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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431842 times)

jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3225 on: July 08, 2011, 09:35:07 am »

That still doesn't answer my question on how to make them inject their poison.

EDIT: I found out that they DO have teeth.
And now it works.
Should I keep them just "TEETH", or should I switch to another type of teeth?
« Last Edit: July 08, 2011, 12:55:06 pm by jaxy15 »
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Dwarf Fortress: Threats of metabolism.

Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3226 on: July 08, 2011, 05:32:58 pm »

Just teeth is probably fine.  As far as I know there's "teeth" "teeth with large eye teeth"(humanoids) "and teeth with fangs" (Snakemen)  there isn't a vanilla part for specifically carnivorous cutting teeth as far as I'm aware.

Makes me wonder if modding such teeth would be possible...
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katana

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3227 on: July 08, 2011, 06:22:35 pm »

Could somebody proofread this and tell me if there are any problems?
Code: [Select]
[CREATURE:DEMON_HORDES]
[NAME:escaped demon:escaped demons:demonic]
[DESCRIPTION:The hordes of escaped demons. While weaker than their relatives, they make up for this with even greater numbers.]
[CASTE:ICY_PHANTOM]
[CAN_LEARN]
[CAN_SPEAK]
[CASTE_NAME:icy phantom:icy phantoms:icy phantom]
[GRASSTRAMPLE:100]
[CREATURE_TILE:'&'][COLOR:1:0:1]
[PREFSTRING:coldness]
[BUILDINGDESTROYER:2]
[NOBONES]
[CANOPENDOORS]
[SPEED:1000]
[NO_EAT][NO_DRINK][NOSTUN][NOPAIN][NONAUSEA]
[EVIL]
[NATURAL_SKILL:BITE:4]
[FIXED_TEMP:10000][BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:GUTS:BRAIN:MOUTH:GENERIC_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[EXTRAVISION]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:6000000] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ITEMCORPSE:WEAPON:ITEM_WEAPON_PADDLE_SWIMMING_SL:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:4]

