can i define an organic stubstance without either a plant or creature material? Similar to how the inorganics like gypsum plaster are done?
I would like to define some new alcohols but not have any plants available for them. Currently I'm using this fake plant that doesnt grow in the world to define it.
[PLANT:SECOND_BEST]
[NAME:second best][NAME_PLURAL:second best][ADJ:boiled]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:6:14:0]
[GROWDUR:500][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen second best]
[STATE_NAME_ADJ:LIQUID:second best]
[STATE_NAME_ADJ:GAS:boiling second best]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[PREFSTRING:sharp mystery flavour]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:mystery flavour]
[SHRUB_TILE:13]
[DEAD_SHRUB_TILE:13]
[SHRUB_COLOR:6:14:0]
[DEAD_SHRUB_COLOR:0:8:1]
I am quite sure you cannot make an "INORGANIC" drink so the current path you are on is correct. Also you can have multiple "BOOZE" types in one plant. So you can name that plant BOOZE_PLACEHOLDER <= SECOND_BEST
And since it is a fake plant and only a place holder this is all that you really need:
[PLANT:BOOZE_PLACEHOLDER]
[NAME:im a place holder and don't exist][NAME_PLURAL:im a place holder and don't exist][ADJ:NULL]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE] - You can have as many as these as you want just make sure they arn't all called "DRINK"
[STATE_NAME_ADJ:ALL_SOLID:frozen second best]
[STATE_NAME_ADJ:LIQUID:second best]
[STATE_NAME_ADJ:GAS:boiling second best]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[PREFSTRING:sharp mystery flavour]
you can define new material within the old plants / creatures.
True, but it is better to do in a seperate placeholder creature/plant for easy removal/editting and also targetting
[PRODUCT:100:300:DRINK:NONE:PLANT_MAT:BOOZE_PLACEHOLDER:DRINK]
easier then trying to remember all the plants and creatures you jammed your new products in, of course you could simply add [MATERIAL_REACTION_PRODUCT] tags in that material defined in said creature/plant. But that would be for another purpose.
There are too many ways to skin a cat