[CREATURE:DEINONYCHUS]
Basic Info:
http://en.wikipedia.org/wiki/Deinonychus [DESCRIPTION:Deinonychus Antirrhopus. A medium-sized Dromaeosaurid predator know for pair of large and terrible claws upon its feet.] (Might extend? Not sure how long is good. Might want to ask a real paleontologist. Or maybe not.)
[NAME:Deinonychus:Deinonychuses:Deinonychus]
[CASTE_NAME:Deinonychus:Deinonychuses:Deinonychus]
? [CREATURE_TILE:'D'][COLOR:6:0:0]D for Dromaeosaurid, going with brown for Deinonychus.
[PETVALUE:50] Like a wolf, right now.
Optional stuffs:
[LARGE_PREDATOR] (I'm putting wolf-size creatures at the small end of this, since you only have 1 or two large preds at your fort.)
[MEANDERER] (?)
[LARGE_ROAMING] (Oh, definitely.)
? FREQUENCY:<From the spreadsheet> (Leaving non-tagged for now.)
[BIOME:ANY_WETLAND] (Might want to put in other places?)
? [POPULATION_NUMBER:10:20] (Leaving this for now, will see how well it works.)
[CLUSTER_NUMBER:1:2] Packiness. Apparently they were not really pack hunters. I wish this were weighed, so I could make it mostly 1, but up to a bunch on rare occasions.)
! [GRASSTRAMPLE:<Scale this by size.>]
[BONECARN] (From the form.)
[PREFSTRING:terrible claws]
[BODY:DROMIE_MAINBODY:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:DROMIE_3TOES:DROMIE_JAWS:FACIAL_FEATURES:TEETH:RIBCAGE:TAIL]
! BODYGLOSS:<I'll have to look into this>
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:DINO_FEATHER_TEMPLATE] (Because we are accurate to modern science.)
[TISSUE_TEMPLATE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:DINO_FEATHER_TEMPLATE] (I mean, this is Dwarf Fortress!)
[TISSUE_TEMPLATE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] (I should figure out how to make this big. Or make the attack with it big? Or have a seperate super-claw?) (Might want to use claw template.)
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES] (I wish I could increase this: I have stabbed far too many creatures in the heart, only for them to continue fighting until they die of bloodloss. I should think you would die rather quickly. I may be mistaken.)
? [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] (I need to replace this with something to get the eyes on either side of the head. Not sure how.)
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
Boring Housekeeping stuff:
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
/housekeeping
[BP_RELSIZE:BY_CATEGORY:TAIL:750] This is 7.5 times the size of the default tail, and half way between the size of Dromie's head (500) and the size of it's upper or lower body (1000 each). I think this proportion is correct, but it is hard to estimate by looks.
This part here will vary greatly by Dromaeosaurid.
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:72000]
[PHYS_ATT_RATES:AGILITY:800:1100:1300:1400:1500:1700:2400] +200 AGILITY across the board. Not sure if this is dexterous enough.
? [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] (These things seem useful, just not sure how.)
? [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
? [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
(I should add colors here somehow, including colors for the plumage. I wonder if any bird raws have that?)
[MAXAGE:10:20] (Something to figure out.)
This attacks are modified from the dwarven ones. I can't figure out how the scratch-with-all-nails thing works.
? [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:TOE:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:claw:claws] (Name difference.)
[ATTACK_CONTACT_PERC:100] (Might want to make this deadlier.)
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH] (This is an interesting bit. A good deal of buzz has to do with Dromie claws not really being built to slash. They stab and hook. Folks assume the Dromaeosaurids used Raptor Prey Restraint techniques, which, aside from having a bad-ass name, consists of standing on top of the prey animal, talons attached, using the wings for balance. Instead of some finishing blow, the modern raptor just starts eating, and continues to eat until the thing is dead. I'd like to impliment this, but I am unsure how to keep the Dromies from just shaking the pretty in their claw. They should be latching with feet, then biting and ripping away with the bite.)
? [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100] (These are some pretty blunt teeth. Might want to change it.)
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE] (We have no idea when animals ran around. But I don't really have enough dinos, so everything gets to run around all day for now.)
[HOMEOTHERM:10067] (An interesting question, and the subject of fierce debate. Probably warm-blooded, but don't really know how hot.)
[SWIMS_INNATE][SWIM_SPEED:2500] (Okay, can any non-dwarf swim? At full speed?)
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID] (I think this works with the leathery egg template.)
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1600] (Need to figure this out.)
? [CLUTCH_SIZE:5:10] (Depends on animal.)
[CASTE:MALE]
[MALE]
The description stuff. I'm really not clear how this works.
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
! [TL_COLOR_MODIFIER:STRIPES_RAINBOW:1] (First, they don't have skin. Secondly, I have no idea what colors they are in... Earth tones, maybe?)
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
! [TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Not sure on the value. Kinda want bigger things worth more? Plug it in as a fraction of size, like trample?
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
[CHILD:2]?