Hi, I hope this is still the appropriate thread for these types of questions. I've decided to try my hand at modding, and played around and made an ork civilization/creature for fun. I just can't seem to get them to spawn in worldgen. Can anyone lend a helping hand?
Ork Civilization
[ENTITY:BARBARIC]
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[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:RUINS]
[TOLERATES_SITE:DARK_FORTRESS]
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First: If they live in caves by default you won't notice them in world gen/embark/making an adventurer though they (may) still exist.
Second LIKES_SITE is where they'll usually migrate to, they migrate to Mountainhomes...
Moving on: They tolerate RUINS and DARK_FORTRESSes so if they may move there.
In conclusion: They are cave dwellers who are born in caves, migrate to Mountainhomes, ruins, or Goblin Fortresses and never return to their birthplace
While they seem bloody awesome you won't know if there are any left unless you check legends and they'll be hard to find, as their bandits shouldn't be far from their few caves (which never increase and so never expand) which could end up in the middle of the nowhere. Orks that've migrated to other civs should also be proper citizens (or as unproper as the goblins). And unfortunately the places they migrate to can't be found in adventure mode (except maybe the ruins, but I'm not sure on that).