Trying my hand at modding in some simple aboveground plants for my games, for variety. My end goal is to add:
Wild Rice- - Grows above ground in non-freezing wet biomes, like rope reeds etc.
- - Can be cooked
- - Can be brewed into sake
- - Can be milled into wild rice flour, which can be cooked
- - Produces "rice grains" as seeds, which can be cooked
- - Prefstring is "tasty grains"
[PLANT:RICE_WILD]
[NAME:wild rice][NAME_PLURAL:wild rice][ADJ:wild rice]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:231][PICKED_COLOR:0:0:1]
[WET][BIOME:NOT_FREEZING]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen sake]
[STATE_NAME_ADJ:LIQUID:sake]
[STATE_NAME_ADJ:GAS:boiling sake]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:wild rice flour]
[STATE_COLOR:ALL_SOLID:WHITE]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:20]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:wild rice grain:wild rice grains:6:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:tasty grain]
Garlic- - Grows above ground in non-freezing dry areas, like strawberries etc.
- - Can be cooked
- - Can be milled into Garlic Powder, which can be cooked
- - Produces "garlic cloves" as seeds, which can be cooked
- - Inedible by vermin
- - Prefstring is "pungent flavor"
[PLANT:GARLIC]
[NAME:garlic][NAME_PLURAL:garlic][ADJ:garlic]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:232][PICKED_COLOR:6:0:1]
[DRY][BIOME:NOT_FREEZING]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:garlic powder]
[STATE_COLOR:ALL_SOLID:LEMON]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:20]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_COOKED]
[SEED:garlic clove:garlic cloves:6:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:pungent flavor]
(Onions, using same mechanics as garlic above?)
Potatoes- - Grows above ground in non-freezing dry areas, like strawberries etc.
- - Can be cooked
- - Can be brewed into potato vodka
- - Produces "potato eyes" as seeds
- - Prefstring is "versatility"
[PLANT:POTATO]
[NAME:potato][NAME_PLURAL:potatoes][ADJ:potato]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:232][PICKED_COLOR:6:0:0]
[DRY][BIOME:NOT_FREEZING]
[VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen potato vodka]
[STATE_NAME_ADJ:LIQUID:potato vodka]
[STATE_NAME_ADJ:GAS:boiling potato vodka]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:potato eye:potato eyes:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:versatility]
Hot Peppers- - Grows above ground in non-freezing dry areas, like strawberries etc. (If possible, I'd like it to grow only in temperate or warmer areas-- not sure if Valley Herbs use the correct coding for that)
- - Can be cooked
- - Can be milled into chili powder, which can be cooked
- - Can be processed (?) into hot sauce, which can be cooked
- - Produces hot pepper seeds
- - Inedible by vermin
- - Prefstring is "fiery spice"
[PLANT:PEPPER_HOT]
[NAME:hot pepper][NAME_PLURAL:hot peppers][ADJ:hot pepper]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:232][PICKED_COLOR:4:0:1]
[DRY][BIOME:NOT_FREEZING]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:hot chili powder]
[STATE_COLOR:ALL_SOLID:RED]
[DISPLAY_COLOR:4:0:1]
[MATERIAL_VALUE:20]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen hot sauce]
[STATE_NAME_ADJ:LIQUID:hot sauce]
[STATE_NAME_ADJ:GAS:boiling hot sauce]
[MATERIAL_VALUE:20]
[DISPLAY_COLOR:4:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[EXTRACT_STORAGE:BARREL]
[PREFIX:NONE]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:hot pepper seed:hot pepper seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:fiery spice]
Please check my codes as I upload them and let me know if I'm doing anything wrong before I add these plants into my games? Also, would I need to do anything special to enable the use of powders and extracts?
ETA: Potatoes
ETA: Hot Peppers
ETA: Garlic