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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 430684 times)

Mephansteras

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #765 on: September 22, 2010, 11:30:11 pm »

Best advice I can give is to take a few sample creatures and figure out what's different. What makes a cow different from a groundhog? From a buzzard? From a leopard? Just by looking at those you'll learn a lot about what the tokens do and what's needed.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Arceius

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #766 on: September 22, 2010, 11:37:59 pm »

I... I can't believe I didn't think about that... That was even my plan for when I learned about the basics and I didn't even think to try it to learn the basics. XD Well, thanks. I'll get on that. While reading the forum I noticed a reference to some kind of guide, is that completed and updated for 2010 versions or am I just marginally insane and seeing things?
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fivex

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #767 on: September 23, 2010, 05:20:30 am »

Adding either of these tags to a stone SHOULD make it appear, right? Because in about 10 suitable embarks I haven't found either of these.
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ENVIRONMENT_SPEC:THIRIUM_ORE:CLUSTER_SMALL:100]
(Thirium is the name of the other thing I'm trying to add in.)
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MaximumZero

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #768 on: September 23, 2010, 07:43:49 am »

Spoiler (click to show/hide)

That's my Wolframite. I get it on pretty much every suitable embark.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Dvalinn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #769 on: September 23, 2010, 03:25:56 pm »

I know you can make a reaction that puts the product in a bag like so:
Code: [Select]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:GYPSUM]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
... but is there a way to put that product through another reaction and then put it back in the same bag? Also a more general question, how does the game handle reactions on an item in the bag? Would the dwarf run over and pull the item out of the bag and carry it over to the workshop, or would he haul the bag containing the item there?
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fivex

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #770 on: September 23, 2010, 03:30:49 pm »

I know you can make a reaction that puts the product in a bag like so:
Code: [Select]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:GYPSUM]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
... but is there a way to put that product through another reaction and then put it back in the same bag? Also a more general question, how does the game handle reactions on an item in the bag? Would the dwarf run over and pull the item out of the bag and carry it over to the workshop, or would he haul the bag containing the item there?
Since it iss a powder he will hall the bagbox I believe.
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MaximumZero

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #771 on: September 23, 2010, 06:05:34 pm »

Okay, I have a kind of stupid question. I want to make something, but I'm totally drawing a blank.

Here's what I want to do:

A) Butcher an animal
B) Get bones
C) Put bones in kiln, along with a couple other things (like Kaolinite)
D) Make a "Bone China" boulder
E) Make Bone China Crafts to sell (or possibly a 150 z-level tower. I haven't decided yet.)

So, is there something really simple I'm overlooking?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

3

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #772 on: September 23, 2010, 07:19:58 pm »

If I remember correctly it's impossible to do anything with bones at the moment as the reaction process is bugged.
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Dvalinn

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #773 on: September 23, 2010, 08:15:51 pm »

I can't get a custom reaction to take any powder as a reagent, whether it's in a bag or not. Any idea how to get that to work? If I remove the reagent line, the reaction shows up at the kiln and I know I've got the reagent on hand (both bagged and unbagged). I've tried each of the following (one at a time of course) :
Code: [Select]
[REAGENT:A:1:POWDER_MISC:NONE:INORGANIC:MYPOWDER_COARSE]
[REAGENT:A:1:POWDER_MISC:NO_SUBTYPE:INORGANIC:MYPOWDER_COARSE]
[REAGENT:A:1:BOULDER:POWDER_MISC:INORGANIC:MYPOWDER_COARSE]
[REAGENT:A:1:BOULDER:ITEM_POWDER_MISC:INORGANIC:MYPOWDER_COARSE]
[REAGENT:A:1:ITEM_POWDER_MISC:NONE:INORGANIC:MYPOWDER_COARSE]
[REAGENT:A:1:ITEM_POWDER_MISC:NO_SUBTYPE:INORGANIC:MYPOWDER_COARSE]
I really thought one of the first two would do it but I tried the others just in case. I'm starting to think reactions taking powders as a reagent aren't possible..

Spoiler: "My previous post" (click to show/hide)
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Greiger

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #774 on: September 23, 2010, 08:46:23 pm »

I... I can't believe I didn't think about that... That was even my plan for when I learned about the basics and I didn't even think to try it to learn the basics. XD Well, thanks. I'll get on that. While reading the forum I noticed a reference to some kind of guide, is that completed and updated for 2010 versions or am I just marginally insane and seeing things?

Shaostoul's modding guide may be what you heard of.  It is a good guide.  Though it seems a bit off to me, maybe it's just using a different method to display the info than I'm used to, I dunno. 

But it is indeed useful.  Probably even moreso to a beginning modder.

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MaximumZero

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #775 on: September 23, 2010, 10:57:39 pm »

If I remember correctly it's impossible to do anything with bones at the moment as the reaction process is bugged.

Blargh. That would be why it didn't work.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

TomiTapio

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #776 on: September 24, 2010, 11:01:33 am »

Best advice I can give is to take a few sample creatures and figure out what's different. What makes a cow different from a groundhog? From a buzzard? From a leopard? Just by looking at those you'll learn a lot about what the tokens do and what's needed.

Check out the QUADRUPED_SMALL bodytype from Deon's Genesis, it is meant for small-legged quadrupeds like groundhogs and rats, in contrast to the horse/dog type running-optimized quadruped. Also chickens got humanoid_armless_small (small legs) body in Genesis.

Also Deon has put more internal organs to the dwarves: male and female genitalia.
Bits have to be internal to be inside armor and clothes, so I made separate "protected" versions.
Still possibly to do: new tissue types (with different bleeding and pain) for the new organs.

Spoiler (click to show/hide)

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Urist Imiknorris

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #777 on: September 25, 2010, 03:08:10 pm »

What is wrong with this reaction? It keeps dumping the alcohol on the ground.
Spoiler (click to show/hide)
« Last Edit: September 25, 2010, 07:00:27 pm by Urist Imiknorris »
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MaximumZero

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #778 on: September 25, 2010, 06:54:43 pm »

Okay, next question:

How would I go about making clay harvestable? I'd like to make it so that my fortress could make pottery and whatnot.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Arceius

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #779 on: September 25, 2010, 09:19:14 pm »

I am learning a lot by bumbling around in the folders but the end result I'm looking for is to have a DF Mode and Adventurer Mode playable race. Is there anything special that needs to be done for that, or is it just not possible? (also; skills. Can I make more?)
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