[CASTE:SLADE_GHOST]
[CASTE_NAME:slade ghost:slade ghosts:slade ghost]
[CREATURE_TILE:'&'][COLOR:0:0:1]
[CLUSTER_NUMBER:3:5]
[CANOPENDOORS]
[SPEED:1000][LIKES_FIGHTING]
[NO_EAT][NO_DRINK][NOSTUN][NOPAIN][NONAUSEA]
[EVIL]
[CAN_LEARN]
[CAN_SPEAK]
[BUILDINGDESTROYER:2]
[NATURAL_SKILL:BITE:4]
[GRASSTRAMPLE:0]
[PETVALUE:250]
[PREFSTRING:murderous ways]
[BODY:HUMANOID_HOOF:TAIL:2EARS:NOSE:2LUNGS:BRAIN:SKULL:2HEAD_HORN:HUMANOID_JOINTS:5FINGERS:MOUTH:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[REMOVE_MATERIAL:HAIR]
[EXTRAVISION]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:600000]
[MATERIAL_BREATH_ATTACK:INORGANIC:SLADE:SOLID_GLOB]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[CAN_LEARN]
[ITEMCORPSE:ANVIL:NO_SUBTYPE:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:4]
[CAN_SPEAK]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[EQUIPS]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:SILVER_BRUTE]
[CASTE_NAME:silver brute:silver brutes:silver brute]
[NO_EAT][NO_DRINK][NOSTUN][NOPAIN][NONAUSEA]
[NATURAL_SKILL:BITE:4]
[CREATURE_TILE:'&'][COLOR:1:0:1]
[SPEED:1000][LIKES_FIGHTING]
[ITEMCORPSE:WEAPON:ITEM_WEAPON_SCOURGE:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:4]
[EVIL]
[CAN_LEARN]
[CAN_SPEAK]
[FANCIFUL]
[BUILDINGDESTROYER:2]
[NO_DRINK][NO_EAT]
[CLUSTER_NUMBER:1:5]
[GRASSTRAMPLE:50]
[PREFSTRING:crushing strength]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:DEMONTISSUE]
[TISSUE_NAME:silver:silver]
[TISSUE_MATERIAL:INORGANIC:SILVER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:DEMONTISSUE]
[BODY_SIZE:0:0:60000000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:DEVOURER]
[CAN_LEARN]
[NO_EAT]
[NO_DRINK]
[CAN_SPEAK]
[SLOW_LEARNER]
[CASTE_NAME:green haunt:green haunts:green haunt]
[CREATURE_TILE:'&'][COLOR:2:0:1]
[PREFSTRING:great mouths]
[EXTRAVISION][BODY:HUMANOID_ARMLESS:TWO_NO_CLAW_TENTACLES:TENTACLE_MOUTH:TENTACLE_TEETH:HEART:GUTS:BRAIN]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:BONE]
[REMOVE_MATERIAL:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:BONE]
[REMOVE_TISSUE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:NONE:NONE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[NOBONES]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:TENTACLE:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ITEMCORPSE:WEAPON:ITEM_WEAPON_DRAGONCLAW_SL:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:4]
[CASTE_NAME:horned monster:horned monsters:horned moster]
[CREATURE_TILE:'&'][COLOR:3:0:1]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[CAN_LEARN][CAN_SPEAK]
[GRASSTRAMPLE:20]
[BONECARN]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2TUSKS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:fur]
[STATE_ADJ:ALL_SOLID:fur]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:AQUA]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:TGORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[ITEMCORPSE:WEAPON:ITEM_WEAPON_HAMMER_WEAPONSMITH:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:4]
[CASTE_NAME:draconic fiend:draconic fiend:draconic fiend]
[CREATURE_TILE:'%'][COLOR:4:0:1]
[FANCIFUL]
[CAN_LEARN][CAN_SPEAK]
[NOFEAR][NOEXERT]
[NOSTUN]
[NOPAIN]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[BODY:BASIC_2PARTBODY:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:3TOES_FQ:3TOES_RQ:MOUTH:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[ITEMCORPSE:WEAPON:ITEM_WEAPON_SWORD_LONG:INORGANIC:SLADE]
[ITEMCORPSE_QUALITY:5]

Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Eldrick Tobin

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3228 on: July 08, 2011, 10:00:58 pm »

Could somebody proofread this and tell me if there are any problems?
You were missing a few tags (Castes), and some tags were wrong(Creature_tile instead of Caste_tile... similar for color.

Here's my attempts at corrections: Nothing in the error_log otherwise. Sorry if the formatting bothers you... I'm a tad obsessive. ^-^
Spoiler (click to show/hide)

Edit: Actually Where's the rest of "Devourer"? Please allow me to explain:

Going by Caste names I created caste tags... mainly because it seemed to me you were indeed heading in the following direction...
[CASTE:A]
[CASTE_NAME:A:A's:A]

So I assumed the above setup for the file. Please forgive me if that was presumptuous. In the above file there are now 7 Hordes. Is that correct?
« Last Edit: July 08, 2011, 10:10:34 pm by Eldrick Tobin »
Logged
--
Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Lexx

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3229 on: July 09, 2011, 05:13:05 am »

Hello again all. Another question from an aspiring modder here. I was wondering what I need to add to a civ that makes it behave like the goblins in a standard game do ( unnoficially at war but they build up to send sieges after ambushes. ). I know its likely something obvious but any help in finding my way would be appreciated. It's for a lizardman civ Im making.

Thanks!
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3230 on: July 09, 2011, 05:14:52 am »

Hello again all. Another question from an aspiring modder here. I was wondering what I need to add to a civ that makes it behave like the goblins in a standard game do ( unnoficially at war but they build up to send sieges after ambushes. ). I know its likely something obvious but any help in finding my way would be appreciated. It's for a lizardman civ Im making.

Thanks!
[BABYSNATCHER]
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Dwarf Fortress: Threats of metabolism.

