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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 419402 times)

Seriyu

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1080 on: November 21, 2010, 08:00:44 pm »

Oh, hurp.

Okay, thanks much.  :D

rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1081 on: November 22, 2010, 09:11:29 am »

I'm having issue attaching nail to hands (not fingers, hands)
Testing on dwarves, which has humanoid body plan:
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]

I removed the fingers and replaced finger to hand at this section:
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]

The game then recognize nails attached to hand just fine, arena testing show people getting nail punched off hand very often.


However, it cannot recognize scratch attack. This is the original scratch definition
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]

And this one is mine
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]

The error is as following:
DWARF:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added

What could have gone wrong?
« Last Edit: November 22, 2010, 10:41:14 am by rephikul »
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Lofn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1082 on: November 22, 2010, 09:44:08 am »

Change ALL to HAND.
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1083 on: November 22, 2010, 10:48:31 am »

Change ALL to HAND.
That worked not, but thanks.
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Akjosch

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1084 on: November 22, 2010, 11:03:57 am »

I would also like to know how to coat the outside of the gut in a material of choice? I'd like to make them stronger.

This method works for me ...

In an [OBJECT:BODY_DETAIL_PLAN] file:

Spoiler (click to show/hide)

In an [OBJECT:BODY] file (note: only the foregut gets the chitin lining, due to "BY_CATEGORY:FOREGUT" in the previous definition; the others have the usual material/layer definition):
Spoiler (click to show/hide)

Finally, in your [OBJECT:CREATURE] file, wherever you're defining the body ...

Spoiler (click to show/hide)
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1085 on: November 22, 2010, 11:25:48 am »

How can I get a genderless creature?
I'm working on a true ant civilization, and I wish to have only drones and queens have genders(To prevent worker breeding).
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Akjosch

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1086 on: November 22, 2010, 12:16:42 pm »

How can I get a genderless creature?
I'm working on a true ant civilization, and I wish to have only drones and queens have genders(To prevent worker breeding).

Just don't add [FEMALE] nor [MALE] tags to the worker castes. The default ants already do that:

Spoiler (click to show/hide)

You might want to tweak the population ratios though ...
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1087 on: November 22, 2010, 12:20:19 pm »

Yay!
Thank you.
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Vattic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1088 on: November 22, 2010, 01:04:37 pm »

Cheers Akjosch. I've been trying to make antmen more interesting and, having seen their default body, had to make them more anatomically accurate. Finding your giant ant post helped greatly.
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1089 on: November 22, 2010, 01:11:10 pm »

Solved.
« Last Edit: November 23, 2010, 11:25:20 am by GaxkangtheUnbound »
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1090 on: November 22, 2010, 03:52:50 pm »

Solved.
« Last Edit: November 23, 2010, 11:26:03 am by GaxkangtheUnbound »
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darkflagrance

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1091 on: November 22, 2010, 04:27:30 pm »

Also:
No errors in the error log. Do you think they just die out?

Have you checked legends to see if civilizations are actually created for them but are being killed off?

Are you embarking on the wrong continent on an island map?
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1092 on: November 22, 2010, 04:50:04 pm »

Solved.
« Last Edit: November 23, 2010, 11:25:37 am by GaxkangtheUnbound »
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GaxkangtheUnbound

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1093 on: November 22, 2010, 05:56:02 pm »

Solved.
« Last Edit: November 23, 2010, 11:25:48 am by GaxkangtheUnbound »
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1094 on: November 23, 2010, 03:41:45 pm »

Change ALL to HAND.
That worked not, but thanks.
I figured out the problem, CHILD_TISSUE_LAYER does not mean sub tissue layer. But rather, Child bodypart's sub tissue layer. In the case of hand, child bodypart would be fingers. As I wanted to use hand's tissue layer directly, I had to change the attack definition to [ATTACK:SCRATCH:TISSUE_LAYER:BY_CATEGORY:HAND:NAIL] which use the tissue layer NAIL of body part HAND correctly.

GaxkangtheUnbound, if you found a solution for your issue, kindly describe it so people with similar issues can get some pointers.
« Last Edit: November 23, 2010, 03:48:07 pm by rephikul »
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