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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 156088 times)

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #375 on: July 12, 2010, 05:13:46 pm »

Oh god.
It killed Onul.


Our militia has been reduced to two dwarves, one of which is sleeping.

I've remade our militia with the best military I could get (not very good, no legendaries at all). But, I can't make a squad. I need a militia commander, but the nobles screen won't let me appoint one. The option doesn't even show up.

Meanwhile this forgotten beast is terrorizing everyone on this one floor. They all run away, so nobody gets hurt, but nothing gets done either. It's going a lot slower than before. I think this may be because the military damaged it a bit. Before it was red body, both wings cut off; now it's red body, both wings cut off, but it seems to be a bit more damaged... It's a mud demon, by the way. So that may be why the military isn't harming it so much.
« Last Edit: July 12, 2010, 05:50:48 pm by Cheddarius »
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Urist Mcinternetuser

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #376 on: July 13, 2010, 03:47:33 pm »

If you haven't killed it yet, just make the whole fort into a bunch of squads and attack it. Imagine 160ish dwarves attacking it... if possible (I have never tried making that many squads). That would be very fun.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #377 on: July 13, 2010, 07:12:05 pm »

I can't make a squad. I don't know why. I think it might be because my militia commander died. But I can't appoint a new one for some reason.
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #378 on: July 13, 2010, 07:53:36 pm »

If the bugs have gotten bad enough to make your turn unenjoyable, there's nothing wrong with savescumming.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #379 on: July 13, 2010, 08:51:24 pm »

I'm not sure if it's a bug or not.
Should I savescum to before the forgotten beast arrived and wall off those entrances, then?
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Graebeard

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #380 on: July 14, 2010, 07:56:39 pm »

I would, unless you think you can beat the forgotten beast.  If it's just a bunch of cancelspam I'd say reset.
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At last, she is done.

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #381 on: July 14, 2010, 09:40:16 pm »

Okay, I savescummed. Working on the fortress again.

(I'm placing a Pet Rehabilitation Center underground; I know I'm not supposed to build underground, but it's only around ten tiles and it's not a significant thing...
Also I placed an, ah... sculpture project underground. But that's not really part of the fort.)

Ongoing projects:
Make a bedroom floor
Mine out microcline
Slaughter some animals
« Last Edit: July 14, 2010, 10:13:11 pm by Cheddarius »
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #382 on: July 15, 2010, 04:52:26 pm »

I managed to make most of my new bedroom level. Pet Rehabilitatoin Center was not that successful. However, I did slaughter a lot of animals.

Save: http://dffd.wimbli.com/file.php?id=2701
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #383 on: July 16, 2010, 12:26:13 am »

Map.

Next up is Graebeard.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #384 on: July 16, 2010, 10:38:48 pm »

Of course it's my turn right when my road trip comes around  :-[

I'm only going to have intermittent computer access for the next 30 days, so I'm going to bow out for now.  I'd love to take another crack at it when I'm back, though.
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #385 on: July 17, 2010, 12:21:59 am »

Just make a post in the thread, and you can take your turn anytime you're ready.

Next up is John Keel.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

John Keel

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #386 on: July 17, 2010, 11:59:28 am »

Aww yeah. I'm planning some rather large stuff- anyone object to me extending the entrance through the riverbed, or extending it so that you must enter through a floodable tunnel?
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #387 on: July 17, 2010, 01:07:20 pm »

It isn't necessary; we don't have goblin ambushes. But of course you can do it if you want.
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #388 on: July 17, 2010, 02:56:40 pm »

It isn't necessary; we don't have goblin ambushes. But of course you can do it if you want.

We could try to piss off the humans and hope they eventually siege us.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #389 on: July 17, 2010, 04:28:35 pm »

We'll have to get a good army first. And training is bugged, so that might not happen.
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