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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431895 times)

Jay

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2370 on: March 19, 2011, 03:34:29 pm »

[REAGENT:A:10:BOULDER:NONE:INORGANIC:NONE]
--add [WORTHLESS_STONE_ONLY] here and it won't eat your ores
[PRODUCT:100:10:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A]
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Mishimanriz: Histories of Pegasi and Dictionaries

Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2371 on: March 19, 2011, 03:37:36 pm »

http://df.magmawiki.com/index.php/DF2010:Reactions

^ I think that is about what yer looking for.  Though a quick glance through it had me not finding this particular answer.

[REAGENT:A:10:STONE:INORGANIC_STONE_LAYER:NONE]
[PRODUCT:100:10:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A]

Should get you something like what you want.  Though I'm not sure my syntax is quite correct on the second line that should at least point you in the right direction.

Ninja'd   And [WORTHLESS_STONE_ONLY] would indeed be handy to make sure it doesn't eat up all your limonite and gold nuggets and stuff unless you allow them in the usable stone interface.
« Last Edit: March 19, 2011, 03:39:21 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

gentgeen

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2372 on: March 19, 2011, 04:46:25 pm »

So, I had my own personal mod for 40d, which included such animals as condors, bald eagles, and red-tailed hawks. Now, with eggs in the game, the idea of my dorfs eating condor eggs has me bringing this mod up to the current standards. However, with the tissue coloring, I'd like it if my red-tailed hawks had red tail feathers, and my bald eagles had white head feathers. I can get the general feather color right (figured it out by studying the raws for my favorite critter, the giant eagle), but what do I do to change the colors on feathers for just a single body part?  Thanks.
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NW_Kohaku

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2373 on: March 19, 2011, 05:09:30 pm »

I'm not really sure how to search for this, so I think I'll just ask in a thread like this...

I want to start trying to look over the raws, and trying to make some of the basic creatures from vanilla more sane, without really changing what they are.

To describe what I mean by "sane", I mean the code for making an alligator and making a cow are almost entirely the same.  In fact, cows have a more powerful bite than alligators do, since cows are larger than alligators, and their body shapes are just using the same templates, so an alligator is just a scaled-down cow that eats meat instead of grass, even though its bite is no more strong.

I want to try to get together some sort of "raw fixing" mod and/or suggestion, but want to know how much research or effort has already gone into such things.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Sutremaine

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2374 on: March 19, 2011, 05:36:22 pm »

I've been thinking about those minicow alligators.

Research: can be done moderately easily by making a new relsizes file for each type of creature and manually adjusting any odd creatures.
Potential templates are humanoid (default. Default body sizes by bodypart match the humanoid relsizes too :o), quadruped carnivore (use cheetah as stereotype?), quadruped herbivore (use cow as stereotype), avian (use eagle), reptile (use alligator) and I haven't really thought about anything else.
A step further would be changing the relative amounts of tissue material in each bodypart, and I haven't done anything with that.

Effort: mostly a load of boring typing.
I've been making a new relsize template for a (demihumanoid) modded race, and I don't know what the effects of messing with the proportions are. To keep things a little under control I've kept altered bodyparts with the same amount of units. For instance, the HUMANOID body part has 5300 units. The one I made also has 5300 units, but with a different distribution. Time will tell whether this does anything useful, or at least anything non-harmful.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

NW_Kohaku

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2375 on: March 19, 2011, 06:08:54 pm »

It's not just the size of the body parts, it's the power of the bodyparts. 

Basically, we can do a stupid/hacky fix on bite power by just ramping up the "attack velocity" to make alligator bites more powerful, but it's also a bunch of research, as well.

I also want to get in a suggestion thread on the subject...  Hopefully, I'll be able to get a nice animal behaviors suggestion going, but we can get some data on how to make proper animal attacks, having animal skins that are properly thick (so that alligator hide is thicker than human skin), and all sorts of other much-needed work on making decent animal bodies and behaviors.

Still, I doubt Toady is going to have the time to actually manually adjust every little piece of the raws, and he has said he doesn't want to "outsource the raws".  Things like making proper body shapes and proportions are great for a mod, but I doubt Toady will use it.  Having something like a list of "here's the power of each creaturs bite, just change the raws to have these values for the jaws" for each creature in a suggestion is more likely to work.

