Alright, I am making an entity as a request for someone, and I need a little help. This is the errorlog when I ran the game:
*** Error(s) found in the file "raw/objects/creature_daemon.txt"
Unrecognized Skill Token: FIGHTER
Unrecognized Skill Token: DODGER
Unrecognized Skill Token: WRESTLER
*** Error(s) finalizing the creature DAEMON_CC
DAEMON_CC:DAEMON_FEMALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_FEMALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_MALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_MALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_BANSHEE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_BANSHEE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_SUCCUBUS:right horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_SUCCUBUS:left horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_HELLKITE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
DAEMON_CC:DAEMON_HELLKITE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
So, I need to know what to do about the tissue problem, and I need to know what tags will work for fighting, dodging, armor user, shield user, and wrestling. Thanks for any help!
Raws of the creature:
creature_daemon
[OBJECT:CREATURE]
[CREATURE:DAEMON_CC]
[NAME:daemon:daemons:daemon]
[CREATURE_TILE:'D'][COLOR:5:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[NATURAL_SKILL:FIGHTER:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:DODGER:10]
[NATURAL_SKILL:WRESTLER:10]
[GRASSTRAMPLE:100]
[FIREIMMUNE]
[PREFSTRING:bloodthirsty rampages]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2WINGS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:PURPLE]
[STATE_NAME_ADJ:ALL:blood]
[USE_MATERIAL_TEMPLATE:FIREBLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:PURPLE]
[STATE_NAME_ADJ:ALL:blood]
[HEATDAM_POINT:NONE]
[FIXED_TEMP:0]
[IGNITE_POINT:0]
[USE_MATERIAL_TEMPLATE:DOOMBLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:PURPLE]
[STATE_NAME_ADJ:ALL:blood]
[SYNDROME]
[SYN_NAME:succubus magic]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DAEMON_CC:ALL]
[SYN_INHALED]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:START:5:PEAK:10:END:50]
[USE_MATERIAL_TEMPLATE:SUCCUBUS_MAGIC:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:succubus magic]
[STATE_ADJ:ALL:succubus magic]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:succubus magic]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DAEMON_CC:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:5:PEAK:10:END:50]
[CE_BLEEDING:SEV:100:PROB:100:LOCALIZED:START:5:PEAK:10:END:50]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70000]
[MAXAGE:600:1200]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:0]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:DAEMON]
[MALE]
[CASTE_NAME:daemon:daemons:daemon]
[CASTE:DAEMON_BANSHEE]
[MALE]
[CASTE_TILE:'B']
[CASTE_NAME:banshee:banshees:banshee]
[FLIER]
[CASTE:DAEMON_SUCCUBUS]
[FEMALE]
[CASTE_TILE:'S']
[CASTE_NAME:succubus:succubi:succubus]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SUCCUBUS_MAGIC:LIQUID_GLOB]
[BLOOD:LOCAL_CREATURE_MAT:DOOMBLOOD:GAS]
[CASTE:DAEMON_HELLKITE]
[MALE]
[CASTE_TILE:'H']
[CASTE_NAME:hellkite:hellkites:hellkite]
[BLOOD:LOCAL_CREATURE_MAT:FIREBLOOD:LIQUID]
[DRAGONFIREBREATH]
Skill tokens and profession tokens are different things, even though it's really easy to mix them up. In this case, you're using profession tokens where skill tokens are required. You're looking for MELEE_COMBAT, DODGING, and WRESTLING.
Also, add...
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
...to your creature file (somewhere before castes are defined).
This should fix all of your errors, but I feel compelled to tell you that your template for "fire blood" is actually colder than absolute zero. If you want actual fire blood, change the fixed temp and ignite points to 12000 (magma's temperature). Also note that your blood templates inherit the default state temperatures for blood unless otherwise specified, which will probably result in them boiling immediately unless this is changed. I advise you make the following changes...
[USE_MATERIAL_TEMPLATE:FIREBLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:PURPLE]
[STATE_NAME_ADJ:ALL:blood]
[HEATDAM_POINT:NONE]
[FIXED_TEMP:12000]
[IGNITE_POINT:12000]
[BOILING_POINT:12005]
[MELTING_POINT:10000]