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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 156028 times)

dragonshardz

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Burrow oven?

Graebeard

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OK, I've got a real update here.  It's the end of Slate, and there's quite a bit of progress to report.  Right now I'm encircling the king's quarters and the top of the tower in a spiral ribbon.  I'm 17 floors and almost 1/4th the way around so far:
Spoiler (click to show/hide)

We're down to 39 kids with 2 births and 3 executions magma-related accidents.  I expect the worthless burdens children will continue their little field trips to the magma pools once a week or so.

Also, Sizik is a mommy again!  Hopefully she keeps a good eye on little Urdim and keeps him out of the magma.
Spoiler (click to show/hide)

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At last, she is done.

Sizik

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New year bump.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Update time!  The Ribbon is up to 39 stories.
Spoiler (click to show/hide)

I've done a bit of redecorating.  I've tried to clean up technicolor walls and rebuild them with a single pallet to satisfy my OCD.

I've had some fun cleaning up the mud on the top of the tower.
Spoiler (click to show/hide)

I really dig Turkey's work on the King's quarters.  I've finished constructing the clear glass at the top.  It all looks great in Stonesense.
Spoiler (click to show/hide)

I'm going to restart the actual tower floors up on level 54, and I've been building up the water and magma stacks so we can continue obsidian generation up there.  I've re-purposed the old obsidian generator into a bath house.  I'm going to flood this floor with magma when the dipping pools are complete.
Spoiler (click to show/hide)

Actually, I'm glad I started that project.  Since starting to fill the pools, many dwarfs have walked through and cleaned themselves off.  Now I'm running at 10-11 fps instead of 8.

More later!
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dragonshardz

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Mein Gott.

That is amazingly cool, Graebread.

Few questions: Is this Ribbon climbable or useful in any way?

How do the water and magma pumpstacks go up to the top of the Ribbon?

Graebeard

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Right now there's scaffolding that goes all the way up that I'm in the process of starting to remove, and there are permanent ramps on the trailing edge that you could walk all the way up if you wanted, but things would get congested quickly since the ribbon is only one tile thick.

I'm working on an alternate way up the tower that's shorter and wider and goes up to level 54.  Other than the ribbon I'm not building higher than that during my turn.

I'm just continuing the stack design from below and building upwards.  I've only made it up to level 36 with the stacks so far.  They'll start intersecting with the ribbon starting at level 60 unless we change the stack pattern, but I definitely won't be able to bring them that high during my turn.
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Graebeard

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OK, that was fun.  Hands are a bit tired from designations, though.

I worked on a few projects this turn.

First, I decided everyone needed more splashy splashy time, so I built a sauna on levels 15 and 16 in the obsidian generator.
Spoiler (click to show/hide)

The Ribbon was my biggest project.  The structure itself goes from level 25 up to level 70, but there's scaffolding for another 2 levels if the next sucker wants to continue it.  I would have done more if I had more time.
Spoiler (click to show/hide)

You can walk up The Ribbon, but it's only one tile thick and rather circuitous, so I build a gold ramp around the king's glass cube.
Spoiler (click to show/hide)

I figured I'd actually build a floor onto the tower while I was at it and replacing the obsidian farm I defaced.  That meant bringing magma and water up to level 56 and casting some more obsidian.  My turn ended before I could channel out the cast obsidian and muddy it up for a mid-tower forrest/park/jungle, but I'd really appreciate it if the next person to go would finish channeling and continue casting on the next level up so we can grow some greenery.
Spoiler (click to show/hide)

And that's that.  I'm pretty impressed by how many levers and what not we've laid down.  I only added three notes, but we're up to almost a hundred total.  Here's the save.  I'll try to get a map up on the DFMA page with some notes for my successor once I've slept a bit.
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Sizik

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Good work!

Next up is Mountain-King.

edit: Added pics to first post.
« Last Edit: January 04, 2011, 08:18:47 am by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Mountain-King

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i am tragically not going to be able to do this

skip me i guess
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Sizik

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Ok then, next is JoshBrickstien.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

JoshBrickstien

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Wow, this fort has lots of drop outs.... Is it Ok if I spend most of my turn curbing the animal count and such? I'm not very good at Building, but I'm pretty good at Management and FPS repair. Though, I'll keep building if you want.
EDIT: What version should I use?

EDIT EDIT: Now that I'm looking around the fort.... What is the FB syndrome I heard about? Also: 9 FREAKING FBs?!!?!?!?...... How can we weaponize this?
Maybe I'll make the military my job too. =/
« Last Edit: January 05, 2011, 05:15:02 pm by JoshBrickstien »
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Graebeard

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I think the animals are under control.  My guess is that the FPS drop is just from the 200 dwarfs running around and the sheer number of items and exposed tiles.

I was using .16, but I don't know if there's any reason not to bump it to .18.

I tried to get the military going, but I couldn't create any squads.  I think it's an old glitch that may be carried over from an older version.  I don't know if there's a fix or a workaround.

Also, I was wrong about the way to grow grass on obsidian tiles.  I thought you just had to get cast obsidian wet and exposed to the sky.  That's wrong.  What you have to do is construct something (floor, wall) on cast obsidian and then deconstruct it.  The tile will then be furrowed peat, which will eventually start growing grass and (I think) trees.  If you want a project to employ the massive workforce you could construct and deconstruct floors on each tile on level 54.

Also, be very careful digging out level 54.  I cast that level with up/down stairs ringing the walls on the floor above, and it resulted in an obsidian wall under those stairs, but no obsidian floor above it after I deconstructed the stairs.  If you go up to level 55 and k over those tiles you just see "empty space" even though there's obsidian below.  I kept playing a bit with the fort and managed cause a few 30 story cave-ins before I figured that one out.
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Xenos

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You could try converting the magma pumpstack to the "improved" design and see if you get a noticeable FPS boost. 
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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TurkeyXIII

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The magma stack tends to be off unless it's being used anyway.  What do you mean by '"improved" design'?
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Graebeard

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I think he means this one, but you're right, the stack is off most of the time, so that design wouldn't really improve anything.  Even if it did, rebuilding the whole stack ( at least 75 stories, right?) may not be worth a few fps gain.
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At last, she is done.
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