Uristocrat just struck one out of the park on mineral densities.  If we can make suggestions on "here's a list of bite strengths" for things like dogs and alligators and such, and then have something for a suggestion of "alligator skin strength" and "cow skin strength" and some other things to make leather no longer completely useless, (plus maybe a boiled leather type of armor,) we could get some things that are likely to get action.

Then, we can do a community mod type of thing with the rest of the animals stuff like body shape.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Spectre Incarnate

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2376 on: March 19, 2011, 06:14:31 pm »

Tch, fine.  You guys (meaning this forum in general) are really not good with spiders, huh.
What can I say? Primates are hard-coded and unable to be modified.  :P And thank you. What is the new icon from?

Basically if you think about it these guys look like PBS' Dragon Tales if you were having a bad trip on LSD.
That made me giggle. Mostly because I was considering making a separate, optional, rainbow color list for my centaur. My Little Centaur!  :D :D :D

Quick question. Added the [CAN_SPEAK] tag to sheep, found they were still shearable (wondered if there would be any tag-related funny business). Does this mean I can shear [INTELLIGENT] fortress members?
Hehe.. *Real* Dwarven Milk anyone? >_>
Actually I am kind of interested in the concept of products obtained from sentient creatures. It's not like we haven't made jewelry and stuff out of hair in the Victorian period, and we have wigs made of donated human hair for cancer patients. So, perhaps my centaurs would cut their manes and tails and create items out of them? I've also pondered how a centaur foal would suckle from its mother, not that it's visible in DF, but ya know...

Quote
One fix I've read is to have the numbers increase with each colour. So instead of RED:1:GREEN:1:BLUE:1 it'd be RED:1:GREEN:2:BLUE:3 and so on.
Hah, you read my mind. I wondered about that and forgot to ask.

Quote
Oh yeah, if you haven't tried already, what happens when you take the dwarf entry and replace [CREATURE:DWARF] with [CREATURE:CENTAUR]?
I was told I didn't have to, but I'll try it.

You can have multiple active civs in a season.  If they are both traders the depot will open a menu asking which you want to trade with, if they are both send sieges they will often show up at the same time, and often fight eachother.
No way, that's awesome!

Quote
As for dwarves coming, they most likely will not.  Fortress civvable races will not trade with another fortress civvable race.
Then what if I removed [CIV_CONTROLLABLE] from the dwarf entity?

Quote
I'm not seeing anything wrong with your entity raw leading me to believe the error might be someplace in the creature raw
Even if the errorlog is completely empty? Maybe it gets stuck so fast it can't even log the errors. lol
Let me look over it again first...

« Last Edit: March 19, 2011, 06:27:15 pm by Spectre Incarnate »
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The in-game text has punctuation!  Who knew?
Mister Adams,
How many licks does it take to get to the [candy] center of a Dwarf Fortress?

ammy55

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2377 on: March 19, 2011, 06:40:17 pm »

when i try to use this reaction in the arena it crashes the game whats wrong?

Code: [Select]
[REACTION:CHEAT_STUFF_006]
[NAME:Free Adamantine Battle Axe]
[PRODUCT:100:1:ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:ADAMANTINE]
[ADVENTURE_MODE_ENABLED]
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Tapeworm

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2378 on: March 19, 2011, 06:41:03 pm »

Hello. I'm very new to 31. modding, and I'm trying to have a race that:
a)Does well in worldgen
b)Is almost always at war with the dwarves.

However, I'm not having much success. During worldgen, my custom race (as well as dwarves) seem to invariably end up with at most three settlements each, while human and elf civilizations control vast swaths of the globe. They additionally seem to never be at war with dwarves. What am I doing wrong?

Code: [Select]
entity_custom

[OBJECT:ENTITY]

[ENTITY:CRAG]
CIV_CONTROLLABLE
[CREATURE:ALTERNIAN]
[TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:UNCOMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:SUBORDINATE]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[USE_ANY_PET_RACE]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ABUSE_BODIES]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:DARK_FORTRESS]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_DESERT]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:2]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[BIOME_SUPPORT:ANY_DESERT:3]
[BIOME_SUPPORT:ANY_OCEAN:2]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:4]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:4]
[PROGRESS_TRIGGER_TRADE_SIEGE:4]
[ACTIVE_SEASON:AUTUMN]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[START_GROUP_NUMBER:15]
[MAX_POP_NUMBER:11000]
[MAX_SITE_POP_NUMBER:130]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:WAR]
[RELIGION_SPHERE:VICTORY]
[RELIGION_SPHERE:MOON]
[RELIGION_SPHERE:THRALLDOM]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[WORLD_CONSTRUCTION:WALL]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:APPALLING]
[ETHIC:MAKE_TROPHY_SAME_RACE:MISGUIDED]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]

