Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Lovecraft, an experimental community fort. Submit a suggestion today!  (Read 9230 times)

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #15 on: April 11, 2010, 07:46:08 pm »

Hey, can I have a migrant weaponsmith?

Name him ANGERFAIC the Awesome.
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #16 on: April 11, 2010, 07:58:04 pm »

We should totally dig our fort under the temple. And I don't mean undermine it. It looks like a nice, decorative entrance.

Any chance of uploading the save? I have an intense urge to play this site.

Also, those humans have no idea how to make a defensible structure. Just look at their keep! The roof is accessible from the outside!
« Last Edit: April 11, 2010, 08:00:33 pm by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

timferius

  • Bay Watcher
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #17 on: April 11, 2010, 08:02:06 pm »

here are my thoughts. I think we have 2 orders of business here:
1. Tear down the bridge, by Armok's beard!
b. dig a magma pit at the bottom of the temple! Well, maybe after we find magma.
III. We should capture the hyena thing, and throw it into the magma at the bottom of the temple (once we put the magma there that is).

EDIT: When I say tear down the bridge, I mean de-construct it just from the base and let the thing plummet!

EDIT#2: I'm not sure how strong the fiend is, but worse comes to worse, we could deconstruct the roof on his head.
« Last Edit: April 11, 2010, 08:32:32 pm by timferius »
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #18 on: April 11, 2010, 08:41:29 pm »

No. I see it now. We must build a fine military, a paragon of dwarven might. We must then kill the human liason, wait one year, and fend off the giant angry mob led by the eyeless hyena.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #19 on: April 11, 2010, 08:52:03 pm »

Here's the save.

Awesome. I'll get right to work on this tomorrow, I think.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #20 on: April 13, 2010, 04:37:34 pm »

This map hates me. Three different starts:

Number 1 had Fun with the saline aquifer (died in first summer)
Number 2 had everyone die of thirst;
Number 3 had my dwarf crushed by a cave-in during THE FIRST MONTH.

Also, saline aquifers are incredibly evil.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ShadowRHK

  • Escaped Lunatic
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #21 on: April 13, 2010, 05:57:02 pm »

I'd like male migrant militarydorf if possible. Converted peasants work too.

For real? We need a way to capture the Humans, then save them all till we hit a cavern to feed them to the Forgotten Beasts?
Logged

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #22 on: April 13, 2010, 09:36:22 pm »

As with any fort, the first order of business is to get some self-sustaining food production up. You decide to commandeer the local watering hole for your dining room and food storage.

This town is sadly lacking in aboveground water, and what little there is is huddled in a scant few brackish pools. JagoBallium and timferius set to work digging out some farmland near one of the pools. You plan to pierce the pool and let it spill over, taking the "Eh, screw it" approach to irrigation.


You haven't been here two days when you hear an uproarious clatter from the keep. Apparently the Master decided to go for a walk, and was momentarily flustered by finding that there was a door in his way. Rather then simply reach for the doorknob like a non-moron, he decided to punch his way through.

You get the impression that he's going to be awesome to live with.

Anticipating lots of fun with a klutzy blind demon around, you immediately set up a hospital on the second floor of the keep.


You then turn your considerable minds to the next important issue. Beneath you, a salt aquifer mocks you, covering the glorious stone beneath. You draw up an impressive plan, involving the best of dwarven engineering to create a safe path through the water-filled soil. You think you can probably carry it off with only the possibility of maybe losing only one miner.
You put it to your miners, who ask why they can't just go through the exposed limestone cliff that the temple is cut into.

After a few minutes of awkward silence, you decide it's probably time for a very stiff drink.

Naturally, as soon as you're about halfway through, you hear more noise from the nearby keep. You arrive on the scene to find that the hyena jerk decided to see this "hospital" you set up. But of course, he doesn't have eyes, so he tripped over three of the bags, ripping them apart.

You're gonna have to find three new containers. You wonder how the humans put up with this chump for a full thousand years.

Then you remember that it's because they're really stupid. One of the shopkeepers left his food out for too long, and it's all rotten.

What a fun batch of neighbors.

>.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #23 on: April 13, 2010, 10:17:37 pm »

Reclaim all the {Meat Barrel}s in the houses and apartments. Seriously, we'll get like 3000 meat.

 And Please use the temple for something. A drowning trap maybe? Theirs is a deity of rain, after all.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #24 on: April 13, 2010, 11:06:31 pm »

Wall in the stupid demon somewhere, so he'll stop being a jerk.

Get some mining operations up and running and start fortifying the town.

Underground tunnels to everything.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

Zifnab

  • Bay Watcher
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #25 on: April 13, 2010, 11:32:11 pm »

Take out the doors to the buildings you want to occupy and wall them up instead.  Throw in a hatch and a set of stairs to the access tunnels that will be excavated underneath everything.
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #26 on: April 14, 2010, 08:42:52 am »

Cioncidence! My current personal fort is located on a human town as well! Just thought I'd throw that out there. Looking good, will be watching, I like making a wall using the houses a bit so that you don't need to build so much, basically play connect the houses.
Logged

JagoBallium

  • Bay Watcher
  • Bringer of the Dawn
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #27 on: April 15, 2010, 06:21:35 am »

Please don't get me killed before the first migrant wave  :P
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #28 on: April 15, 2010, 01:42:25 pm »

I'll take a migrant when one shows up. What I do with it depends on the options, I guess. Preferably a doctor or soldier.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Flagrarus

  • Bay Watcher
    • View Profile
Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #29 on: April 15, 2010, 04:04:45 pm »

And Please use the temple for something. A drowning trap maybe? Theirs is a deity of rain, after all.

Seconded.

Oh, and I'll take a migrant as well...don't particularly care what job he gets though  :)
Logged
I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!
Pages: 1 [2] 3