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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 422991 times)

Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3525 on: August 09, 2011, 10:53:53 pm »

Generally speaking, so long as the reaction existed prior to generating the world, you can change any of the internal tokens as much as you like. Just remember to change the raws in data\save\<savename>\raw\objects, not raw\objects.
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3526 on: August 09, 2011, 10:57:52 pm »

Generally speaking, so long as the reaction existed prior to generating the world, you can change any of the internal tokens as much as you like. Just remember to change the raws in data\save\<savename>\raw\objects, not raw\objects.

Super! Thanks, Bro!
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3527 on: August 09, 2011, 11:00:06 pm »

I'M NOT YOUR BRO, BRO.

(no worries)
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krisslanza

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3528 on: August 09, 2011, 11:04:05 pm »

You could make a 'Study' reaction that uses food and alcohol to produce 'data', which you could then collate into 'R&D' or something at a papermaker's workshop. I'd suggest waiting for the interaction system in the next update if you want to make it really cool, since you could then tie spells and artifice to the documents made from the data, and teach your dwarves to fire their eyeballs like arrows, and that sort of thing.

Interaction system? First I've heard of it.
Honestly my idea only came about because I just love doing research stuff in games, ahaha. Plus it would provide some sort of... progression or something.

Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3529 on: August 09, 2011, 11:06:27 pm »

Toady's been talking about it for awhile now. Buuuut on reflection I may be confusing interactions and secrets.

Hold that thought. 

EDIT: yoinked a few relevant quotes from Toady on the development log.

Quote
The goddess of blight, disease and death was named Spothrib Sweatsucker. In the late winter of 41, she created a brass slab engraved with the secrets of life and death. It was named Suckmucus the Dead Manges. She gave it to her pupil, Issha Goodpondered, who learned from it and then hid it under the town of Wanderedwreaths before fleeing into the wilds to start raising corpses from battlefields. There the slab remains!

Quote
The general idea is that by learning certain secrets, a historical figure in world gen gains various traits -- in the example it is immortality and the ability to animate the dead (via a syndrome which negates aging and imparts the ability to perform an "interaction").

Quote
We've decided to go ahead and add the ability to perform interactions as an adventurer now, whether they are a basic property of a modded adventurer race or something gained through a curse/secret, etc. Obviously this would have needed to go in at some point, but it was unclear if it was going to happen for this release.
« Last Edit: August 09, 2011, 11:09:43 pm by Lofn »
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Fallen Flame

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3530 on: August 09, 2011, 11:49:39 pm »

Hey everyone I'm here looking for some help. I'm currently trying to make a new megabeast and an idea i had was to make it stronger by making its bones (and skull) made of steel instead of regular bones. I'm not sure how I would go about doing this I tried some stuff but I couldn't get it to work. Any help?
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3531 on: August 10, 2011, 12:01:20 am »

The easiest method is to use the SELECT_MATERIAL tags to set the properties of the creature's bones to the same values as steel. Alternatively, use SELECT_TISSUE to make the tissue material into actual steel.
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Fallen Flame

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3532 on: August 10, 2011, 12:11:03 am »

So would I do this [SELECT_MATERIAL:BONE] and then after it just list the tags that I need from steel?

And how would I go about doing it by changing the tissue?


EDIT: Also if I make the bones function as steel will this also change the skull to steel? or will the skull also use the new bone materials?
      
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3533 on: August 10, 2011, 12:13:54 am »

I grabbed this from a material mod I use, since it's basically what you're after.

Code: [Select]
[SELECT_MATERIAL:BONE]
[MATERIAL_VALUE:5]
[SOLID_DENSITY:8250]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:80000]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:547]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:547]
[TENSILE_YIELD:172000]
[TENSILE_FRACTURE:241000]
[TENSILE_STRAIN_AT_YIELD:156]
[TORSION_YIELD:172000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:172000]
[SHEAR_FRACTURE:241000]
[SHEAR_STRAIN_AT_YIELD:156]
[BENDING_YIELD:172000]
[BENDING_FRACTURE:241000]
[BENDING_STRAIN_AT_YIELD:156]
[MAX_EDGE:10000]

This will set the properties of the bone material to the values for steel. It will affect anything made of bone, including the skull and teeth.
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Fallen Flame

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3534 on: August 10, 2011, 12:16:14 am »

Okay thanks that's more or less what I ended up with, will this cause the creature to move slower since it has more weight? or does it's own weight not effect speed?
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trees

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3535 on: August 10, 2011, 12:27:16 am »

Woah, I didn't know you could do that in the creature definition, I always ended up making new templates for them. That's pretty cool, actually.
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3536 on: August 10, 2011, 12:39:30 am »

It shouldn't make it move slower - at least, it hasn't in practice. I use a variation on this for megabeasts, and they don't seem affected by it.
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Fallen Flame

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3537 on: August 10, 2011, 01:30:12 am »

Hmm another question, if I increase the max edge for the creature's skin will that make it's scratch attack stronger?
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trees

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3538 on: August 10, 2011, 01:49:21 am »

Pretty sure that is only used for turning things in to swords.
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Fallen Flame

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3539 on: August 10, 2011, 01:56:26 am »

But if it is used to cut when it attacks won't it cut better if the material has a better edge?

Also where can I define tissue thickness?
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