Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 288 289 [290] 291 292 ... 357

Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431077 times)

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4335 on: November 14, 2011, 07:07:41 pm »

Looks like you're missing [OBJECT:ITEM] in the file. It should go a line below item_weapon_siege.
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4336 on: November 14, 2011, 07:33:32 pm »

Looks like you're missing [OBJECT:ITEM] in the file. It should go a line below item_weapon_siege.
Thanks but, now my non player controlled ballista users are always going into melee even if they have fifteen ballista arrows, it fires fine though...
Logged
Would you rather be an Ant in Heaven or a Man in Hell?

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4337 on: November 14, 2011, 07:35:39 pm »

They generally only go in to melee if they're only a couple of tiles away from their target, and seem to do it more often if they don't have any archery skill. If they fire fine when you control them, then the ammo is probably not the problem.

Also, a question: is there a way to define a specific item (in this case, a tool) to always really high value or always be made of a specific material?
« Last Edit: November 15, 2011, 06:58:40 pm by trees »
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4338 on: November 15, 2011, 11:36:53 pm »

So, uh, I made an unkillable creature. Cutting his head off does nothing, magma just makes him mad (and on fire)

But it has a problem.

It appears to have infinite lower bodies; this has only happened once, though. Simply put, lower bodies piled up as they were severed by our local not-indestructible-but-fast-as-fuck-and-has-a-sword-on-one-arm creature. I tried this actually playing as the creature and simply got severing of everything, leaving only the upper body behind. (hilarious, honestly :P)

God damn, this guy really can't die. Every one of his ribs is broken, and he has no head or lower body or arms. It's just making him mad!

...SO mad, in fact, that he just KILLED the fast-as-fuck creature by brainpushing. Holy crap!

EDIT:Also, not showing up as megabeast alongside fast-as-fuck.

Code: [Select]
[CREATURE:INDESTRUCTIBLE_DEMON]
[DESCRIPTION:An omnipotent demon, who can teleport at whim.] Your ass is grass.
[NAME:prototyped slayer:prototyped slayers:slayer]
[CASTE_NAME:sovereign slayer:sovereign slayers:sovereign]
[CREATURE_TILE:'&'][COLOR:2:0:1]
[INTELLIGENT]
[MEGABEAST]
[ATTACK_TRIGGER:150:10000:100000]
[CANOPENDOORS]
[LARGE_ROAMING][DIFFICULTY:20][FREQUENCY:5][POWER]
[PREFSTRING:love of killing]
[BODY:SWORD_HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[FLIER]
[BODYGLOSS:PAW]
[LAIR:SHRINE:70]
[LAIR:LABYRINTH:30]
[BODY_DETAIL_PLAN:CARAPERSON_MATERIALS]
[BODY_DETAIL_PLAN:CARAPERSON_TISSUES]
[BODY_DETAIL_PLAN:CARAPERSON_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE:CARAPACE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_MATERIAL:WEAPON]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:RED] Candy red as apposed to rusty.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STAB:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:20]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[EQUIPS]
[SPEED:0]
[HOMEOTHERM:10067]
[MALE]
[NATURAL_SKILL:DAGGER:15]
[NATURAL_SKILL:SWORD:15]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:20]
[EXTRAVISION]
[NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:SNEAK:20]
[ITEMCORPSE:TOOL:GRIST:INORGANIC:SPECIAL]

Code: [Select]
[CREATURE:LORD_ENGLISH] BEHOLD.
[DESCRIPTION:A huge indestructible time-traveling demon, with green skin and gigantic muscles. He is nigh unkillable through any normal means. His eyes are cycling pool balls.] "Normal means" not including cave-ins, obviously.
[NAME:indestructible demon:indestructible demons:demon]
[CASTE_NAME:indestructible demon:indestructible demons:demon]
[CREATURE_TILE:'L'][COLOR:2:0:1] [BODY:HUMANOID_WITH_NO_DEATH:2LUNGS:HEART:ORGANS:HUMANOID_JOINTS:5FINGERS:5TOES:TEETH_SPECIAL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMAOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:SOLID]
[SELECT_MATERIAL:PUS]
[STATE_NAME:ALL_SOLID:fuzz]
[BODY_SIZE:0:0:700000]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000] http://jitmakesstuff.tumblr.com/post/11993603170/lord-english-plays-some-organ-music-for-the
[NOBREATHE][NOPAIN][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOEXERT][NOFEAR][NONAUSEA][NOSMELLYROT][NO_DIZZINESS][NO_DRINK]
[INTELLIGENT][CANOPENDOORS][BUILDINGDESTROYER:2][PREFSTRING:HONK][TRAPAVOID]
[MEGABEAST]
[ATTACK_TRIGGER:180:1000000:1000000]
[LAIR:LABYRINTH:100]
[LAIR_HUNTER]
[LAIR_HUNTER_SPEECH:english.txt]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[HOMEOTHERM:10067]
[CASTE:ONLY_ONE_THERE_IS]
[NO_GENDER]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]

