How do I make it so my custom race doesn't keep getting obliterated in World Creation? They're basically modified humans (with some improved mental and social abilities) who can live anywhere but prefer places with water (for fish), grass (for safety and available), and trees (for lumber). I've even improved their [START_GROUP_NUMBER] so they have more people at start, [MAX_STARTING_CIV_NUMBER] so it spawns more of the civilizations, [MAX_POP_NUMBER] so they can sustain more people, and [MAX_SITE_POP_NUMBER:170] so they have larger cities. Nonetheless, the world seems dominated by orcs, goblins, illiads, and argonians. I'm setting the history to between 500-700 years and have generated around 20 maps with unique seeds. Only once did they have a decent start and when I entered the game their main city was abandoned...
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:GRASSLAND_TEMPERATE]
[START_BIOME:GRASSLAND_TROPICAL]
--START_BIOME:ANY_GRASSLAND]
--START_BIOME:ANY_SHRUBLAND]
[START_BIOME:ANY_FOREST]
[START_BIOME:ANY_RIVER]
[START_BIOME:OCEAN_TROPICAL]
[BIOME_SUPPORT:OCEAN_TROPICAL:6]
[BIOME_SUPPORT:ANY_OCEAN:4]
[BIOME_SUPPORT:ANY_LAKE:6]
[BIOME_SUPPORT:ANY_GRASSLAND:6]
[BIOME_SUPPORT:GRASSLAND_TEMPERATE:8]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:ANY_FOREST:5]
[BIOME_SUPPORT:FOREST_TEMPERATE:6]
[BIOME_SUPPORT:ANY_DESERT:2]
[BIOME_SUPPORT:ANY_WETLAND:2]
[BIOME_SUPPORT:ANY_SAVANNA:4]
[BIOME_SUPPORT:ANY_RIVER:8]
[BIOME_SUPPORT:ANY_DESERT:2]
[BIOME_SUPPORT:TUNDRA:1]
[BIOME_SUPPORT:GLACIER:0]
[BIOME_SUPPORT:FOREST_TAIGA:3]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[SIEGER]
[START_GROUP_NUMBER:15]
[MAX_STARTING_CIV_NUMBER:50]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:170]
[RELIGION:PANTHEON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
I'm TRYING to get my game to be dominated by the humans (number 1), elves having some power, lizardmen regional powers, and some orcs causing trouble.