The character useing that axe-knife will also gain skill at other things classified as knifes .
simply put:
if your shuriken uses the sword skill. and you gain "XP" for every time you throw it. it would eb the same as using a sword. and if you do pick up a sword you'll have the skill of whatever you worked up with your shuriken
Waaaaaaait. So when I throw a sword, I get sword skill XP each time I throw it? So I could stand next to a wall with a macro and throw my sword, pick it up, throw it, pick it up, etc? I need to test this now.
...okay. That only increased archery and throwing skills, not sword skills (I threw some swords in the arena). Sad. (Myth is busted!)
Also thinking of recreating dinosaurs.
https://docs.google.com/spreadsheet/viewform?formkey=dG1VeGJieUw5UEpHeDZmQ1RXQ3BPV0E6MQ...I think this is the information I need. The rest should just be generic biped and quadriped bodies with scales, eggs, etc. Plus Cool Parts. Is there anything that I'm missing? I need to be sure before I send it off to paleontologists at the local university (UCLA).
In other news: What does the Armorlevel token on a shield do, exactly? Also, there's an UPSTEP, but while that makes me think it armors the arm... I've never seen any cases of piercing it, and got plenty of hits on the shield arm. (I'm making a Jutte that should, theoretically, only help block (pity you can't put block-chance on weapons...)
In other other news: Okay, how do I make wooden javelins? Specifically, how do I make sure that they turn up wooden in shops? Can I put the training weapon thing on them?