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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 427320 times)

Talanic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3060 on: June 10, 2011, 03:57:50 pm »

I've got my bugdwarves laying eggs.  Now I need those eggs to hatch...

I've disabled all labors on the mothers.  I've given them nest boxes, and provided them with nearby sources of food and drink, as well as bed and dining room.

No dice.  Nada.  They lay the eggs and sit on them for a year or more and nothing hatches from them.  Am I missing something?

All I did to make them lay eggs was add the following to each of the female castes:
Spoiler (click to show/hide)
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3061 on: June 10, 2011, 04:13:02 pm »

Just a question.
Is it possible to make drink vending machines?
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thatkid

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3062 on: June 10, 2011, 04:22:09 pm »

@jaxy: I'm pretty sure it is. I don't see why not, anyways.



Can anyone tell me what I did wrong with this creature/body? Tissues still confound me, and I'm sure I messed up the body tags somewhere and somehow.

Error Log
Spoiler (click to show/hide)

Body
Spoiler (click to show/hide)

Creature
Spoiler (click to show/hide)

I know that one of the issues that there is no part called "POMMEL" but otherwise I'm kind of stumped. I imagine one of the big issues is that my tissue templates aren't being applied correctly. Is this because BY_TOKEN is the wrong command to use?
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3063 on: June 10, 2011, 04:25:27 pm »

Well then, I have a problem with my vending machine.
I made a container called a can which holds 2 food.
It's one of the reagents necessary to get wine from the vending machine.
However, all the dwarf uses are the coins. They don't take the can. Any idea as to why this happens?
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TomiTapio

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3064 on: June 10, 2011, 05:16:17 pm »

Question: How do I make a reaction that creates usable glove items?
Because if I write them the same way as any other clothing object, I don't get a "left glove" and a "right glove" but end up with just a "glove" and another "glove" without any adjective that aren't usable
You don't. Toady has not made it possible. Otherwise we would have "craft bone gauntlet" in Genesis mod adventurer mode.
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Glanzor

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3065 on: June 10, 2011, 05:25:53 pm »

Question: How do I make a reaction that creates usable glove items?
Because if I write them the same way as any other clothing object, I don't get a "left glove" and a "right glove" but end up with just a "glove" and another "glove" without any adjective that aren't usable
You don't. Toady has not made it possible. Otherwise we would have "craft bone gauntlet" in Genesis mod adventurer mode.
Oh damn, that's a shame. Thanks for the information anyways.

By the way, I downloaded the newest version of Genesis a few hours ago to see if it has a solution to my problem and it does have a "craft bone gauntlet"-reaction in there. It just doesn't create an usable result.
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3066 on: June 10, 2011, 08:54:14 pm »

No dice.  Nada.  They lay the eggs and sit on them for a year or more and nothing hatches from them.  Am I missing something?

The eggs will only hatch if the layer is married.
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Talanic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3067 on: June 10, 2011, 09:06:09 pm »

And that brings me full circle, back to my original problem: getting a limited-migrants fort to have dwarves that will marry each other and reproduce.

Thanks, though the news is exactly what I feared.
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3068 on: June 10, 2011, 09:39:33 pm »

Well then, I have a problem with my vending machine.
I made a container called a can which holds 2 food.
It's one of the reagents necessary to get wine from the vending machine.
However, all the dwarf uses are the coins. They don't take the can. Any idea as to why this happens?
it would be more informative if you post your raw.
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Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3069 on: June 10, 2011, 10:28:52 pm »

And that brings me full circle, back to my original problem: getting a limited-migrants fort to have dwarves that will marry each other and reproduce.

Thanks, though the news is exactly what I feared.

I have gotten a working method.
 
1)Give your dwarves(reptiles, birds, whatever) private rooms.  You can either manually assign it to a known married resident or just make so many of them that you are bound to get one or two.

2) Locate a room owned by a married couple (shows as being owned by 2 instead of just one when 'q'-ed over)  Make sure it has a door.

3) Designate a nest box to be constructed inside the room.  Once somebody comes to build it suspend the construction.  They will leave the unconstructed box in the room as part of the unfinished construction if timed anyplace close to properly.

4) Wait until the female enters the room for idle or sleeping behavior.  (Or if military simply order them in)

5) Lock the door and un-suspend the nest box construction.

6) She will build the box and promptly lay a/an egg(s).

7) Make absolutely sure no stockpiles accept eggs of your civ race.

8.) Unlock the door.

9)Congratulations, you now have fertile eggs sitting in a nest box to hatch.  And no the mother does not need to be at it at all times, althoug it probably isn't a good idea to block access.  It will eventually hatch,  And as often as not while the mother is nowhere near. 

As an added bonus the mother will likely use it multiple times as well after the first eggs hatch without having to bother with all this again.  But it does seem to eventually lose the origonal ownership after a few uses requiring a deconstruction and repeat of the method.
« Last Edit: June 10, 2011, 10:37:42 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Talanic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3070 on: June 10, 2011, 11:29:57 pm »

Quote
2) Locate a room owned by a married couple (shows as being owned by 2 instead of just one when 'q'-ed over)  Make sure it has a door.

That's the issue, there.  The dorfs are not getting married.  I've sat with them socializing for 2+ years and wound up with no marriages.  The rest, I can deal with.
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3071 on: June 11, 2011, 04:57:44 am »

The dispense wine thing's gotten kinda worse.
The dorf takes the money and the can, but the damn can still doesn't get filled.
Here's the reaction:

Spoiler (click to show/hide)
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3072 on: June 11, 2011, 06:32:52 am »

The dispense wine thing's gotten kinda worse.
The dorf takes the money and the can, but the damn can still doesn't get filled.
Here's the reaction:

Spoiler (click to show/hide)

How's your can defined? What happen to the wine created by this reaction? Is it properly defined as a liquid container (see jug). You'd also want the [EMPTY] tag with your can.
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3073 on: June 11, 2011, 06:57:13 am »

The dispense wine thing's gotten kinda worse.
The dorf takes the money and the can, but the damn can still doesn't get filled.
Here's the reaction:

Spoiler (click to show/hide)

How's your can defined? What happen to the wine created by this reaction? Is it properly defined as a liquid container (see jug). You'd also want the [EMPTY] tag with your can.
The wine just sits there in the machine.
The can is a food storage thingy, like the large pot.
Also, I gave the can reagent [EMPTY], it didn't work.
Also, you can't drink from a jug, can you?
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #3074 on: June 11, 2011, 07:38:13 am »

The wine just sits there in the machine.
The can is a food storage thingy, like the large pot.
Also, I gave the can reagent [EMPTY], it didn't work.
Also, you can't drink from a jug, can you?
Okay then the wine somehow doesnt recognize the can as an appropriate container. The [EMPTY] tag is just there so when you do get your reaction to work, they wont fill filled cans. From the game's perspective there's no difference between cans and jugs and dwarves only drink from barrels or flasks.
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