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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431727 times)

thatkid

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3315 on: July 19, 2011, 01:49:44 pm »

You need to give us an error log, too, or we won't be able to figure anything out.
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3316 on: July 19, 2011, 01:55:04 pm »

You need to give us an error log, too, or we won't be able to figure anything out.
Ah, sorry...

Spoiler (click to show/hide)
Looks like I have a typo with the Body, but the rest I'm not sure how to fix, exactly.
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D_E

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3317 on: July 19, 2011, 01:55:59 pm »

Found the error:

You have [BODYHUMANOID_FLIER:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS
You're missing a colon between BODY and HUMANOID

[BODY:HUMANOID_FLIER

EDIT:  everything should be because of the BODY typo.  It's causing the tissues not to be applied, which in turn causes the rest of the errors and probably the crash.
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3318 on: July 19, 2011, 01:59:42 pm »

Found the error:

You have [BODYHUMANOID_FLIER:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS
You're missing a colon between BODY and HUMANOID

[BODY:HUMANOID_FLIER

EDIT:  everything should be because of the BODY typo.  It's causing the tissues not to be applied, which in turn causes the rest of the errors and probably the crash.

HUZZAH! Thank you, kind sir! Everything works great now!
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Putnam

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3319 on: July 19, 2011, 02:09:58 pm »

Alright, how do you make only a certain part of the body have chitin?  I want the throat to be chitinous ("chitinous windhole"), so is there a way to go about doing that? Would I have to define a new body part?

Possibly by adding:

[ADD_MATERIAL:CHITIN:CHITIN_TEMPLATE]
[BP_LAYERS:BY_CATEGORY:THROAT:CHITIN:100]

somewhere after [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:...] in the creature file.  I'm not sure if these tags can be used in the creature definition rather than in b_detail_plan_default however, or what happens if you have BP_LAYERS defined twice for the same category.  Try it and let us know.

That doesn't seem to have worked; the chitin template was already included, but now the throat just has skin and hair (also, what's with the hair?), even though I added that [BP_LAYERS:BY_CATEGORY:THROAT:CHITIN:100] tag.

Sphalerite

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3320 on: July 19, 2011, 02:41:16 pm »

Perhaps this instead:

[SELECT_TISSUE_LAYER:THROAT:BY_CATEGORY:THROAT]
[SET_LAYER_TISSUE:CHITIN]
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Putnam

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3321 on: July 19, 2011, 03:04:56 pm »

Perhaps this instead:

[SELECT_TISSUE_LAYER:THROAT:BY_CATEGORY:THROAT]
[SET_LAYER_TISSUE:CHITIN]

Well, the throat is now chitinous, but so is everything else. And I do mean everything. So far, I've seen shattered lungs, shattered guts, and I'm sure shattered spleens and shattered thinkpans are going to happen, too.
« Last Edit: July 19, 2011, 03:10:38 pm by Putnam »
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3322 on: July 19, 2011, 03:14:06 pm »

Okay, when it comes to shearing, I'm an idiot.
I'm attempting to make giant shearable domestic tarantulas.
I made body details, which are the same as the chitin tissues and materials, but with hair in them.
What's wrong with this thing?

Spoiler (click to show/hide)
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3323 on: July 19, 2011, 03:27:46 pm »

Okay, when it comes to shearing, I'm an idiot.
I'm attempting to make giant shearable domestic tarantulas.
I made body details, which are the same as the chitin tissues and materials, but with hair in them.
What's wrong with this thing?

Spoiler (click to show/hide)

Here's what I got in the error report:

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_domestic.txt"
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: STATE_NAME
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: STATE_ADJ
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: YARN
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: TISSUE_NAME
SPIDER_TARANTULA_GIANT Color Mod Ending With (BROWN,1) Was Not Used
SPIDER_TARANTULA_GIANT Shearable Tissue LENGTH Was Not Used
*** Error(s) finalizing the creature SPIDER_TARANTULA_GIANT
SPIDER_TARANTULA_GIANT:FEMALE:cephalothorax, layer 1: Tissue CHITIN was not found, using first tissue instead
SPIDER_TARANTULA_GIANT:FEMALE:cephalothorax, layer 2: Tissue FAT was not found, using first tissue instead
SPIDER_TARANTULA_GIANT:FEMALE:cephalothorax, layer 3: Tissue MUSCLE was not found, using first tissue instead

It looks sort of like what happened with my Tunnel Bat; maybe there's a typo somewhere?
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3324 on: July 19, 2011, 03:29:27 pm »

Forgot to include the detailplans:
Spoiler (click to show/hide)
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thatkid

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3325 on: July 19, 2011, 03:49:30 pm »

Code: [Select]
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: STATE_NAME
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: STATE_ADJ
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: YARN
SPIDER_TARANTULA_GIANT:Unrecognized Creature Token: TISSUE_NAME
Indicates that you failed to use the correct tag in order to start the beginning of a tissue/material template.
Code: [Select]
SPIDER_TARANTULA_GIANT Color Mod Ending With (BROWN,1) Was Not UsedThis is the result of a typo. Or perhaps the color mod doesn't tie in to any parts of the creature?
Code: [Select]
SPIDER_TARANTULA_GIANT Shearable Tissue LENGTH Was Not UsedNeed to provide growth info and length for the tissue that is to be sheared.
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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3326 on: July 19, 2011, 04:08:19 pm »

That doesn't seem to have worked; the chitin template was already included, but now the throat just has skin and hair (also, what's with the hair?), even though I added that [BP_LAYERS:BY_CATEGORY:THROAT:CHITIN:100] tag.

BP_LAYERS only works in body_detail_plan files.  What you want is TISSUE_LAYER.

[TISSUE_LAYER:BY_CATEGORY:THROAT:CHITIN], like how toenails etc are done.

Note that you can't set tissue thickness with TISSUE_LAYER  :(.
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Knight Otu

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3327 on: July 19, 2011, 04:08:58 pm »

Perhaps this instead:

[SELECT_TISSUE_LAYER:THROAT:BY_CATEGORY:THROAT]
[SET_LAYER_TISSUE:CHITIN]

Well, the throat is now chitinous, but so is everything else. And I do mean everything. So far, I've seen shattered lungs, shattered guts, and I'm sure shattered spleens and shattered thinkpans are going to happen, too.

Weird. It should be

[SELECT_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[SET_LAYER_TISSUE:CHITIN]

but that shouldn't turn everything to chitin.

Note that you can't set tissue thickness with TISSUE_LAYER  :(.

[TL_RELATIVE_THICKNESS:x] after select_tissue_layer, or [RELATIVE_THICKNESS:x] after select_tissue should do the trick, similar to how insulation for a few furred creatures is changed.
« Last Edit: July 19, 2011, 04:12:29 pm by Knight Otu »
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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3328 on: July 19, 2011, 04:16:41 pm »

Ah, good point!  I didn't know that.

Quote
<snip>
but that shouldn't turn everything to chitin.

I've got a guess what happened here:

[SELECT_TISSUE_LAYER:THROAT:BY_CATEGORY:THROAT]
[SET_LAYER_TISSUE:CHITIN]

Since there is no tissue call THROAT, the SELECT line probably failed, causing SET_LAYER to change all the creature's tissue layers to CHITIN.
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Knight Otu

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3329 on: July 19, 2011, 04:23:06 pm »

Ah, yes, that may be it. I was thinking of the "Tissue X not found, using first tissue instead" style errors, but those probably aren't applicable here.
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