Thanks, that did the trick. However, there is something left to do. I don't know how I can "force" layers to be of a certain material.
Looked at the wiki and all, but I always stumble upon these kinds of strings:
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
I have the feeling this is where I can make the desired changes, but... how?
Just so you know, I made a material template just for the dryad that include templates such as
[MATERIAL_TEMPLATE:DRYAD_WOOD_TEMPLATE]
.
I made the following changes to the creature's raws:
[BODY_DETAIL_PLAN:DRYAD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:MUSCLE:BONE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[USE_MATERIAL_TEMPLATE:SINEW:DRYAD_SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:SAP_TEMPLATE]
And, of course, I made a corresponding tissue template for this creature, with strings such as this one:
[TISSUE_TEMPLATE:DRYAD_SKIN_TEMPLATE]
[TISSUE_NAME:bark:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:50]
[VASCULAR:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
... which contains the [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN] I don't know how to change. If that's the thing I should change.