Any reason these two aren't showing up as megabeasts?
« Last Edit: November 17, 2011, 12:47:43 am by Putnam »
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4339 on: November 17, 2011, 09:24:37 am »

Question: do members of cavern animalman civilisations ever enter my map? I only met those two times so far, and they were stationary.

If the answer is no, new question: is there any way to change that? Has anyone tried making an agressive (snatcher, ambusher, sieger) [LAYER_LINKED] entity of powerful creatures with good enough equipment to survive down there? I want to face organized enemies in my caverns, not just 6 hostile bat men with fungiwood spears.
« Last Edit: November 17, 2011, 09:35:38 am by Tirion »
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4340 on: November 17, 2011, 09:57:04 am »

The existing animalpeople civilizations don't migrate on or off the map.  They're permanent residents.

It was at one point possible to define underground civilizations that would send ambush and siege groups through the caverns.  I did this once by accident while modding in some additional animal-person civilizations.  I haven't tested this since then, so it might have since then been changed.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4341 on: November 17, 2011, 10:38:31 am »

Surely, you could lift the Kobold civ tags and give them to animal people? Changing a few bits of course.

Tirion

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4342 on: November 17, 2011, 10:47:18 am »

Surely, you could lift the Kobold civ tags and give them to animal people? Changing a few bits of course.

Kobolds AFAIK only send surface forces, I want thieves, ambushers and siegers coming from the caverns.
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4343 on: November 17, 2011, 10:49:00 am »

Impossible, I'm sure.

proxn_punkd

  • Bay Watcher
  • Still a better dove story than Twilight
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4344 on: November 17, 2011, 06:23:36 pm »

Not necessarily. I recall reading somewhere that goblins could maneuver through caves.
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4345 on: November 17, 2011, 06:42:01 pm »

Any civilization member will leave through the caverns, but in the current version no civilization members will enter your map through a cavern edge.

In 31.16 I managed to create underground civilizations that would sent siege groups and ambushes through the caverns by giving them [BIOME:SUBTERRANEAN_CHASM] and [UNDERGROUND_DEPTH:1:2].  I don't know if this will still work in the current version.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4346 on: November 17, 2011, 06:47:46 pm »

In 31.16 I managed to create underground civilizations that would sent siege groups and ambushes through the caverns by giving them [BIOME:SUBTERRANEAN_CHASM] and [UNDERGROUND_DEPTH:1:2].  I don't know if this will still work in the current version.

Adding those to the creature or the entity? I know that [UNDERGROUND_DEPTH:x:y] isn't recognized as an entity token, but haven't had an opportunity to test creatures yet.
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4347 on: November 17, 2011, 06:57:29 pm »

Those two tags were added to the creature.  The entity had:

   [START_BIOME:SUBTERRANEAN_CHASM]
   [BIOME_SUPPORT:SUBTERRANEAN_CHASM:2]
   [LAYER_LINKED]

 in addition to the other tags required to be an active and hostile civilization.

I don't know if this still works in the current version.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4348 on: November 17, 2011, 07:02:32 pm »

Interesting, I'll have to test that in the future.

E: The future is now! Test fortress going right now with hostile underground civ set to the lowest attack triggers and no paths from the surface. I'll report back when/if I get conclusive results.
« Last Edit: November 17, 2011, 07:55:21 pm by trees »
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4349 on: November 17, 2011, 08:22:56 pm »

So, uh, I made an unkillable creature. Cutting his head off does nothing, magma just makes him mad (and on fire)

But it has a problem.

