How do I make a creatures attack have a syndrome or a temperature?
Here's cobra bite as an example:
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cobra venom]
[STATE_ADJ:ALL_SOLID:frozen cobra venom]
[STATE_NAME:LIQUID:cobra venom]
[STATE_ADJ:LIQUID:cobra venom]
[STATE_NAME:GAS:boiling cobra venom]
[STATE_ADJ:GAS:boiling cobra venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:cobra bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SNAKE_COBRA:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:70:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:50:END:80]
[CE_PAIN:SEV:150:PROB:100:RESISTABLE:VASCULAR_ONLY:START:30:PEAK:500:END:1500]
I like [CE_UNCONSCIOUSNESS:SEV:200:PROB:40:START:2:PEAK:10:END:50] --instead of paralysis-guaranteed-suffocation.
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
A Legendary Animal trainer
Fae = faster, more agile, dexterous, etc. Better at dodging
Dire = slower, stronger, tougher, etc. Thicker hide
Mutant = Could apply to any animal including Fae and Dire, even stronger, faster, tougher, damaging, etc. Could even give weird effects such as 2 heads, iron skin, pink fur with white horns
pet_exotic tamed only by dungeonmaster is still broken :/
I like the fae speedy things. You could call my Spirit Ravens faeravens instead, but they're half in half out of the material world.
I tried to make a non-flesh ghost apparition, but it crashed the worldgen hard when I set it to large_predator. I'd like more ghosts, very hard to kill (good weapon practice) but deal very little damage (area-stun howl?)
Got ToughMaterials which is given to most cave beasts. Yeah can easily command more skin and muscle thickness. Usually there are giant versions instead of dire versions, Toady loves giantifying.
Mutant Faedogs (rare caste) have firebreath :´) Gargoyles have the nice marble-rock skin. Mutant wolf could have poison bite or thicker materials.
One heavy mutant feature: doesn't die of blood loss.
1 Flying pets? Eagle, Fae Eagle, Dire Eagle
2 Working pets? Got a thing called a Nith Mason. Thought wow, it would be cool if it really was a mason. Not sure is this is doable but it would be very coo if there were critters that when trained do tasks. Carry things, eat body parts, smooth stone, train your dwarves in wrestling, impregnate your spouse-less dwarves....or maybe not.
3 Growable animal food? I am really getting tired of my entire map being turned into a wasteland by a couple animals.
4 Growable Wood? Plant a bunch of wood bearing plants on a farm plot and have your woodcutter turn them into logs.
Also, I am having trouble with traps. I built a cool trap system that should have been the death of a many enemy but instead of walking into it the enemies just stand in the corners of the map until they get board and leave. I don't even have to close the gates. It makes me sad....
1. bats and owls could become popular pets, but you really don't see any difference from the flying. Maybe faster speed than dog. Did you mean flying fortress-guard-animals like gargoyles? I made captureable-tameable dragons once... then enemy siege came riding 30 gray dragons APOCALYPSE
2. If they can work, they're a caste of your own civ. Otherwise they're animals or captured enemies.
3. feeding not doable. Dig a soil-layer cave, grass grows there and animals are safe from hostiles. Elephants eat the fastest.
4. Well that might be fun, grow lots of Plant X, and alchemy shop glues the bush's sticks into wooden planks. (wickerwork?) (25 bush to 1 or 2 wood)
Yeah it's a "siege", they're being clever and not rushing forward like dumb werewolves. Siege cuts you off from the outside and harass you. You can try sending one no-skills beardlessdorf out as one-man squad to taunt them. Chain up puppies, maybe they'll attack them.