        -position snip-

[BUILDS_OUTDOOR_FORTIFICATIONS]
[BANDITRY:15]

Code: [Select]
creature_custom

[OBJECT:CREATURE]

[CREATURE:ALTERNIAN]
[DESCRIPTION:A dark, brooding creature.]
[NAME:troll:trolls:troll]
[CASTE_NAME:troll:trolls:troll]
[CREATURE_TILE:'t'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:'T']
[LOCKPICKER]
[INTELLIGENT][LIKES_FIGHTING]
[TRANCES]
[CANOPENDOORS]
[PREFSTRING:colourful horns]
[PREFSTRING:fierce countenance]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:TROLL_HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:ARIES_BLOOD:ARIES_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TAURUS_BLOOD:TAURUS_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:GEMINI_BLOOD:GEMINI_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CANCER_BLOOD:CANCER_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:LEO_BLOOD:LEO_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:VIRGO_BLOOD:VIRGO_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:LIBRA_BLOOD:LIBRA_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCORPIO_BLOOD:SCORPIO_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SAGITTARIUS_BLOOD:SAGITTARIUS_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CAPRICORN_BLOOD:CAPRICORN_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:AQUARIUS_BLOOD:AQUARIUS_BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:PISCES_BLOOD:PISCES_BLOOD_TEMPLATE]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1950:2650]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:850:1400:2200:3000:3800:4600:5000]
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:750:1050:1250:1550:1850:2550:5000]
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:EMPATHY:0:650:1600:1900:2200:2900:3700]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:75500]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[SET_BP_GROUP:BY_CATEGORY:HORN]
[BP_APPEARANCE_MODIFIER:THICKNESS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:horns:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_NOUN:horns:PLURAL]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:horns:PLURAL]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[APP_MOD_NOUN:horns:PLURAL]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:horns:PLURAL]
[MAXAGE:70:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[GENERAL_BABY_NAME:troll grub:troll grubs]
[BABYNAME:wiggler:wigglers]
[CHILD:12]
[GENERAL_CHILD_NAME:troll child:troll children]
[EQUIPS]
[NOCTURNAL]
[PROFESSION_NAME:CRAFTSMAN:artisan:artisans]
[PROFESSION_NAME:MASTER_BOWMAN:archeradicator:archeradicators]
[SPEECH:human.txt]
[HOMEOTHERM:10067]
[PERSONALITY:ACTIVITY_LEVEL:10:60:100]
[PERSONALITY:ALTRUISM:0:30:80]
[PERSONALITY:ANGER:0:60:100]
[PERSONALITY:ARTISTIC_INTEREST:0:35:75]
[PERSONALITY:ASSERTIVENESS:0:60:100]
[PERSONALITY:COOPERATION:0:40:100]
[PERSONALITY:FRIENDLINESS:0:35:100]
[PERSONALITY:IMMODERATION:0:60:100]
[PERSONALITY:SELF_CONSCIOUSNESS:0:30:90]
[PERSONALITY:STRAIGHTFORWARDNESS:0:40:100]
[PERSONALITY:VULNERABILITY:0:40:80]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE_ARIES]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:5]
[BLOOD:LOCAL_CREATURE_MAT:ARIES_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:MAROON:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_TAURUS]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:1:7]
[BLOOD:LOCAL_CREATURE_MAT:TAURUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:CINNAMON:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_GEMINI]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:5]
[BLOOD:LOCAL_CREATURE_MAT:GEMINI_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:OLIVE:1]
[TLCM_NOUN:blood:SINGULAR]
[CASTE_PROFESSION_NAME:RECRUIT:girl skylark:girl skylarks]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_CANCER]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:1:7]
[BLOOD:LOCAL_CREATURE_MAT:CANCER_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:SCARLET:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:2]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_LEO]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:1:7]
[BLOOD:LOCAL_CREATURE_MAT:LEO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:FERN_GREEN:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_VIRGO]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:6]
[BLOOD:LOCAL_CREATURE_MAT:VIRGO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:JADE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:20]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_LIBRA]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:6]