Lexx

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3231 on: July 09, 2011, 05:18:51 am »

Hello again all. Another question from an aspiring modder here. I was wondering what I need to add to a civ that makes it behave like the goblins in a standard game do ( unnoficially at war but they build up to send sieges after ambushes. ). I know its likely something obvious but any help in finding my way would be appreciated. It's for a lizardman civ Im making.

Thanks!
[BABYSNATCHER]

Perfect! Thankyou so much.
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katana

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3232 on: July 09, 2011, 09:04:01 am »

Could somebody proofread this and tell me if there are any problems?
You were missing a few tags (Castes), and some tags were wrong(Creature_tile instead of Caste_tile... similar for color.

Here's my attempts at corrections: Nothing in the error_log otherwise. Sorry if the formatting bothers you... I'm a tad obsessive. ^-^
Spoiler (click to show/hide)

Edit: Actually Where's the rest of "Devourer"? Please allow me to explain:

Going by Caste names I created caste tags... mainly because it seemed to me you were indeed heading in the following direction...
[CASTE:A]
[CASTE_NAME:A:A's:A]

So I assumed the above setup for the file. Please forgive me if that was presumptuous. In the above file there are now 7 Hordes. Is that correct?

Thanks. Yup, 7. Let's see how I can modify it even further...
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

thatkid

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3233 on: July 09, 2011, 02:07:24 pm »

Hello again all. Another question from an aspiring modder here. I was wondering what I need to add to a civ that makes it behave like the goblins in a standard game do ( unnoficially at war but they build up to send sieges after ambushes. ). I know its likely something obvious but any help in finding my way would be appreciated. It's for a lizardman civ Im making.

Thanks!
[BABYSNATCHER]
You also need [SKULKING]

Perfect! Thankyou so much.
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Lexx

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3234 on: July 09, 2011, 03:36:39 pm »

But the goblins entity doesn't have [SKULKING] to begin with?
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thatkid

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3235 on: July 09, 2011, 03:41:21 pm »

I was under the impression that it did? [SKULKING] causes them to ramp up their attacks based on the success/failure of prior thefts/baby-snatching/ambushes
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Lexx

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3236 on: July 09, 2011, 04:13:42 pm »

Could only find it in the kobolds entity. But will try adding it to my goblins and orc civs. Got the lizardmen civ working as intended by the way with just [BABYSNATCHER]. Thanks anyway and Ill see what difference it makes.
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Caldfir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3237 on: July 10, 2011, 02:44:53 am »

So I've been wanting to do some things with frost breath/ice breath for a while now, and I have seen several other mods featuring creatures with that kind of attack, but I cannot for the life of me figure out why they are working.  For example, I've posted the raw entry for the blue dragon from genesis here:

Creature:
Spoiler (click to show/hide)
Breath:
Spoiler (click to show/hide)

Furthermore, at least in arena situations, I'm having trouble getting the effect to do anything (though I seem to remember the arena having temperature bugs...) but there are wide reports of this type of cold breath attack working. 

What about this makes it cold?  Why can't I get it to work in the arena?
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Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3238 on: July 10, 2011, 09:55:00 am »

It is a trailing vapor flow I believe.  Which makes it use the materiel's melting point for it's temperature ("vapor" is liquid, which is 5000 degrees urist according to the melting point of the materiel) when a creature is hit by the breath it causes a liquid contaminant on the creature that freezes them.  If the contaminant wasn't created it probably would have no effect.


At least I think that's how it works,  I also made a creature with that kind of breath attack, but it was created way back in the early days of DF2010, so I don't remember exactly how I had got it to work.
« Last Edit: July 10, 2011, 10:01:04 am by Greiger »
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Kohrmeh

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3239 on: July 10, 2011, 05:32:01 pm »

Hello I just started modding today and I was modding some humaniod creatures like a capybara humaniod to be a pet so I added from some of the tiger man tags and now one of them has the crossbow skill that was novice. So I need to know what I need to add to make it work in a workshop.
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