Alright. I'm dipping my toes into modding, and who ever wants to start out on easy stuff?
Despite the apparent warning sign of past threads discussing it, but it never having been fully implemented (Lofn's Wanderer's Friend provides some guidance, but it doesn't have resin implemented for any specific use yet), I'm trying to make reactions and associated materials for the following:
(1) Extracting resin from wood of any sort.
(2) Extracting resin from "Lacquerwood Plant," a farmable plant conceptually based on RL lacquer trees that will serve the purpose for civs that lack access to plentiful trees yet are intended to use resin fairly extensively. (Haven't created the plant yet.)
(3) Processing resin into lacquer. (This intermediate step could be skippable, but it seems interesting to me.)
(4) Reactions to create lacquered wooden armor and crafts, with lacquered armor of respectable characteristics, either directly from lacquer and wood, or from a
third intermediate product, "lacquerwood."
(5) Possibly, a reaction to create "bars" of lacquerwood to be used as a third and final intermediate product (and, incidentally, for constructions if so desired).
I've researched a bit (including Shaostoul's guide) and gotten a few parts done, but it's still a bit confusing, and I could definitely use some guidance. I'd much appreciate it if someone could take a look at what I've got so far and tell me if I'm on the right track.
RESIN-MAKING REACTIONreaction_resin
**Note to self: Check if must add REACTION_CLASS:EXTRACT_RESIN to wood in material_template_default...?
[OBJECT:REACTION]
[REACTION:EXTRACT_RESIN]
[NAME:extract resin from wood]
[BUILDING:LACQUERERS_WORKSHOP:CUSTOM_E]
[REAGENT:A:1:WOOD:NONE:PLANT_MAT:NONE:WOOD]
(([REAGENT:A:1:WOOD:NONE:NONE:NONE])) is how Lofn did it in Wanderer's Friend
[HAS_MATERIAL_REACTION_PRODUCT:RESIN_MAT] -- ??
[REAGENT:B:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:WOOD:RESIN][PRODUCT_TO_CONTAINER:B]
((PRODUCT:100:1:GLOB:NONE:INORGANIC:RESIN][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B])) -- Lofn's method
[SKILL:TANNER]
RESIN MATERIAL TEMPLATE[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:RESIN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:AMBER]
[STATE_NAME:ALL_SOLID:frozen resin]
[STATE_ADJ:ALL_SOLID:frozen resin]
[STATE_COLOR:LIQUID:AMBER]
[STATE_NAME:LIQUID:resin]
[STATE_ADJ:LIQUID:resin]
[STATE_COLOR:GAS:AMBER]
[STATE_NAME:GAS:boiling resin]
[STATE_ADJ:GAS:boiling resin]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10408]
[MELTING_POINT:9950]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:700] <-- 700 maybe? total wild guess
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:800]
[ABSORPTION:100]
[LIQUID_MISC_PLANT]
[MATERIAL_REACTION_PRODUCT:RESIN_MAT:LOCAL_PLANT_MAT:RESIN] <---- need to figure what should go in this last "RESIN" spot