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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431986 times)

moisesjns

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1590 on: December 25, 2010, 11:04:36 pm »

can anybody help me? i know this wont be as interesting as other peoples questions but i need help. is the game hard coded so that magma forges and such only appear in build menu once i find magma pipes or can i disable it. i started next to a volcano and cant build magma forges, i tried df liquid and have not unlocked magma forges, i tried the df hellhole still no magma forges. can i mod magma forges or smelters to be seen in build menu from the start and if so how?
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krisslanza

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1591 on: December 25, 2010, 11:18:15 pm »

can anybody help me? i know this wont be as interesting as other peoples questions but i need help. is the game hard coded so that magma forges and such only appear in build menu once i find magma pipes or can i disable it. i started next to a volcano and cant build magma forges, i tried df liquid and have not unlocked magma forges, i tried the df hellhole still no magma forges. can i mod magma forges or smelters to be seen in build menu from the start and if so how?

Was the volcano within your embark area? If so, you should have magma forges and such buildable from the get go. Using Hellhole or Liquids doesn't work because the game hasn't been told you've discovered magma yet. You might be able to do this by adding in a custom workshop or something, but I'm not sure.

moisesjns

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1592 on: December 25, 2010, 11:33:51 pm »

thanks for the response i figured out how to get the forges with hellhole. problem now is i build my magma forge above it and yet it still tells me it has no power. i even did channels like this but still no luck. figured it out YES!!!

      o           o
          forge
      o           o
« Last Edit: December 25, 2010, 11:59:14 pm by moisesjns »
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mcdonaldjord

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1593 on: December 26, 2010, 01:54:52 am »

ok well am bored and i was thinkin of somthing to mod and my idea is to make an egyptian god mod (giant cow goddess anyone?) just because theres so much to add, but i dont have the time so am just thowing the idea out there heres a list of some gods if you want to try to mod this :D http://en.wikipedia.org/wiki/Egyptian_pantheon i really wish i could do this but am too busy D:

EDIT even if you dont want try my idea you should look at the list it has some pretty neat ideas lol EDIT ok one more link just because http://en.wikipedia.org/wiki/Apophis <- epic snake of doom
EDIT hmm thinking some more about and i thought it would be really hard to live 5 minutes in a world with these things so why not make the god Ra a playable charater?
« Last Edit: December 26, 2010, 02:12:44 am by mcdonaldjord »
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vaaern

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1594 on: December 26, 2010, 05:11:48 pm »

Is it possible to mod a creature to get pregnant without a male? I have a female only creature (just testing) and it allways stays the only one in the world.
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1595 on: December 26, 2010, 05:19:24 pm »

Is it possible to mod a creature to get pregnant without a male? I have a female only creature (just testing) and it allways stays the only one in the world.
Once eggs are implemented, you may be able to.
Not certain about it, though.
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Deviled

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1596 on: December 26, 2010, 05:23:19 pm »

Is it possible to mod a creature to get pregnant without a male? I have a female only creature (just testing) and it allways stays the only one in the world.
Once eggs are implemented, you may be able to.
Not certain about it, though.
Once their implemented you'll also be able to mod dwarves to hatch from eggs.
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vaaern

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1597 on: December 26, 2010, 05:30:06 pm »

I hope it will work! That would be perfect! :P
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vaaern

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1598 on: December 27, 2010, 04:23:19 am »

And then another question. How do you make humans have a steel skin? (or other inorganic stuff) I've taken some things out of the material list (can't tell which, it's on the other pc) but I don't really think it works well (the creature still gets bruised and teared skin things.
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Magentawolf

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1599 on: December 27, 2010, 09:19:49 am »

Say I have a reaction that calls for a sword as one of the materials - Is there any way to get it to give you a choice of swords to use, like it gives you a choice of materials for building workshops?

I'm expecting that I'll have to treat enchanting a specific weapon the same way one tries to encrust a specific chest with gems..
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1600 on: December 27, 2010, 09:54:20 am »

And then another question. How do you make humans have a steel skin? (or other inorganic stuff) I've taken some things out of the material list (can't tell which, it's on the other pc) but I don't really think it works well (the creature still gets bruised and teared skin things.
Add this to them:
   [TISSUE:STEEL]
      [TISSUE_NAME:steel:steel]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:3]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
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vaaern

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1601 on: December 27, 2010, 12:11:56 pm »

And then another question. How do you make humans have a steel skin? (or other inorganic stuff) I've taken some things out of the material list (can't tell which, it's on the other pc) but I don't really think it works well (the creature still gets bruised and teared skin things.
Add this to them:
   [TISSUE:STEEL]
      [TISSUE_NAME:steel:steel]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:3]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
Does it matter where I put this?
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1602 on: December 27, 2010, 12:21:21 pm »

And then another question. How do you make humans have a steel skin? (or other inorganic stuff) I've taken some things out of the material list (can't tell which, it's on the other pc) but I don't really think it works well (the creature still gets bruised and teared skin things.
Add this to them:
   [TISSUE:STEEL]
      [TISSUE_NAME:steel:steel]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:3]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
Does it matter where I put this?
As long as it is in the raw, it should work. Also, add this:
   [TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]
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kilakan

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1603 on: December 27, 2010, 12:22:14 pm »

posting to follow this and ask a question
Is there any way to make different castes have different creature symbols?
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1604 on: December 27, 2010, 12:24:14 pm »

posting to follow this and ask a question
Is there any way to make different castes have different creature symbols?
Add this to the caste:
CASTE_ALTTILE
Example:
[CASTE:OGRE]
   [CASTE_ALTTILE:O]
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