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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 420465 times)

Koji

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2775 on: May 10, 2011, 07:24:08 am »

Help, my dragon civilization is not appearing.

The dragon creature has the BONECARN tag. This means it only eats meat and bones. In the current version, carnivore civilizations can not survive world gen because they can't farm for food. Try giving them NO_EAT or removing BONECARN and making sure their entity has farming tokens and allowed professions. If you're using them as bad guys, NO_EAT works fine, but if you're playing as them you can just give them farming and then not use it.
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Dwarvenrealms
ASCII | Graphical
Over 220 new creatures, new civs, new industries, and a fully customized tileset!

Naryar

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2776 on: May 10, 2011, 08:29:02 am »

Help, my dragon civilization is not appearing.

The dragon creature has the BONECARN tag. This means it only eats meat and bones. In the current version, carnivore civilizations can not survive world gen because they can't farm for food. Try giving them NO_EAT or removing BONECARN and making sure their entity has farming tokens and allowed professions. If you're using them as bad guys, NO_EAT works fine, but if you're playing as them you can just give them farming and then not use it.

Note that I said not appearing in a world, not dying at worldgen.

Now it appears but i'm not happy with them being humanoids...

billybobfred

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2777 on: May 11, 2011, 04:54:39 pm »

So I wanted to give honey and mead value in accordance with the effort put into producing them.

Spoiler (click to show/hide)

All I did was add MATERIAL_VALUE tags to honey and mead. I'm not sure it's enough to be worth the effort, but the actual question here is: is value-5 mead made from value-3 honey worth 5 or 15?
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

stabbymcstabstab

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2778 on: May 11, 2011, 05:26:24 pm »

i think its just 5 not 15 could be wrong through but heres my question how do you use the natural skill tag? I keep getting errors on it and the wiki doesnt say how to use it.
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billybobfred

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2779 on: May 11, 2011, 05:40:10 pm »

Well, how are you using it now, and what errors are you getting?
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

stabbymcstabstab

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2780 on: May 11, 2011, 06:42:56 pm »

im using it like this [NATURAL_SKILL:AXE:3] i just copyed this form my raws and the errors say GNOME:Unrecognized Creature Token: NATURAL_SKILL
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

billybobfred

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2781 on: May 11, 2011, 08:06:22 pm »

That's strange. I'm using it the exact same way in one of my mods and I'm not getting an error.

Are you sure that you "keep" getting errors, as opposed to reading the same old error over again?

Just for kicks, change it to a non-military skill and see what happens.
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

stabbymcstabstab

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2782 on: May 12, 2011, 07:01:33 pm »

no i cleared my error log  tome before i gen a new world but it wont stop :'( i have it repeating over and over again for 4 minutes straight
im going to my corner
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

SirHoneyBadger

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Hepatic Wyrm
« Reply #2783 on: May 12, 2011, 08:54:47 pm »

My very first original critter. Help, constructive criticisms, and comments are welcome.

Hepatic Wyrm:
A gargantuan, and extremely deadly, bloodsucking cross between a dragon and an earthworm that lives deep underground.

[CREATURE:HEPATIC_WYRM]
   [DESCRIPTION:A predacious distant relative of earthworms and dragons alike, this colossal horror hunts by tunneling through both soil and solid rock. It's putrescent flesh quickly disintegrates in the unlikely event of death.]
   [NAME:hepatic wyrm:hepatic wyrms:hepatic wyrm]
   [CASTE_NAME:hepatic wyrm:hepatic wyrms:hepatic wyrm]
   [CREATURE_TILE:'w'][COLOR:5:6:0]
   [PETVALUE:10000]
   [PET_EXOTIC]
   [MOUNT_EXOTIC]
   [FANCIFUL]
   [PRONE_TO_RAGE:5]
   [FREQUENCY:5]
   [CURIOUSBEAST_EATER]
   [CAN_LEARN][SLOW_LEARNER]
   [CAN_SPEAK]
   [UTTERANCES]
   [CAVE_ADAPT]
   [AMBUSHPREDATOR]
   [NATURAL][NOBONES]
   [LARGE_ROAMING]
   [NATURAL_SKILL:MELEE_COMBAT:2]
   [NATURAL_SKILL:BITE:4]
   [NATURAL_SKILL:DODGING:2]
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
   [WEBIMMUNE]
   [BONECARN]
   [BIOME:SUBTERRANEAN_CHASM]
   [UNDERGROUND_DEPTH:2:3]
   [POPULATION_NUMBER:0:1]
   [PREFSTRING:terrible presence]
   [EXTRAVISION]
   [BABY:50]
   [CHILD:250]
   [MEGABEAST][DIFFICULTY:10]
      [ATTACK_TRIGGER:100:10000:100000]
   [SPHERE:FIRE]
   [BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:HAIR]
      [REMOVE_MATERIAL:BONE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:HAIR]
      [REMOVE_TISSUE:BONE]
   [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
   [ATTACK:GORE:BODYPART:BY_CATEGORY:HEAD]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:envelope:envelopes]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
      [SPECIALATTACK_SUCK_BLOOD:25:100]
   [CASTE:FEMALE]
      [FEMALE]
      [LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:7000]
         [CLUTCH_SIZE:1:3]
   [CASTE:MALE]
      [MALE]
   [HAS_NERVES]
   [SWIMS_INNATE]
   [SPEED:1500]
   [NOT_BUTCHERABLE]
   [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]   
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:50000]
   [BODY_SIZE:1:0:500000]
   [BODY_SIZE:2:0:50000000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [MAXAGE:10000:10000]
   [ALL_ACTIVE]
   [NO_SLEEP]
   [NOSTUN]
   [NOBREATHE]
   [NO_EAT]
   [NO_DRINK]
   [NO_DIZZINESS]
   [NO_FEVERS]
   [PARALYZEIMMUNE]
   [TRAPAVOID]
   [NOFEAR][NOEXERT]
   [BUILDINGDESTROYER:2]
   [LIKES_FIGHTING]
   [FIREIMMUNE]
   [HOMEOTHERM:10175]   
   [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
      [TL_COLOR_MODIFIER:GRAY:1]
         [TLCM_NOUN:skin:SINGULAR]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
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For they would be your masters.

