonder what we can do with Troglodytes in ☼Gold Cages☼ hm..
One of them chased GraeBeard across the cavern, until it lost interest, and chased the herbalist. Into the fortress. Over the traps. My term is ending soon, alas. I hope the next leader shows great respect to out fortress. On a bright note, we have only had one death this year. Urist, the idiot mason.
Soon, we fear the troglodyte army we've detected will march on us. Alas.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #209 on: May 09, 2010, 06:47:01 am »

How's the tower building going? Any z-levels added this turn?
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There's no choice. Only will.
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