NOTE: All soap has been forbidden to stop the "clean self- area inaccessible" bug. Unforbid it if someone is wounded. I have taken a siege operator (with a custom job title as hauler) for myself. Also, the main staircases have been designated as high-traffic areas. I'm going much slower than I expected, due to being more used to 50 fps than 10- I probably won't finish my entire year before I leave at the end of the week.
Diary of "John Keel" Atîsostath
1st Granite, 1064
The new year has come, and something feels… different. Yes, with the exception of the strange beasts, the fort is somewhat peaceful, but there's a faint feeling of wrongness. Perhaps it's just me being nervous- after all, it is my first day taking part in leadership of the fort. Maybe if I make it easier to kill those who might attack us things will seem safer. Since no one claims to be a mechanic, I will be taking over the production until someone steps up. After all, I was once a fairly talented siege operator. It can't be all that different… I'll start with a rapid intruder-flooding mechanism while I expand the dining room. I also need the miners to stop lazing around and reopen our Dwarven Infinite Reactors.
3rd Granite, 1064
Oh kittens. We have no easy way to refill the infinite reactors without the power they provided in the past. I hope that my fellow dwarves are good with pumps. I'll have to cage the animals all over the fort- they're quite distracting, and make everything seem slower.
9th Granite, 1064
We've gotten the wheels running. The reservoir isn't full yet, but thanks to the Armok-blessed miracle of Dwarven Science, what little water there is will power the wheels and pull up more water.
10th Granite, 1064
Some minor flooding has occurred when the generator was allowed to fill beyond capacity. Everything should be fine.
11th Granite, 1064
PULL THE LEVER, YOU STUPID BREWER! RUN!
Magma is too good for him.
17th Granite, 1064
It has come to my attention that some dwarves have been left out to decay, instead of receiving coffins. This must be rectified.
27th Granite, 1064
Someone else ("Deler Solozakrul") finally stepped forward to help with mechanics. He's an adequate mechanic, if not great.
Aaand he's an idiot as well. While trying to connect the cutoff lever, he fell into the power generator. There's a boulder with him, though, so he should be able to quickly deconstruct the floor and block the gap with a ramp, then finish the job. That is, if it's not too much for his small brain.
28th Granite, 1064
That utter moron. He FELL DOWN THE HOLE LEFT BY THE FLOOR. Hopefully, our pumps will prevent too much spillage while I create a door-hole to access the dry spot and close up the hole. I'm having my fellow dwarves build floodgates and a door as a temporary solution to make sure nothing else leaks out of the hole we open to close the first one.
2nd Slate, 1064
The floodgates and door have been installed. There's only minor leakage for a change.
6th Slate, 1064
I'm starting to doubt rescuing Deler was even worth it.
7th Slate, 1064
What the Fun? He wasn't even near the water… [images 4, 5]
8th Slate, 1064
WHY ARE THESE DWARVES SO ATTRACTED TO FALLING DOWN THAT HOLE?
10th Slate, 1064
The hole is finally closed. This is the water that made it through in the end:
We will now begin construction of the top floor. Hopefully nothing interesting will happen.
13th Slate, 1064
Something fishy is going on here. We need more traps.
14th Slate, 1064
Migrants. Hopefully they won't be morons, and maybe there'll be a mechanic.
…
Ooh, they might be useful. High Master Wound Dresser/Surgeon, High Master armorer, some useless WHY DID ANOTHER KITTEN JUST BLEED TO DEATH?
This is clearly a sign from Armok. He wants more mechanics to build deathtraps, as I thought. I'll make a migrant join me in my OH SHIT NOW A FULLY GROWN CAT DIED OKAY OKAY TWO MIGRANTS
THREE OF THEM
[Note: I have no clue why this is happening. Did something have poisonous blood? All the announcements zoom to tiles covered in it.]
This is bad. We must build not just traps, but a temple to Armok on the new floor in addition. I will be its Mechanical Priest, and the migrants will be acolytes. I just hope I can convince the others before the Forgotten Beasts start teleporting through walls and kill us all.
18th Slate, 1064
The injury reports keep pouring in. So far around 20 people have been hurt by some unexplainable thing. I only hope we can get the temple built fast enough.
20th Slate, 1064
Crap. "Kezar Bothon Rotik" has broken an axle. I have no idea how it happened- maybe my joke of teleporting beasts became reality. All the stairs lead nowhere. I'll try and see how the military can handle him after reopening the way…
21st Slate, 1064
This is very bad. Now "Arak", another forgotten beast has moved. He's taken down 2 doors so far. Both of these were thought safely kept out of our mechanisms- somehow they're getting in.
…
SWEET ARMOK, HE'S BREAKING THE MAGMA PUMPS! CHAAAARGE!
23rd Slate, 1064
Wait, why is my army heading upstairs?
24th Slate, 1064
Seriously, you guys, what are you doing? I told you to be stationed right above the former block, not to stand around without gear.
25th Slate, 1064
Those morons. I've told them to just station themselves near the beasts- let's see how that works.
Where the hell is the rest of my army?
There we go.
Wait a minute- why do only two of the five down there have any equipment at all? These people are stupider than I thought.
Phew. We've beaten them both- WHAT?
That moron. Arak, the beast that killed him, went down in 3 swings of an axe- he only died because he refused to do anything but go streaking, instead of actually putting on armor or maybe grabbing a weapon.
26th Slate, 1064
Reconstruction has begun of the pumps. Maybe things will get a bit better now that we've shown some properly dwarven strength in dealing with beasts.
7th Felsite, 1064
So many random injuries… they just won't stop coming. I have decided on a plan for the temple: there will be one chamber full of coffins to honor our most dwarven dwarves, a passageway of spike traps to get anywhere else on the floor, some mechanic workshops to create deadly tribute, and then rooms for myself. As the priest of this temple, I should CLEARLY get some very nice living space. Some of the other dwarves are a bit annoyed about the whole thing, but I doubt they'll rebel.
18th Felsite, 1064
THIEEEEF! PROTECT THE HOARD FROM SKULKING FILTH!
ANOTHER ONE! GET THEM, WAR DOGS!
… Fine. GET THE OTHER ONE TOO, LEGENDARY AXEDWARF!
Ugh. One got away. The other was slaughtered though.
20th Felsite, 1064
ANOTHER THIEF! KILL IT!
Heh. Wimpy kobolds. They die so fast.
[It is HARD writing so much. I probably won't do as much for the rest. Anyway, that's the first season.]