It appears to have infinite lower bodies; this has only happened once, though. Simply put, lower bodies piled up as they were severed by our local not-indestructible-but-fast-as-fuck-and-has-a-sword-on-one-arm creature. I tried this actually playing as the creature and simply got severing of everything, leaving only the upper body behind. (hilarious, honestly :P)

God damn, this guy really can't die. Every one of his ribs is broken, and he has no head or lower body or arms. It's just making him mad!

...SO mad, in fact, that he just KILLED the fast-as-fuck creature by brainpushing. Holy crap!

EDIT:Also, not showing up as megabeast alongside fast-as-fuck.

Code: [Select]
[CREATURE:INDESTRUCTIBLE_DEMON]
[DESCRIPTION:An omnipotent demon, who can teleport at whim.] Your ass is grass.
[NAME:prototyped slayer:prototyped slayers:slayer]
[CASTE_NAME:sovereign slayer:sovereign slayers:sovereign]
[CREATURE_TILE:'&'][COLOR:2:0:1]
[INTELLIGENT]
[MEGABEAST]
[ATTACK_TRIGGER:150:10000:100000]
[CANOPENDOORS]
[LARGE_ROAMING][DIFFICULTY:20][FREQUENCY:5][POWER]
[PREFSTRING:love of killing]
[BODY:SWORD_HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2WINGS]
[FLIER]
[BODYGLOSS:PAW]
[LAIR:SHRINE:70]
[LAIR:LABYRINTH:30]
[BODY_DETAIL_PLAN:CARAPERSON_MATERIALS]
[BODY_DETAIL_PLAN:CARAPERSON_TISSUES]
[BODY_DETAIL_PLAN:CARAPERSON_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE:CARAPACE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_MATERIAL:WEAPON]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:RED] Candy red as apposed to rusty.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STAB:BODYPART:BY_CATEGORY:WEAPON]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:20]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[EQUIPS]
[SPEED:0]
[HOMEOTHERM:10067]
[MALE]
[NATURAL_SKILL:DAGGER:15]
[NATURAL_SKILL:SWORD:15]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:20]
[EXTRAVISION]
[NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:SNEAK:20]
[ITEMCORPSE:TOOL:GRIST:INORGANIC:SPECIAL]

Code: [Select]
[CREATURE:LORD_ENGLISH] BEHOLD.
[DESCRIPTION:A huge indestructible time-traveling demon, with green skin and gigantic muscles. He is nigh unkillable through any normal means. His eyes are cycling pool balls.] "Normal means" not including cave-ins, obviously.
[NAME:indestructible demon:indestructible demons:demon]
[CASTE_NAME:indestructible demon:indestructible demons:demon]
[CREATURE_TILE:'L'][COLOR:2:0:1] [BODY:HUMANOID_WITH_NO_DEATH:2LUNGS:HEART:ORGANS:HUMANOID_JOINTS:5FINGERS:5TOES:TEETH_SPECIAL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMAOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:SOLID]
[SELECT_MATERIAL:PUS]
[STATE_NAME:ALL_SOLID:fuzz]
[BODY_SIZE:0:0:700000]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000] http://jitmakesstuff.tumblr.com/post/11993603170/lord-english-plays-some-organ-music-for-the
[NOBREATHE][NOPAIN][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOEXERT][NOFEAR][NONAUSEA][NOSMELLYROT][NO_DIZZINESS][NO_DRINK]
[INTELLIGENT][CANOPENDOORS][BUILDINGDESTROYER:2][PREFSTRING:HONK][TRAPAVOID]
[MEGABEAST]
[ATTACK_TRIGGER:180:1000000:1000000]
[LAIR:LABYRINTH:100]
[LAIR_HUNTER]
[LAIR_HUNTER_SPEECH:english.txt]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[HOMEOTHERM:10067]
[CASTE:ONLY_ONE_THERE_IS]
[NO_GENDER]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]

Any reason these two aren't showing up as megabeasts?

Megabeasts start out in a biome, then occupy labyrinths and whatnot. Your megabeasts lack the aforementioned biome tags, so they don't appear.

Also, any chance I could get a peek on the body raws and stuff for the duplicating lower bodies?

Speaking of duplicates, which one of them is getting their lower bodies duplicated?
Logged
Thank you for all the fish. It was a good run.
Pages: 1 ... 288 289 [290] 291 292 ... 357