if you do eventually figure out how to give blood a temperature and make explosive arrows, etc, will you let us know about it here? That same technique could be used, in theory, to give weapons a poison or other syndromes. And a lot of us have been searching for a long time for a method to get poison-tipped weapons to finally work.
I don't think it could. The whole point is that the weapon lights on fire after touching the warmer-than-air-blood. How would this make a "poison tipped" weapon? The arrows "Explode" because the
custom weapon material is set to boil at the temperature of the blood. They'd have to be kept away from magma and fire, I'm guessing (probably not good to make them in a magma forge). I was more interested in swords and axes made out of the stuff, because if I gave them a slow burn they'd have flaming swords. Which are awesome.
It's been done before, fyi, and it doesn't work very well. It'll only work at all if the arrow/bolt/implement gets stuck in the target, and even then it's generally shaky.
For reference:
[SELECT_MATERIAL:BLOOD]
[MAT_FIXED_TEMP:(something high)]
Was that combined with a custom weapon metal?
Stole the propertys of bitumiouse coal and made a metal. The problem I'm having is figuring out a good way to ignite them, so it's not perfect yet.
The ignition problem was the one I was trying to solve with my blood idea.
Testing needed. Could take a while to get a proper set-up.