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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 156081 times)

Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #345 on: July 06, 2010, 04:32:14 pm »

So the generator won't melt/burn the workers with magma or whatnot?

We only have 127 gold nuggets left, so I guess maybe we could save them for gold blocks or whatnot.

Why are those level 21 doors locked? Can I unlock them?

How do I remove the obsidian mold?

Uh... I lost our legendary blacksmith. She died of blood loss, I don't know why. She was removing a construction, so maybe she removed the wrong construction and fell to her death or something... should I savescum?

The generator will not burn any dwarfs who are not inside of the generator itself as long as you close the doors to the generator.  (The lever is on level 15, southwest of the mechanic's workshop)

The level 21 doors were locked when the 20th floor was cast.  They do not need to be locked any more.

The casting mold is removed by walking around the perimeter removing the constructed walls leaving only the natural obsidian.  It helps if you start at the top, because you can then walk on the mold below.  It is purely aesthetic, so I wouldn't bother with it unless you have nothing better to do.  (Note: don't remove walls holding back water; this is how Joshua's dwarf died)

As for savescumming, I don't know what Sizik's policy is, but personally I would go with it.  The death of a single dwarf does not seem like something worth restarting a turn over.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #346 on: July 07, 2010, 01:10:05 am »

Our legendary glassmaker died from removing a construction and then drowning. Man, I suck at this. I've decided to wait until the water is fully evaporated before removing the rest of the mold, or to leave it to the next overseer.

I must eliminate the cats. I have started with a slaughter of all available kittens. I will also construct a Pet Rehabilitation Center for the more... tenacious ones.

I have managed to kill of our legendary woodcrafter too. Frig, this is ridiculous. A ton of people are badly injured from cave-ins too. Constructing an emergency hospital.

I initiated a cave-in and many died. I am sorry.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #347 on: July 07, 2010, 02:56:00 am »

Note: I have forbidden all stone except microcline, so that I can crank out lots of microcline blocks quickly. The next overseer should change this.

Oh dearie me. A forgotten beast somehow got into the fortress... but it's terribly wounded. Perhaps it broke out of a cage, and it had been beaten down previously? Brown wounds all over, red on its beak. The militia will easily finish it off... maybe.
Yellow wounds, many yellow wounds, this is going well. War dogs swarming it. The militiaman is numb but otherwise fine.
Ah, almost all yellow! This is excellent.
Hmmm... not much progress...
Oh man, it's regenerating. It's regenerated all the damage. I'll have to drive it into the deeps and then wall them off... why weren't they walled off before?

Ah, screw it. It's not harming anyone and it's not dying. I'll play some tomorrow.
Anyone have any ideas to kill it?


Ongoing projects:
Make a bedroom floor (requires supervision)
Mine out more gold (requires supervision)
Slaughter some animals (requires supervision)
Make a
Make microcline blocks
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #348 on: July 07, 2010, 10:43:04 pm »

Capture it with a cage trap, then put it in the arena and pit it against various caged creatures.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #349 on: July 07, 2010, 10:55:35 pm »

How do I catch it with a cage trap?
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Shaostoul

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #350 on: July 08, 2010, 12:05:53 am »

I believe you need a mechanism and an empty cage. Under the build menu, there is a traps? menu, go into that and build a cage trap. I'd suggest leading it into a one tile wide passage. If it avoids the trap... it may be trapimmune/avoid/w.e
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #351 on: July 08, 2010, 12:51:58 am »

I know how to build the cage trap, I get that bit. But how do I drive it into the trap? It usually walks about randomly, and my dwarves are too afraid to get anywhere near it to surround it with traps... how do I "lead" it somewhere?
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Graebeard

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #352 on: July 08, 2010, 05:02:27 am »

I don't know that you can.  I think all forgotten beasts have trapavoid.
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Microcline

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #353 on: July 08, 2010, 12:22:07 pm »

Set a kill order on it with whichever squad the terminator Onul Catteninal Etomziril is in.  If he can't kill it, it probably can't be killed through conventional means and the only response is to wall up the creature until someone can kill it with magma or obsidian.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #354 on: July 08, 2010, 01:56:25 pm »

It can be killed, probably, it's just that it regenerates.
I did set a kill order but that oaf is just lazing around. I dunno what he's doing. Ten people in the squad, only one guy is actually attacking him.
I could wall it up but it's in our central staircase so it would be a problem... plus, how would I wall it off from below? And how would I get my masons to not run away? I would probably have to wall off the first few floors of the fortress, to wall it off completely.
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Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #355 on: July 10, 2010, 11:52:43 pm »

Guys, I really need to deal with this forgotten beast... what do you recommend?
I could also restore to an earlier save and wall it off; I save every half-season.
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Graebeard

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #356 on: July 11, 2010, 01:49:02 am »

I don't know of a good way to isolate it without a lot of casualties.  I always consider savescumming not to be cheating if there's a bug of some sort (read: unkillable monster that should be killable).
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At last, she is done.

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #357 on: July 11, 2010, 02:11:26 am »

Oh, sure, it's killable. It's just that you need a military where more than 10% of the squad actually fights instead of... I have no idea what these guys are doing, but they're not fighting this monster. If we had a decent military we could beat it down faster than it could regenerate.
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #358 on: July 11, 2010, 05:09:21 pm »

What part of the tower is it in?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Cheddarius

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Re: Skyscrapes, the Tower-Fortress! (Succession) 22 z-levels!
« Reply #359 on: July 11, 2010, 05:55:37 pm »

First level, I think.
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