Thrin: I believe dwarfs with medical skill turn into doctors. Also, the way skills are reflected, as professions, has been changed. For instance, a dwarf with a high level of wood cutting will be a wood worker, no longer a wood cutter. Another dwarf with a high level of carpentry, but no skill at wood cutting, would likewise be a wood worker.
I'm sorry, but unless things changed between 31.02 and 31.03, that is not true. I have, in fact, had to change nothing from 40d, graphics-wise. I just add in the new professions.
As for your example, I have plenty of wood cutters and carpenters running around my 31.02 fort, so I'm not sure what you are getting at. The only time a dwarf's profession is changed to the general name, as opposed to a specific skill name, is when they have equal levels of skill in two or more skills that are under that general category. Graphics can be used to help differentiate between your wood cutter and carpenter, as well as your more generally skilled woodworker.
I should note that some graphic packs don't add graphics for all specialties, and therefore have their woodworkers, carpenters and wood cutters all look the same, but that doesn't mean it can't be done.
Perhaps I should give a quick definition to what I mean by profession and job. A profession, to me, is a skill or set of skills, that, when high enough, will change the dwarfs profession tag in their info. A job is a skill that you can control whether it's used or not. I hope this clears any miscommunication.
Of course, the dwarves haven't mastered the sausage yet, and the base meat and intestine are being turned into a mystery "meat"...
Well, do you know what meat goes into
your sausage? Sure, they
say it's beef or pork, but really, do you trust them? And dwarves don't have the FDA breathing down their neck, either.