Because I want to learn how to have things be creature-branded (vial of gelfling-essence, vial of podling-essence, vial of skeksis-essence, clotted-newt-blood glob, clotted-dog-blood glob, clotted-cow-blood glob).
That's not a case for reaction classes; it's what the GET_MATERIAL_FROM_REAGENT token's for. Whether or not a specific material is attributed to the creature it came from is determined by the PREFIX token (PREFIX:NONE removes said attribution; I don't know what else can be done with it).
Is there a way to use this when there is no reagent, just a live animal being mauled by a handler? I vaguely knew of that token's existence, I need to explore its uses, too. You're right, at least some of what I want to do would be best achieved through this.
I figured that understanding template mat stuff and all its applications seems the key to better more reliable creature caste variation. Esp. with regards to temperature.
I've never had any problems that I can remember with defining temp values for caste-specific materials/tissues. If one does find an issue, there's nothing stopping one from just defining an identical material from the same template and changing that instead.
Alls I know is that Deon told one caste to be magma resistant through a homeotherm tag, and then people were melting when a completely different caste bit them and injected (apparently molten hot) venom. That one was easy to notice. Other foul-ups wouldn't be, and I'd rather not have to second guess things to test. From what I understood, the suggestion in the genesis thread was that things could be kept separate through "annoying" defining of extra mats and using those in the specific caste. Maybe that didn't work, but if it was tried, I missed it.
Besides, it's "cleaner", in my books.
If you're now referring to milk again: Making sure that I get shellac when I actually want edible milk is "clean" in the same way that not being able to specify if I want something made out of rock or wood is "clean", or not being able to specify chests or cabinets, only either.
What? No. The milk thing was because I want to make shellac out of beetles. Live beetles. The only in game mechanic I've seen do something like this is creating milk from having purring maggots. If there's another way, I've missed it. Can I not have shellac
and milk? getting the shellac from milking beetles, and milk from milking maggots? I wasn't suggesting removing the milk template, I wanted to know if the output of milking could be something other than the standard Milk Template.
With the "cleaner" comment I was being more general. I'm was still going on about using the material templates in place of in-creature changes (including milk). That seems more elegant, and less prone to mis-interpretation by the game. I am trying to grasp the ins and out of this, but still don't quite get it. That's more because I don't fully understand how to get them "picked up" and used in things. It's not so much the "what are templates and how do I define one" part, though I know there are still holes in my knowledge there too.
If you have five critters using a material template, isn't that better than inputting the same overriding changes in each of those five creatures' raws? I'm thinking for obvious reasons like it's easier to make sure you've changed all of them when you want to tweak the properties of their explosive livers or whathaveyou.