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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 155922 times)

Matuin

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #90 on: April 21, 2010, 11:27:19 pm »

Sign me up, if the fortress survives that long! =P
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napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #91 on: April 22, 2010, 04:30:13 am »

Yay, migrants))
Dwarves are curious creatures, a tall tower, piercing the sky, is more important to them, then rumours about horrible death that awaits them in Skyscrapes.
On the other hand they might be just some dwarvish rejects who were cast out from underground mountain homes.
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Matuin

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #92 on: April 22, 2010, 04:42:55 am »

Yay, migrants))
Dwarves are curious creatures, a tall tower, piercing the sky, is more important to them, then rumours about horrible death that awaits them in Skyscrapes.
On the other hand they might be just some dwarvish rejects who were cast out from underground mountain homes.

Every single dwarven fortress is rumored to be filled with Death. They probably just assume it's a work hazard at this point xD
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #93 on: April 22, 2010, 03:23:02 pm »

1 Limestone 1055

The renovations on the first floor have been completed.  I have also begun moving the coffins from a large makeshift mausoleum on the second floor to a large empty marble chamber on the sixth.

As I am now halfway through my term here at Skyscrapes, I feel it is time to reveal the purpose for which I was sent.
Spoiler (click to show/hide)

This generator will produce over 2,500 units of power, turning a pump stack that will bring water and magma to any level of the tower.  This will greatly increase efficiency and reduce dependence on the underground.

The pump stack for water is complete, but the stack for magma may not be completed by the end of my term.  While we have an abundance of nickel pipes and floodgates and magma-safe mechanisms, we have found no iron deposits, so are unable to make magma-safe screws, of which we will require over thirty.

The human caravan this year bought neither iron nor wood, which is inconvenient, as our woodcutters cannot replenish it at the rate which it is consumed to make waterwheels, screw pumps, and bins to store the stone mugs which one of my predecessors decided to flood our stockpiles with.

Overall, the tower has been quiet and productive this season.
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napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #94 on: April 22, 2010, 04:10:20 pm »

Wai.. waterwheels?
So you're going to make a water reservoir with flow inside the tower? Sounds like fun.
Also build hatches over stairs on the first floor, so that we can flood our tower)

Quote
..stone mugs which one of my predecessors decided to flood our stockpiles with.
It was me. Thought I would be using them as trade goods (yeah, we have a lot of cloths, kinda forgot about them), left them on repeat, and then all hell broke loose. I was too busy making coffins after that.  :-[
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #95 on: April 22, 2010, 04:29:34 pm »

Also build hatches over stairs on the first floor, so that we can flood our tower)

There are already hatches on the farm level.

Edit: Oh, do you mean so that we can flood the tower without flooding the outside too?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #96 on: April 22, 2010, 05:43:20 pm »

The pump stack for water is complete, but the stack for magma may not be completed by the end of my term.  While we have an abundance of nickel pipes and floodgates and magma-safe mechanisms, we have found no iron deposits, so are unable to make magma-safe screws, of which we will require over thirty.
GLASS. Problem solved.

Specifically, 1 "make charcoal" and "collect sand" job (we have a sand collection zone) for each screw we'll need, then "make enormous green glass corkscrew" until we've got all we need. Glass is magma-safe, and the pumps don't even need to be magma-safeVerify
« Last Edit: April 22, 2010, 05:46:02 pm by Urist Imiknorris »
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #97 on: April 22, 2010, 09:13:03 pm »

1 Granite 1056

The generator is operational, and its initiation caused only a small amount of accidental flooding.  No one was harmed, meaning that there has only been one casualty related to the generator and pump stack.
Spoiler (click to show/hide)
There is room in the upper right for three more wheels.

We also received a visit from another uninvited guest.
Spoiler (click to show/hide)
We were able to pull up the bridge as Ala killed a fisherdwarf.  Ala then drowned herself while killing a miller.
Spoiler (click to show/hide)

Esrel Ildom "The Queen of Fainting" a diorite door was constructed, and it now sits at the entrance to the dining hall.

We also constructed a well.
Spoiler (click to show/hide)
Ideally, it requires an artifact or extremely valuable bucket and should go from the highest z-level to the underground sea, but that's a goal for later.

Unfortunately, I received a courier from the king with an official notice that I was being removed as head of the project due to my inactivity in adding additional z-levels.
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #98 on: April 22, 2010, 10:32:25 pm »

I'm having a bit of trouble with the file depot at the moment, but here's the map:

http://mkv25.net/dfma/map-8563-skyscrapes
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #99 on: April 22, 2010, 11:11:39 pm »

You should upload it with the name "Skyscrapers the Tower-Fortress" so it joins up with the other maps in the series.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #100 on: April 23, 2010, 09:29:24 am »

Here is the map and the save file from my turn.

Map:
http://mkv25.net/dfma/map-8569-skyscrapesthetower-fortress

Save:
http://dffd.wimbli.com/file.php?id=2204

I also realized this morning why the tower is covered in blood and peat.  I didn't produce any soap for them to clean it with.

Also, can I sign up for another turn?
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #101 on: April 23, 2010, 01:59:56 pm »

Note: I inserted vanilla raws into the save and renamed the Mayday raws "rawMayday", so it's easy to switch between if anyone so desires (just rename the folder).

(which will be in the save I upload at the end of my turn.)
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #102 on: April 23, 2010, 03:02:19 pm »

Diary of "Sizik II" Kegethzulban, manager.
19th Granite
A farmer was taken by a fey mood. He's screaming something about body parts, and he's not taking bones, so that must mean he wants shells. What perfect time to start a fishing industry! I, personally, have been getting tired of the same old plump helmets and meat roasts.

I've noticed that our trade depot is relatively cut off from the outside. I traders decide to show up, where will they unload their goods? The tower entrance is being modified to a more modern, "bridge-lock" style, where traders can easily do their business, and we are still safe from invaders!


14th Slate
The moody farmer, Deler Sazircatten, created a very valuable crutch. Perhaps it's use will cure the crippled? Only time will tell!

The dwarf was immensely helped my the recent migrant wave that arrived, which included a few talented fisherdwarves. Ostath must be watching over us!

The new trade depot is complete, this time constructed out of glorious black bronze. All that's left is to finish the opening mechanism and it'll be complete.

10th Felsite
Tragedy strikes Skyscrapes! Or, at least it could have. Oce Cishsor Omsos, the hairy, fire-breathing nematode beast somehow managed to enter the fortress and went on a rampage biting puppies. Puppies! Some creatures have no sense of decency. The militia was sent to fight the beast and won. the only casualty was a mason whose leg got torn off. He is now in the hospital.
« Last Edit: April 23, 2010, 04:05:08 pm by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #103 on: April 23, 2010, 03:54:34 pm »

Aww, you demolished my glorious solid gold trade depot? At least the gold road will forever mark my reign.
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #104 on: April 23, 2010, 05:21:20 pm »

I didn't see any fish in the river, so I assumed that they all died due to the heating bug.  I bought about 30 units of cave lobster from the caravan, and cleaning those should produce shells.  Have you been able to get any fish from the map?

Make sure you close whatever hole Oce got through.  We wouldn't want the other one to get in.

I also mourn the loss of our solid gold depot.
« Last Edit: April 23, 2010, 05:26:27 pm by Microcline »
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