Nobles modding is so much fun.
I'm reworking the dwarf nobles, and so far my new nobles section alone is looking to be longer then the vanilla dwarf entity. If I can get this to work, this is going to rock.
No question, just wanted to share.
EDIT: Ok, so now I need help. Basicaly trying to assign higher up nobles squads, as a personal guard. Can this be done on all nobles?
For some reason this dosn't work...
[POSITION:BEAST_LORD]
[NAME:beast lord:beast lords]
[SITE]
[NUMBER:1]
[SQUAD:6:stable hand:stable hands]
REQUIRES_POPULATION:80
RESPONSIBILITY:TAME_EXOTICS
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[APPOINTED_BY:MINISTER]
[PRECEDENCE:90]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:250]
I untagged some things for testing reasons...
EDIT 2: Umm, I think I got it. For anybody wondering, I added [MILITARY_SCREEN_ONLY]
EDIT 3: Although while I'm here, for some reason I'm getting random masons and planters as my outpost liason, while I
should be getting a merchant. Any reason why this is? Heres the raw
[POSITION:MERCHANT]
[NAME:merchant:merchants]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[APPOINTED_BY:MINISTER]
[REQUIRES_POPULATION:40]
[PRECEDENCE:140]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]