What does the SHOT_MAXVEL in the ranged weapon thingy do? Does having a higher shot maxvel speed up your gun?
Nevermind. How do I make a certain race have lower stats on average?
Your guns previously may have just been dumb luck. The normal one should be more than twice as damaging on average. But most ammunition values (the defaults anyway) use such extreme values that they could be behaving oddly.
As for what I quoted it's a simple matter of these tags.
[PHYS_ATT_RANGE:
[MENT_ATT_RANGE:
The numbers after all tell the game what the numerical value of the stat actually is, the first number being the actual value for a creature that is incredibly weak in that stat. and the last being the value for a creature that would be super in that stat.
There must be 7 numbers after that each with a colon separating them. With the 4th number being the numerical value for the creature's 'average' If I recall default (human)for the 4th value is 1000. With lower numbers earlier and higher numbers after.
Toady was kind enough to add "+" and "-" in the creature raws for goblins and elves and such to give a better idea what that ends up coming out as as a general rule. the more + the more powerful in that stat than average, the more - the worse.
Using my own Dracon race as an example.
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
...
[PHYS_ATT_RANGE:AGILITY:150:600:700:800:900:1000:1250] --
...
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500] -
For strength you see relatively high numbers, and a ++ indicating that the race is very strong in this area. Even a weak creature of this race (The second number) is a little stronger than an average human (1000) and the weakest possible(the first number) is only a little weaker than an average human. And extremely strong members of the race can have nearly double (1800) or even double and a half (2500)the strength of the average human.
However their agility, and creativity stats are lower than human levels, indicated by the -. Both bottom out at 150, and have second weakest at 600. At higher levels the agility stats show to be the lower of the two, with it requiring a dracon that has the second best agility possible of it's race to match even an average human in agility. While creativity only needs a dracon with slightly higher creativity than average to match an average human.
In short the numbers after the attribute determine the value the creature has in that stat when randomly generated, before modifications to those numbers happen with skills and such. And the game randomly picks whether a creature would be strong or weak or something in between with each stat.
[{PHYS or MENT}_ATT_RANGE:{STAT]:{Extremely weak}:{very weak}:{weak}:{average}:{strong}:{very strong}:{Incredibly strong}]
You just fill in the spots in {} with the values or stat you want there. Higher numbers are better, and the numbers can be anywhere between 0 and 5000. Average for humans is 1000 for comparison.
To make a creature universally weaker than average in all stats you can easily just copy and paste either the agility or creativity line above and replace the attribute names until you have them all.
Wow I made that long winded and complicated, hope I didn't confuse ya more.