Ok, thanks for the help with the training tag. Wont work then. The weapons are too large by choice, dont want dwarves to use the weapons dropped by invaders, too easy
But your stacksize answer cant be correct. I tried 10 different ways of making this, but it just dont work. Here the reaction, I am really at the end of my possibilites.
[REACTION:MAKE_BONEMEAL]
[NAME:grind bone to bonemeal(flux)]
[BUILDING:KITCHEN:CUSTOM_F]
[REAGENT:A:1:CORPSE:NONE:NONE:NONE][ANY_BONE_MATERIAL][HAS_MATERIAL_REACTION_PRODUCT:GRIND_MAT]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL][PRODUCT_DIMENSION:150]
[SKILL:BUTCHER]
[SKILL:COOK]
I tried any_xxx_material, material reaction product, reaction_class, boulders, powder, normal product, product in container... nothing works. Edit: removed the container line...
I also saw that it is only possible to improve reagents, not product, correct ? As in: I cant produce a new, already improved item ?
Just checked the wiki about the tag you posted, it says:
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] - Reagent quantity is ignored for the purposes of producing extra outputs. Typically used for containers so that stacks of reagents will correctly produce additional outputs.
This means I should ADD this tag to make the reaction acceppt stacks ? :confused:
__________________________________________________________________________
Related: Is it possible to write a reaction that uses single bolts and puts them back in a stack ? Like a reaction that uses 10 bolts of a material type, (taking single bolts or stacks) and creating new bolts out of the same material. If the reaction accepts stack size, the new stack should have the same amount of bolts.