[BLOOD:LOCAL_CREATURE_MAT:LIBRA_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:TEAL:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_SCORPIO]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:6]
[BLOOD:LOCAL_CREATURE_MAT:SCORPIO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:CERULEAN:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_SAGITTARIUS]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:6]
[BLOOD:LOCAL_CREATURE_MAT:SAGITTARIUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:DARK_BLUE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_CAPRICORN]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:2:6]
[BLOOD:LOCAL_CREATURE_MAT:CAPRICORN_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:INDIGO:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:50]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE_AQUARIUS]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:3:5]
[BLOOD:LOCAL_CREATURE_MAT:AQUARIUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:PLUM:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:150]
[CASTE:FEMALE_PISCES]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CLUTCH_SIZE:3:5]
[BLOOD:LOCAL_CREATURE_MAT:PISCES_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:MAUVE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:9]
[CASTE:MALE_ARIES]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:ARIES_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:MAROON:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_TAURUS]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:TAURUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:CINNAMON:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_GEMINI]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:GEMINI_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:OLIVE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_CANCER]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:CANCER_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:SCARLET:1]
[TLCM_NOUN:blood:SINGULAR]
[CASTE_PROFESSION_NAME:RECRUIT:boy skylark:boy skylarks]
[POP_RATIO:2]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_LEO]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:LEO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:FERN_GREEN:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_VIRGO]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:VIRGO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:JADE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:20]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_LIBRA]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:LIBRA_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:TEAL:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_SCORPIO]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:SCORPIO_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:CERULEAN:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_SAGITTARIUS]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:SAGITTARIUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:DARK_BLUE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_CAPRICORN]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:CAPRICORN_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:INDIGO:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:5]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:MALE_AQUARIUS]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:AQUARIUS_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:PLUM:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:150]
[CASTE:MALE_PISCES]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BLOOD:LOCAL_CREATURE_MAT:PISCES_BLOOD:LIQUID]
[SET_TL_GROUP:BY_CATEGORY:ALL:HEART]
[TL_COLOR_MODIFIER:MAUVE:1]
[TLCM_NOUN:blood:SINGULAR]
[POP_RATIO:9]
SELECT_CASTE:FEMALE_TAURUS
SELECT_CASTE:MALE_TAURUS
[SELECT_CASTE:MALE_PISCES]
[SELECT_ADDITIONAL_CASTE:FEMALE_PISCES]
[SELECT_ADDITIONAL_CASTE:MALE_AQUARIUS]
[SELECT_ADDITIONAL_CASTE:FEMALE_AQUARIUS]
[SWIMS_INNATE][SWIM_SPEED:2400][AMPHIBIOUS][UNDERSWIM]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:60:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
   [PHYS_ATT_RATES:STRENGTH:100:NONE:NONE:NONE]
   [PHYS_ATT_RATES:AGILITY:120:NONE:NONE:NONE]
   [PHYS_ATT_RATES:TOUGHNESS:100:NONE:NONE:NONE]
   [PHYS_ATT_RATES:ENDURANCE:100:NONE:NONE:NONE]
   [PHYS_ATT_RATES:DISEASE_RESISTANCE:160:NONE:NONE:NONE]
   [PHYS_ATT_RATES:RECUPERATION:160:NONE:NONE:NONE]

