Wow this fort is slow. I played more than an hour yesterday and only progressed to the 18th of Granite.
The liquid lava is starting to "dry up", but both the Doctor and the manager (Sizik II) are now resting their wounds. Hopefully the rest of the medical staff is up to the task.
The manager at least managed to order the creation of more glass blocks, glass statues and some other necessities before he went to rest.
I decided to get me some marble blocks for the new constructions; set up a marble stockpile and some mason's workshops, but when the miners started mining the marble they spotted a forgotten beast and ran away. Nobody was harmed and the fortress is still safe.
I found that the arch was incomplete, but there was a stone-and-blood floor connecting the two ends to the center, so I put up some walls to make certain that no-one falls off. Made an observation deck in the middle with glass block walls and doors leading off to side platforms.
I found a huge stockpile of corpses and skeletons on the bottom floor, non of them being butchered at all. Turns out dwarfs have some kind of ethical aversion to butchering sapients, and all the corpses were of more-or-less sapient creatures. I think cyclops skulls would make nice trophies, but that's not going to happen.
Tried to spiff up the king's quarters a bit, since he was still complaining. I see everything in there is made of clear glass, but somehow the clear glass statues are not as valuable as the obsidian statues. I guess we need a more skilled glassworker. So I put in some of our best obsidian and marble statues, troglodytes in golden cages, clear glass windows and some cool cabinets, but he's still not impressed. Not impressed at all. I think he wants more metal.
Coming right up, yer majesty!