Please be warned, as I am a master WoT rambler extraordinaire. tl;dr is my middle name. Heilsa dvergr vinr!
(Hello dwarven friends! Old Norse)
I am the Spectre Incarnate, ghost of many lives. I played Dwarf Fortress a couple years back with my husband and was instantly hooked, cause I am a sucker for in-depth micromanagement and organization sims, so this is like the ultimate dream game. I never used utilities or the manager... I *am* the manager.
So, I'm very familiar with the game itself, but never got into the modding community because I knew I'd become obsessed with it and probably start a large my-eyes-are-bigger-than-my-brain project and never finish it. Eh.. knew that wouldn't last after seeing this thread and reading the entire thing over a week--why, yes, I am insane. Thank you for noticing.
And yes, I know about the wiki, but I'm a visual-and-experience-based learner, so this method was more fun and intuitive for me.
Oddly enough, while reading through the thread, I found that most instances of confusion between coder and mod were spelling mistakes, missing components, and lack of examination of one's own work before posting. I am by no means perfect, but I encourage everyone to proof-read and check things before assuming there is a serious problem.
@GaxkangtheUnbound
Size has pretty much been multiplied by 4000. Your creature's new size is 400000.
The creature's size was 10, so I think you meant 40000, but no biggie since I'm probably the only one that noticed. My rule of thumb when I have a lot of the same number is to highlight every three numbers going backward.
@Saetar33:
You spelled your workshop right the first time, but not in the reaction. Hope it works for you now.
[BUILDING_WORKSHOP:GARB_INCINERATOR]
[REACTION:INCINCERATE_GARBAGE]
[NAME:Incincerate refuse]
[BUILDING:GARB_INCINCERATOR:NONE]
@mcdonaldjord:
For your hell boy creature, are all those new colors in the descriptor_color_standard.txt? Also, this might help.
[TL_COLOR_MODIFIER:RED:1:RED_DARK:1:RED_BRIGHT:1:RED_SHINY:1:DARK_BROWN:1]
@Urist Imiknorris:
"nitemare" -> "nightmare"
Ditto, that was driving me nuts. lol
@Japa:
May the Pratchett have mercy on your soul for spelling discworld with a
k!
By the way, have you seen the recent movies? Surprisingly well done for a TV mini-series! The "climax" ending of The Light Fantastic was slightly different than the book, if you know what I mean, but in a
very good way. So good, in fact, and so thoughtful and beautiful, I cried.
@Flaede:
Dark Crystal mod with ability to milk podlings for essence?? That is sheer genius! Definitely contact me when you get some of those elements working! If you have any of the creatures finished, could you please post the raws?
@Flare:
Is that kappa icon from a game? It's so cute!
@Lofn:
Your icon scares the f*k out of me. For the twelve holy moon mothers' crystal wombs, please make it go away. o_o
@Simmura McCrea
Where did you get your icon? I seem to recall that style of art from an acquaintance on another website who did some work for me and just wondered if it was the same artist.
*****
Now for some ideas. Would any of these be possible, even in part or a very roundabout manner?
TILE MAGIC x10Well, this one isn't a mod, but I wondered if the mod community would like it as a suggestion. I have no idea why we can't just make tilesets with more tiles, but since we can't... maybe we could utilize graphics tiles more efficiently by having them actively flip, rotate, or mirror with a setting in the raws under the tile allocation. I'm not sure how plausible this would be, but it would make for some interesting tileset designs... e.g. barrels are standing upright, but pumps could be sitting sideways. Or barrels could be sideways until filled with something, then they stand upright? Or say, with Ironhand's tile magic set, the squirrel can be a frog or a snake, but the snake is the squirrel's tail and is somewhat floating, so if you could rotate it so it was more visibly crawling along the ground... etc. You see what I'm saying? Tile magic x10!
AIR FRESHENER / SCENTED SOAP / FLOWERSWould it be possible to mod an item to have a sweet smell created from a plant? Dwarf might get a happy thought while walking by?
VEGETARIANRare dwarf condition. Refuses to eat all meat. If forced to eat meat, might get unhappy thought? Perhaps a caste, perhaps just personality?
MAKE-UP / WAR PAINT "MASKS"Ground up powdered gems and ash to make into symbols and designs and put into a dwarf's inventory, like the Egyptians did for their elaborate make-up. Kind of odd to have it be an object that can be removed like a mask, but I think it's a fair trade-off for a pure "cosmetic" (ba-dum-*tsssh*).
CENTAURFanciful my butt. They are my favorite mythological creature and they
will be in my worlds. Has anyone made working centaurs and where can I get them? And are they D&D pansies or true Grecian warriors who ate the flesh of man!? RAWR! I will make them do the unthinkable... live underground and dig! Dig! DIG!!
Hmm, how could I designate what a body part can wear, cause they totally need a humanoid torso cloak and a horse's jousting blanket. What about using a bow or javelin for ranged attacks, but switching to a hoof attack if caught in melee?
Mwahahaha... RAWR!!