When creating and adding a body part from scratch, what's the easiest editing order? I'm having a little trouble with 'no tissue thickness' and can't figure out where I should be looking (think I might start over). Assuming nothing being added directly in the creature entry, the entry order from creation to addition seems to be roughly:
1. body_default
Creates a body part and gives it a name, functions, location, a method of attaching itself to the rest of a body, and a category.
2. material_template_default
Creates the material that the final body part will be made out of.
3. b_detail_plan_default (ADD_MATERIAL)
Makes the material created in step 2 available for addition to a creature.
4. tissue_template_default
Creates a tissue and gives it a name, functions, and relationships to other tissues. Makes it out of the material that was created in step 2.
5. b_detail_plan_default (ADD_TISSUE)
Makes the tissue created in step 4 available for addition to a creature.
6. b_detail_plan_default (BP_LAYERS)
Tells the game how much of each tissue is contained in each category (or type, or token) of body part. Some of these tissues are bookmarked as Tissue 1, Tissue 2, etc. and will be assigned a specific tissue once called by the creature entry. This seems to be the part of the body detail plan file that actually calls parts into being instead of defining their form and function.
7. creature_
Uses the BODY:<step 1 entry> command to call up body part created in step 1.
Uses the BODY_DETAIL_PLAN:<step 3 entry> command to call up the material made available in step 3.
Uses the BODY_DETAIL_PLAN:<step 5 entry> command to call up the tissue made available in step 5.
Now that the body part has a function, something to be made out of, and somewhere to go, it can finally be created using the BODY_DETAIL_PLAN:<step 6 entry>.
I think I've got that right, there's so much stuff spread across so many files and commands.