Hi. I am attempting to make Hydras a little deadlier, in which I wish for them to heal at breakneck pace. So I have a few questions on the matter:
Will I have to create new tissue for it to heal at a new speed, or is there a flat modifier one could add to the creatures raws (HEAL SPEED:101), or am I missing something?
Is scaring necessary? Is it needed to prevent blood loss, or can it be removed to give the feeling of regeneration to the hydra? It might make it utterly impossible to beat without actualy crushing it, but whatever.
Hydras already heal at the fastest possible pace because of their
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
(less is faster, higher is slower)
You could redefine its tissues to remove scaring (I
think scaring impacts thickness, especially for what were really deep cuts). The tissues which currently have scarring are:
skin, fat, muscle, scale, eye, nerve, brain, lung, heart, liver, gut, stomach, pancreas, spleen, kidney, and chitin.
For the hydra you wouldn't need to redefine chitin or skin as the hydra has none, or the nerves as they won't heal regardless (though I think the spinal cord has nerve tissue which may be able to regenerate...
hmmm...).
Bloodloss is determined by the VASCULAR tag (higher is more), but if you remove its blood it will never bleed and the only way to kill it would be to kill its heads.
If you want much tougher hydras you could remove their blood and the [HAS_NERVES] token. HAS_NERVES makes it possible to make it unable to stand if you can sever the motor nerves in its leg(s), unable to grip with its hand by dicing them in the arms, etc. Removing these gives you a creature you can't disable, barring dismemberment, that can only be killed by ending its heads.
If you add the [CAN_LEARN] to it it will also get better at skills during and after world gen, but you won't be able to butcher them unless you remove it. You could just remove the token, butcher it, and put it back(or not) every time it comes to that.