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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 430310 times)

rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1380 on: December 17, 2010, 08:35:03 pm »

Meh, the creature in question wasn't going to see much water as it is, just making sure people don't find a wat to move there magma shark into a lake... I'm happy to have it freeze to death over time. Makes it seem more like it can't survive for long outside of it's natural enviorment.
Ah, i thought you are modding the magma crab. Nvm then.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1381 on: December 17, 2010, 08:42:42 pm »

Well I want the magma sea to be a little more interesting, so I'm including a host of creatures, like magma sharks, jellies, rays, and others. I'm thinking of having a squid in there that will shoot ink, causing eye rot.

Hydrall

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1382 on: December 17, 2010, 09:58:19 pm »

Mind posting the raws somewhere when you're done? Those sound pretty interesting, not to mention !!FUN!!.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1383 on: December 17, 2010, 10:07:49 pm »

Oh I will, I'm making a rather large mod with all sorts of things, one day I might even get done!

In the mean time, here, have a shark.

Code: [Select]
[CREATURE:MAGMA_SHARK]
[DESCRIPTION:The largest preditor of the magma sea, a giant shark with rough skin and many teeth.]
[NAME:magma shark:magma sharks:magma shark]
[CASTE_NAME:magma shark:magma sharks:magma shark]
[CHILD:1][GENERAL_CHILD_NAME:magma shark pup:magma chark pups]
[CREATURE_TILE:'S'][COLOR:0:0:1]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE_LAND][FIREIMMUNE][MAGMA_VISION][BONECARN][NOBREATHE]
[LARGE_PREDATOR]
[PETVALUE:5000]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:3:5]
[POPULATION_NUMBER:5:10]
[PREFSTRING:ability to make one afraid to go into the magma, because you needed a reason]


[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPI

NE:BRAIN:SKULL:MOUTH:RIBCAGE:GENERIC_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:CARTILAGE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:60000]
[BODY_SIZE:10:0:900000]
[BODY_SIZE:50:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:200:300]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[NO_DRINK]
[HOMEOTHERM:13000]
[SWIMS_INNATE][SWIM_SPEED:400]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
[COLDDAM_POINT:12000]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[SELECT_MATERIAL:BLOOD]
[MELTING_POINT:10000]

Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1384 on: December 17, 2010, 10:15:26 pm »

Using stonesense's temperature display on water seems to indicate it doesn't have a different temperature than room temp.  10040.  Typical underground temperature.  Maybe setting it so that if it isn't in magma heat it dies instead of looking for specifically water could work.

You could always make it have an innate temperature just hot enough to boil water.  (it actually swimming around in magma will probably cause it to be at that temperature naturally anyway. As living stuff tends to retain heat well.)

That way if you do SOMEHOW manage to get one of them out of the magma sea, an attempted release into water would just cause the thing to boil away all the water and airdrown.
« Last Edit: December 17, 2010, 10:19:04 pm by Greiger »
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1385 on: December 17, 2010, 10:19:32 pm »

Thanks for the tip.
The raws I just posted will cause a magma shark to boil water for a while, untill its body cools down, but it dosn't seem to start taking wounds... Numbers must be tweeked!

Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1386 on: December 17, 2010, 10:22:52 pm »

Are we sure Aquatic doesn't effect magma swimming?  I got some hunch that the ability to breath in magma and the ability to breath in water are one in the same.  They both bring up the same drowning indicator.

Course it's just a hunch.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1387 on: December 17, 2010, 10:25:14 pm »

Tested it. Magma sharks with [AQUATIC] rather then [NOBREATH] will also drown in magma.

EDIT: HA! Got things perfect! He will freeze out of magma. Just let me edit the raws I posted before.

Axiom

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1388 on: December 18, 2010, 10:15:23 am »

Hey hey all,

Been playing DF for a week or so now and I want to start tinkering with it!

Things it would awesome to try and make... A custom Tileset. Since it would be a lot of fun to try my hand at pixel art.

Custom map.. while I am pretty sure it would be imposable to custom make every tile (I wouldn't even want to try) but I'd like to make a DF map based on parts of my old D&D world.

Any ideas to help me get started? Well, besides showing me the door :D
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1389 on: December 18, 2010, 10:33:30 am »

Hey hey all,

Been playing DF for a week or so now and I want to start tinkering with it!

Things it would awesome to try and make... A custom Tileset. Since it would be a lot of fun to try my hand at pixel art.

Custom map.. while I am pretty sure it would be imposable to custom make every tile (I wouldn't even want to try) but I'd like to make a DF map based on parts of my old D&D world.

Any ideas to help me get started? Well, besides showing me the door :D
http://df.magmawiki.com/index.php/Tileset
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Vattic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1390 on: December 18, 2010, 10:37:17 am »

Things it would awesome to try and make... A custom Tileset. Since it would be a lot of fun to try my hand at pixel art.
For tilesets you'll want to have a look through this page on the wiki. A lot of people start their own tileset by modifying someone else's; You can see a list of other tilesets on the wiki.

Custom map.. while I am pretty sure it would be imposable to custom make every tile (I wouldn't even want to try) but I'd like to make a DF map based on parts of my old D&D world.
You can paint your own worlds using cephalo's PerfectWorldDF world creator utility. I haven't a lot of experience but people have made Middle Earth and the UK so it's fairly flexible, unfortunately you can't choose what regions of the map are evil and you can't edit the temperature gradient (so it will be hot either in the north or the south and then slowly cool until freezing at the opposing "pole").

Edit: Ninja'd
Edit:
Well I want the magma sea to be a little more interesting, so I'm including a host of creatures, like magma sharks, jellies, rays, and others. I'm thinking of having a squid in there that will shoot ink, causing eye rot.
I really like the idea of populating the magma sea with fantastic creatures.
« Last Edit: December 18, 2010, 10:39:47 am by Vattic »
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Axiom

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1391 on: December 18, 2010, 05:57:33 pm »

Big Thanks rephikul and Vattic!

This should at least get me pointed in the right direction!.. I am certain i will have questions a long the way...
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1392 on: December 18, 2010, 07:25:10 pm »

You remember that thing where an entire army would spend two years trying to kill those balls of flesh in the caverns? And the problem was that there was just no realistic way to kill it, even though it's body was as red as it gets, and covered in wounds?

I have that with magma jellyfish. They sort of...don't die. My magma shark kills great white sharks in seconds, but no amount of chewing will stop a magma jelly.


EDIT: I think the best thing to do would be to make a custom body for jellyfish. Right now toady is just using a blob of flesh for sea nettles (It even mentions in the raws that he was being lazy) so maybe if I add body parts, like many tenticles, it will help. And if these things are going to be big enough to fight, then I should make them more detailed.

Nihilist

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1393 on: December 18, 2010, 07:54:12 pm »

You should give them a tiny obsidian or adamantine brain and make a body position for it with the body wrapping around the brain. you could even make multiple layers to make hitting it harder. [SMALL][EMBEDDED][RELSIZE:5]
could whittle the thing down till its a jelly bean with a adamantine center and still live.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1394 on: December 18, 2010, 07:59:07 pm »

Na, I might make the entire upper body have thought. No brain required, and it would turn indestructable balls of jelly into fragile magma creatures. Also interesting to note is the plan to use [CLUSTER_NUMBER:30:50] and [FLIER], along with a single very weak attack that injects a poisen. I think it would make for a very interesting combo...
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