   [MENT_ATT_RATES:ANALYTICAL_ABILITY:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:CREATIVITY:200:NONE:NONE:NONE]
   [MENT_ATT_RATES:EMPATHY:1000:NONE:NONE:NONE]
   [MENT_ATT_RATES:FOCUS:120:NONE:NONE:NONE]
   [MENT_ATT_RATES:INTUITION:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:KINESTHETIC_SENSE:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:LINGUISTIC_ABILITY:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:MUSICALITY:1000:NONE:NONE:NONE]
   [MENT_ATT_RATES:PATIENCE:300:NONE:NONE:NONE]
   [MENT_ATT_RATES:SOCIAL_AWARENESS:150:NONE:NONE:NONE]
   [MENT_ATT_RATES:MEMORY:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:SPATIAL_SENSE:100:NONE:NONE:NONE]
   [MENT_ATT_RATES:WILLPOWER:100:NONE:NONE:NONE]

[SKILL_RATES:110:NONE:NONE:NONE]
Logged

Greiger

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  • Reptilian Illuminati member. Keep it secret.
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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2379 on: March 19, 2011, 06:46:53 pm »

Quote
Then what if I removed [CIV_CONTROLLABLE] from the dwarf entity?

Haven't tested it fully. It might work, might not.  It didn't work when I tried it, but I had made so many other modifications at the time that it was hardly scientific and other things may have prevented their arrival.

I also didn't add any of the progress trigger tags like the humans have for trading, so if just removing the civ tag alone doesn't work, try throwing the humans' progress trigger tags on too and try again.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Jay

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2380 on: March 19, 2011, 06:51:06 pm »

when i try to use this reaction in the arena it crashes the game whats wrong?


[REACTION:CHEAT_STUFF_006]
[NAME:Free Adamantine Battle Axe]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:ADAMANTINE]
[ADVENTURE_MODE_ENABLED]
Wrong item token.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

gentgeen

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2381 on: March 19, 2011, 07:21:06 pm »

So, I had my own personal mod for 40d, which included such animals as condors, bald eagles, and red-tailed hawks. Now, with eggs in the game, the idea of my dorfs eating condor eggs has me bringing this mod up to the current standards. However, with the tissue coloring, I'd like it if my red-tailed hawks had red tail feathers, and my bald eagles had white head feathers. I can get the general feather color right (figured it out by studying the raws for my favorite critter, the giant eagle), but what do I do to change the colors on feathers for just a single body part?  Thanks.

Nevermind, I think I figured it out, by studying the common dog. Now to create a new world to check it out.
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Sutremaine

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2382 on: March 19, 2011, 07:28:42 pm »

It's not just the size of the body parts, it's the power of the bodyparts.

Basically, we can do a stupid/hacky fix on bite power by just ramping up the "attack velocity" to make alligator bites more powerful, but it's also a bunch of research, as well.
I was thinking of making parts the appropriate size and letting DF's combat model take care of the rest. Even if that weren't enough to swing fights in the right direction, it would be a necessary first step.

Quote
Hopefully, I'll be able to get a nice animal behaviors suggestion going, but we can get some data on how to make proper animal attacks, having animal skins that are properly thick (so that alligator hide is thicker than human skin), and all sorts of other much-needed work on making decent animal bodies and behaviors.
I suggest splitting attacks into different types that function for all creatures and work in concert with the predator tags. Some very quick examples:
[ATTACK_METHOD:CHOKE] Creature attempts to take and keep hold of a [THROAT] body part wherever possible.
[ATTACK_METHOD:BITE] Creature uses bite attacks wherever possible.
[ATTACK_METHOD:TAKE_DOWN] Creature attempts to disable a [STANCE] body part wherever possible.

In the case of multiple attack methods being available in one turn, the first one would take priority. A takedown-choke-bite creature would try and cripple a target before choking it with whatever part it had free, preferring to use the mouth for this purpose. A bite-choke-takedown creature would bite the throat if available, the rest of the body if not, and any crippling attacks would be secondary. How the creature would decide which attack to use... I dunno, calculate the attacks as normal and then add a number of 'points' to any attack that fulfils the attack method criteria? This would allow Toady to program some basic behaviour into animals, but leave plenty for the modders to work with.

Where'd the 'outsource the raws' comment come from? I looked on the forums and on Google.

Quote
Uristocrat just struck one out of the park on mineral densities.  If we can make suggestions on "here's a list of bite strengths" for things like dogs and alligators and such, and then have something for a suggestion of "alligator skin strength" and "cow skin strength" and some other things to make leather no longer completely useless, (plus maybe a boiled leather type of armor,) we could get some things that are likely to get action.
Just so I know what you're talking about here, are you suggesting the addition of explicit bite strength and skin strength values as a quick fix for everybody until Toady reworks animals so that these things come as a natural result of the creature's proportions and composition? 'Cause, yeah, animals can be properly proportioned through modding, but not everybody will use that mod.