Dante

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2784 on: May 12, 2011, 09:44:33 pm »

If its putrescent flesh decays quickly, perhaps you should give it an ITEMCORPSE:X tag, where X is a boulder of some evaporating substance, possibly with an inhaled syndrome that causes nausea.

Also you have an unnecessary apostrophe in the description.

SirHoneyBadger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2785 on: May 12, 2011, 10:05:28 pm »

If its putrescent flesh decays quickly, perhaps you should give it an ITEMCORPSE:X tag, where X is a boulder of some evaporating substance, possibly with an inhaled syndrome that causes nausea.

Also you have an unnecessary apostrophe in the description.

Thanks! Grammar's never been my strongpoint... I'll fix it. If the apostrophe is the only thing wrong here, I'll consider this an enormous success.

It's a work in progress.

I'd like the "corpse" to only leave behind the wyrm's skin, and have that skin be an extremely tough form of leather, actually, but I haven't yet modded that in. I also might give this critter poisonous blood, but so far, if everything I do have looks like it works, I'm very pleased.

I was originally going to give it boiling blood, but I wasn't sure if that would make the critter explode... 

Does the attack make sense, by the way? That's the part I was least confident in.
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3

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2786 on: May 12, 2011, 10:43:05 pm »

"The hepatic wyrm envelops you in the right back tooth!"

So... sort of. It probably the best you can do without using an entire sentence (which you can do, by the way, so long as it doesn't contain a colon or a carriage return).
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Kweri

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Re: Hepatic Wyrm
« Reply #2787 on: May 12, 2011, 10:49:01 pm »

My very first original critter. Help, constructive criticisms, and comments are welcome.

Hepatic Wyrm:
A gargantuan, and extremely deadly, bloodsucking cross between a dragon and an earthworm that lives deep underground.

(snip)
Interesting creature! There are only two things I can see that feel a bit off to me.

First, you never called [BODY_DETAIL_PLAN:EGG_MATERIALS] which you'll need to do in order for the creature to possess the default eggshell/egg white/egg yolk materials.

Second, you have them a baby until year 50 and child until year 250, but full size at year 2? That seems a bit odd to me!
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darkflagrance

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2788 on: May 12, 2011, 11:01:08 pm »

If its putrescent flesh decays quickly, perhaps you should give it an ITEMCORPSE:X tag, where X is a boulder of some evaporating substance, possibly with an inhaled syndrome that causes nausea.

Also you have an unnecessary apostrophe in the description.

Thanks! Grammar's never been my strongpoint... I'll fix it. If the apostrophe is the only thing wrong here, I'll consider this an enormous success.

It's a work in progress.

I'd like the "corpse" to only leave behind the wyrm's skin, and have that skin be an extremely tough form of leather, actually, but I haven't yet modded that in. I also might give this critter poisonous blood, but so far, if everything I do have looks like it works, I'm very pleased.

I was originally going to give it boiling blood, but I wasn't sure if that would make the critter explode... 

Does the attack make sense, by the way? That's the part I was least confident in.

NO_SKULL, NO_BONES, and similar tags can be found on things like Bronze Colossi. Use them to eliminate the undesired body parts from the corpse.
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SirHoneyBadger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2789 on: May 13, 2011, 12:01:02 am »

Well, I think I'll let it have a skull, but no other bones, and not to leave behind any meat, organs, fat, etc., although I was leaning towards the Small Corpse tag, as opposed to Not Butcherable (I may change my mind on that, though...). It's meant to be completely inedible/rots immediately after death.

As far as the tooth attack, the idea should be that the critter is slamming it's extremely fleshy face into it's enemy/victim, not actually biting, more like a giant "goring"/head-butting by a leech roughly the size of an apartment building, that simultaneously exsanguinates you. There could easily be a skull underneath all that flesh, though, giving the brain some added protection.
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For they would be your masters.
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