Quote from: gentgeen
Now to create a new world to check it out.
Spawn them in the arena, it's a zillion times quicker. Don't forget to make them all on the same side, instantaneous bloodbaths do get old after a while.
Add 'aa' to the creature name -- [NAME:aa blah:blahs:blah] -- so that they get pushed right to the top of the arena list. If you set caste names they'll be displayed correctly there, but they'll always be 'aa blah' in the arena.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

TomiTapio

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  • OldGenesis since 2012
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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2383 on: March 19, 2011, 08:09:55 pm »

Hopefully, I'll be able to get a nice animal behaviors suggestion going, but we can get some data on how to make proper animal attacks, having animal skins that are properly thick (so that alligator hide is thicker than human skin), and all sorts of other much-needed work on making decent animal bodies and behaviors.

I have contributed double-strength bones, muscles, tendons for some of the most badass creatures in the Genesis mod. Call them "toughstandard_materials". One gets better bone and leather armors as a byproduct. I got tired of huge monsters having the same human skin as kittens. Then I read on the web about cow bone strength.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Karnewarrior

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #2384 on: March 19, 2011, 08:19:12 pm »

About my earlier question:

I just headdesked because I realized I could just post the code. I don't have a civ entity for them yet, I think I'll just copy over the Human one and change the names & junk. Anyways...

Code: [Select]
[CREATURE:DRACONIAN]
[DESCRIPTION:A race of honorable lizard-men. Their scales seem to shimmer even without light. They are renowned for their fighting prowess but are not invulnerable.]
[NAME:draconian:drakes:draconic]
[CASTE_NAME:draconian:drakes:draconic]
[CREATURE_TILE:'d'][COLOR:2:0:0]
[BIOME:ANY_LAND]
[TRANCES][LISP]
[NOFEAR][INTELLIGENT]
[LIKES_FIGHTING]
[GRASSTRAMPLE:30]
[CARNIVORE][MAXAGE:50:120]
[PREFSTRING:sense of honor and self-respect]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++

[PERSONALITY:COOPERATION:25:40:50:75:90:95:100]
[PERSONALITY:DUTIFULNESS:30:50:60:75:90:95:100]
[PERSONALITY:FRIENDLYNESS:0:10:20:30:40:65:80]
[PERSONALITY:LIBERALISM:0:10:20:30:40:65:80]
[PERSONALITY:MODESTY:30:50:60:75:90:95:100]
[PERSONALITY:ORDERLYNESS:30:50:60:75:90:95:100]
[PERSONALITY:SELF-DISCIPLINE:25:40:50:75:80:95:100]

[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES:5FINGERS:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:2000]
[BODY_SIZE:13:0:85000]
[BABY:1]
[GENERAL_BABY_NAME:wyrmling:wyrmlings]
[BABYNAME:wyrmling:wyrmlings]
[CHILD:12]
[GENERAL_CHILD_NAME:wyrm:wyrms]
[CHILDNAME:wyrm:wyrms]
[EQUIPS]
[PROFESSION_NAME:CRAFTSMAN:craftsdrake:craftsdrakes]
[PROFESSION_NAME:FISHERMAN:fisherdrake:fisherdrakes]
[PROFESSION_NAME:HAMMERMAN:hammerdrake:hammerdrakes]
[PROFESSION_NAME:SPEARMAN:speardrake:speardrakees]
[PROFESSION_NAME:CROSSBOWMAN:marksdrake:marksdrakes]
[PROFESSION_NAME:AXEMAN:axedrake:axedrakes]
[PROFESSION_NAME:SWORDSMAN:swordsdrake:swordsdrakes]
[PROFESSION_NAME:MACEMAN:macedrake:macedrakes]
[PROFESSION_NAME:PIKEMAN:pikedrake:pikedrakes]
[PROFESSION_NAME:BOWMAN:bowdrake:bowdrakes]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdrake:Elite Marksdrakes]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowdrake:Elite Bowdrakes]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:6]
[TL_COLOR_MODIFIER:RED:6]
[TL_COLOR_MODIFIER:GOLD:12]
[TL_COLOR_MODIFIER:BRONZE:10]
[TL_COLOR_MODIFIER:BLUE:6]
[TL_COLOR_MODIFIER:WHITE:10]
[TL_COLOR_MODIFIER:BLACK:13]
[TL_COLOR_MODIFIER:VIOLET:17]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
                        [TL_COLOR_MODIFIER:YELLOW:2]
[TLCM_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:MOUTH]
[BP_APPEARANCE_MODIFIER:WIDENESS:50:70:90:100:110:130:200]

[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
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